171 lines
2.9 KiB
C++
171 lines
2.9 KiB
C++
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __fixedWall_H__
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#define __fixedWall_H__
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#include "types.H"
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#include "typeInfo.H"
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#include "Vectors.H"
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#include "uniquePtr.H"
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namespace pFlow
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{
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class dictionary;
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class fixedWall
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{
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public:
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// - this class shuold be decleared in every motion model with
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// exact methods
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class Model
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{
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public:
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INLINE_FUNCTION_HD
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Model(){}
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INLINE_FUNCTION_HD
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Model(const Model&) = default;
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INLINE_FUNCTION_HD
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Model& operator=(const Model&) = default;
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INLINE_FUNCTION_HD
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realx3 pointVelocity(int32 n, const realx3 p)const
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{
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return 0.0;
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}
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INLINE_FUNCTION_HD
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realx3 operator()(int32 n, const realx3& p)const
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{
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return 0.0;
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}
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INLINE_FUNCTION_HD
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realx3 transferPoint(int32 n, const realx3 p, real dt)const
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{
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return p;
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}
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INLINE_FUNCTION_HD int32 numComponents()const
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{
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return 0;
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}
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};
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protected:
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const word name_ = "none";
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bool readDictionary(const dictionary& dict);
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bool writeDictionary(dictionary& dict)const;
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public:
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TypeNameNV("fixedWall");
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// empty
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fixedWall();
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// construct with dictionary
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fixedWall(const dictionary& dict);
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fixedWall(const fixedWall&) = default;
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fixedWall(fixedWall&&) = default;
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fixedWall& operator=(const fixedWall&) = default;
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fixedWall& operator=(fixedWall&&) = default;
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~fixedWall() = default;
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Model getModel()const
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{
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return Model();
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}
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int32 nameToIndex(const word& name)const
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{
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return 0;
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}
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word indexToName(label i)const
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{
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return name_;
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}
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INLINE_FUNCTION_HD
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realx3 pointVelocity(label n, const realx3& p)const
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{
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return zero3;
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}
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INLINE_FUNCTION_HD
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realx3 transferPoint(label n, const realx3 p, real dt)const
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{
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return p;
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}
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INLINE_FUNCTION_HD
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bool transferPoint(label n, realx3* pVec, size_t numP, real dt)
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{
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return true;
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}
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INLINE_FUNCTION_HD
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bool isMoving()const
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{
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return false;
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}
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bool move(real dt)
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{
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return true;
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}
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FUNCTION_H
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bool read(iIstream& is);
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FUNCTION_H
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bool write(iOstream& os)const;
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};
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} // pFlow
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#endif //__fixed_H__
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