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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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2022-12-10 01:32:54 +03:30
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#ifndef __particles_hpp__
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#define __particles_hpp__
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#include "dynamicPointStructure.hpp"
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#include "demComponent.hpp"
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#include "shape.hpp"
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namespace pFlow
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{
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class particles
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:
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public observer,
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public demComponent
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{
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private:
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/// dynamic point structure for particles center mass
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dynamicPointStructure dynPointStruct_;
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/// id of particles on host
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uint32PointField_D id_;
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uint32PointField_D shapeIndex_;
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/// acceleration on device
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realx3PointField_D accelertion_;
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/// contact force field
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realx3PointField_D contactForce_;
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/// contact torque field
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realx3PointField_D contactTorque_;
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static inline
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const message defaultMessage_ =
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(
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message::CAP_CHANGED+
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message::SIZE_CHANGED+
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message::ITEM_INSERT+
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message::ITEM_DELETE
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);
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void zeroForce()
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{
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contactForce_.fill(zero3);
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}
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void zeroTorque()
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{
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contactTorque_.fill(zero3);
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}
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protected:
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inline auto& dynPointStruct()
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{
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return dynPointStruct_;
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}
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inline auto& pointPosition()
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{
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return dynPointStruct_.pointPosition();
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}
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inline
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auto& velocity()
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{
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return dynPointStruct_.velocity();
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}
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inline
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auto& shapeIndex()
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{
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return shapeIndex_;
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}
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public:
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// type info
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TypeInfo("particles");
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explicit particles(systemControl& control);
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inline const auto& dynPointStruct()const
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{
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return dynPointStruct_;
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}
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inline auto size()const{
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return dynPointStruct_.size();
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}
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inline auto capacity() const{
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return dynPointStruct_.capacity();
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}
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inline auto numActive()const
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{
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return dynPointStruct_.numActive();
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}
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inline bool isAllActive()const
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{
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return dynPointStruct_.isAllActive();
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}
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inline
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const auto& pointPosition()const
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{
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return dynPointStruct_.pointPosition();
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}
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inline
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const auto& velocity()const
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{
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return dynPointStruct_.velocity();
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}
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inline
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const auto& accelertion()const
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{
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return accelertion_;
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}
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inline
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auto& accelertion()
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{
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return accelertion_;
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}
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inline
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auto& contactForce()
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{
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return contactForce_;
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}
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inline
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const auto& contactForce() const
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{
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return contactForce_;
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}
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inline
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auto& contactTorque()
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{
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return contactTorque_;
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}
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inline
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const auto& contactTorque() const
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{
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return contactTorque_;
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}
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bool beforeIteration() override;
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bool iterate()override;
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bool afterIteration() override;
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/*virtual
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bool insertParticles
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(
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const realx3Vector& position,
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const wordVector& shapes,
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const setFieldList& setField
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) = 0;*/
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virtual
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const uint32PointField_D& propertyId()const = 0;
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virtual
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const realPointField_D& diameter()const = 0;
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virtual
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const realPointField_D& mass()const = 0;
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virtual
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realx3PointField_D& rAcceleration() = 0;
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virtual
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const realx3PointField_D& rAcceleration() const = 0;
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virtual
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const realPointField_D& boundingSphere()const = 0;
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virtual
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word shapeTypeName()const = 0;
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virtual
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const shape& getShapes()const = 0;
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virtual
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void boundingSphereMinMax(real & minDiam, real& maxDiam)const = 0;
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}; // particles
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} // pFlow
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#endif //__particles_hpp__
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