phasicFlow/utilities/particlesPhasicFlow/positionRandom/positionRandom.H

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2022-09-05 06:44:41 +00:00
/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __positionOrdered_H__
#define __positionOrdered_H__
#include "positionParticles.H"
#include "VectorSingles.H"
#include "box.H"
namespace pFlow
{
class positionRandom
:
public positionParticles
{
protected:
dictionary prDict_;
real diameter_;
size_t numPoints_;
box box_;
size_t maxIterations_;
realx3Vector position_;
size_t reportInterval_;
bool positionOnePass(int32 pass, int32 startNum);
bool positionPointsRandom();
bool inCollision(const realx3 &cntr, real diam);
public:
// - type Info
TypeName("positionRandom");
positionRandom(const dictionary& dict);
// - add this class to vCtor selection table
add_vCtor(
positionParticles,
positionRandom,
dictionary);
virtual ~positionRandom() = default;
//// - Methods
virtual label numPoints()const
{
return position_.size();
}
virtual label size()const
{
return position_.size();
}
real maxDiameter() const override
{
return diameter_;
}
// - const access to position
virtual const realx3Vector& position()const
{
return position_;
}
// - access to position
virtual realx3Vector& position()
{
return position_;
}
};
}
#endif // __positionOrdered_H__