mirror of
https://github.com/PhasicFlow/phasicFlow.git
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269 lines
5.0 KiB
C++
269 lines
5.0 KiB
C++
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __geometry_H__
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#define __geometry_H__
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#include "virtualConstructor.H"
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#include "demGeometry.H"
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#include "property.H"
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#include "Fields.H"
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#include "Vectors.H"
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#include "multiTriSurface.H"
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#include "triSurfaceFields.H"
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#include "dictionary.H"
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namespace pFlow
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{
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class geometry
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:
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public demGeometry
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{
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protected:
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const property& wallProperty_;
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// - this object is owned by geometryRepository_
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repository& geometryRepository_;
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// all triangles of walls
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multiTriSurface& triSurface_;
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//
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wordField& motionComponentName_;
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//
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wordField& materialName_;
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int8TriSurfaceField_D& propertyId_;
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realx3TriSurfaceField_D& contactForceWall_;
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realx3TriSurfaceField_D& stressWall_;
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bool findPropertyId();
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void zeroForce()
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{
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contactForceWall_.fill(zero3);
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}
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public:
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// - type info
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TypeName("geometry");
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//// - Constructors
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// - empty
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geometry(systemControl& control, const property& prop);
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// - from components
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geometry(systemControl& control,
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const property& prop,
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const multiTriSurface& triSurface,
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const wordVector& motionCompName,
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const wordVector& propName
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);
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geometry(systemControl& control,
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const property& prop,
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const dictionary& dict,
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const multiTriSurface& triSurface,
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const wordVector& motionCompName,
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const wordVector& propName);
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virtual ~geometry() = default;
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create_vCtor
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(
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geometry,
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systemControl,
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(
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systemControl& control,
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const property& prop
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),
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(control, prop)
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);
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create_vCtor
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(
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geometry,
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dictionary,
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(systemControl& control,
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const property& prop,
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const dictionary& dict,
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const multiTriSurface& triSurface,
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const wordVector& motionCompName,
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const wordVector& propName),
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(control, prop, dict, triSurface, motionCompName, propName)
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);
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////- Methods
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inline
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auto size()const
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{
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return triSurface_.size();
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}
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inline
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auto numPoints()const
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{
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return triSurface_.numPoints();
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}
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inline
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auto numTriangles()const
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{
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return size();
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}
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inline
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const auto& points()const
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{
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return triSurface_.points();
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}
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inline
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const auto& vertices()const
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{
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return triSurface_.vertices();
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}
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inline auto getTriangleAccessor()const
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{
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return triSurface_.getTriangleAccessor();
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}
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inline auto& surface()
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{
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return triSurface_;
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}
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inline const auto& surface()const
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{
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return triSurface_;
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}
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inline
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realx3TriSurfaceField_D& contactForceWall()
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{
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return contactForceWall_;
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}
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inline
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const realx3TriSurfaceField_D& contactForceWall() const
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{
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return contactForceWall_;
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}
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inline const auto& wallProperty()const
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{
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return wallProperty_;
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}
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// owner repository
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inline
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const repository& owner()const
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{
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return geometryRepository_;
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}
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inline
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repository& owner()
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{
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return geometryRepository_;
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}
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inline auto path()
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{
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return owner().path();
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}
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virtual
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word motionModelTypeName()const = 0;
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virtual
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const int8Vector_HD& triMotionIndex() const =0;
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virtual
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const int8Vector_HD& pointMotionIndex()const = 0;
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const int8TriSurfaceField_D& propertyId() const
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{
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return propertyId_;
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}
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bool beforeIteration() override {
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this->zeroForce();
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return true;
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}
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bool afterIteration() override {
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auto Force = contactForceWall_.deviceVectorAll();
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auto area = triSurface_.area().deviceVectorAll();
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auto stress = stressWall_.deviceVectorAll();
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auto numTri =triSurface_.size();
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Kokkos::parallel_for(
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"geometry::calculateStress",
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numTri,
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LAMBDA_HD(int32 i){
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stress[i] = Force[i]/area[i];
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});
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Kokkos::fence();
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return true;
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}
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bool write()const
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{
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return owner().write();
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}
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// static
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static
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uniquePtr<geometry> create(systemControl& control, const property& prop);
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static
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uniquePtr<geometry> create(
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systemControl& control,
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const property& prop,
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const dictionary& dict,
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const multiTriSurface& triSurface,
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const wordVector& motionCompName,
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const wordVector& propName);
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};
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}
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#endif
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