153 lines
2.8 KiB
Plaintext
153 lines
2.8 KiB
Plaintext
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName particleInsertion;
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objectType dicrionary;
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active yes; // is insertion active?
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collisionCheck No; // not implemented for yes
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/*
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five layers of particles are packed one-by-one using 5 insertion steps.
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*/
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layer0
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{
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type cylinderRegion; // type of insertion region
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rate 15000; // insertion rate (particles/s)
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startTime 0; // (s)
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endTime 0.5; // (s)
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interval 0.025; //s
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cylinderRegionInfo
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{
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radius 0.09; // radius of cylinder (m)
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p1 ( 0.0 0.0 0.1 ); // (m,m,m)
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p2 ( 0.0 0.0 0.11); // (m,m,m)
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}
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setFields
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{
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velocity realx3 (0.0 0.0 -0.6); // initial velocity of inserted particles
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}
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mixture
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{
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lightSphere 1; // mixture composition of inserted particles
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}
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}
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layer1
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{
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type cylinderRegion;
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rate 15000; // (particles/s)
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startTime 0.7; // (s)
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endTime 1.2; // (s)
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interval 0.025; //s
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cylinderRegionInfo
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{
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radius 0.09;
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p1 ( 0.0 0.0 0.16 ); // (m,m,m)
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p2 ( 0.0 0.0 0.17); // (m,m,m)
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}
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setFields
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{
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velocity realx3 (0.0 0.0 -0.6);
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}
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mixture
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{
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heavySphere 1; // only heavySphere
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}
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}
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layer2
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{
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type cylinderRegion;
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rate 15000; // (particles/s)
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startTime 1.4; // (s)
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endTime 1.9; // (s)
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interval 0.025; //s
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cylinderRegionInfo
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{
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radius 0.09;
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p1 ( 0.0 0.0 0.2 ); // (m,m,m)
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p2 ( 0.0 0.0 0.21); // (m,m,m)
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}
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setFields
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{
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velocity realx3 (0.0 0.0 -0.6);
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}
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mixture
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{
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lightSphere 1; // only lightSphere
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}
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}
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layer3
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{
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type cylinderRegion;
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rate 15000; // (particles/s)
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startTime 2.1; // (s)
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endTime 2.6; // (s)
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interval 0.025; //s
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cylinderRegionInfo
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{
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radius 0.09;
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p1 ( 0.0 0.0 0.28 ); // (m,m,m)
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p2 ( 0.0 0.0 0.29); // (m,m,m)
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}
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setFields
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{
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velocity realx3 (0.0 0.0 -0.6);
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}
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mixture
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{
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heavySphere 1;
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}
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}
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layer4
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{
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type cylinderRegion;
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rate 15000; // (particles/s)
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startTime 2.8; // (s)
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endTime 3.3; // (s)
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interval 0.025; //s
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cylinderRegionInfo
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{
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radius 0.09;
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p1 ( 0.0 0.0 0.37 ); // (m,m,m)
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p2 ( 0.0 0.0 0.38); // (m,m,m)
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}
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setFields
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{
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velocity realx3 (0.0 0.0 -0.6);
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}
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mixture
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{
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lightSphere 1;
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}
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}
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