2022-09-05 01:56:29 +04:30
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/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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/*!
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@class pFlow::sphereParticles
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@brief Class for managing spherical particles
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This is a top-level class that contains the essential components for
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defining spherical prticles in a DEM simulation.
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*/
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#ifndef __sphereParticles_H__
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#define __sphereParticles_H__
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#include "systemControl.H"
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#include "particles.H"
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#include "sphereShape.H"
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#include "property.H"
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#include "indexContainer.H"
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namespace pFlow
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{
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class sphereParticles
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:
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public particles
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{
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protected:
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/// reference to material properties
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const property& property_;
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/// reference to shapes
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sphereShape& shapes_;
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/// pointField of inertial of particles
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realPointField_D& I_;
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/// pointField of rotational Velocity of particles on device
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realx3PointField_D& rVelocity_;
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/// pointField of rotational acceleration of particles on device
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realx3PointField_D& rAcceleration_;
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/// rotational velocity integrator
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uniquePtr<integration> rVelIntegration_ = nullptr;
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/// timer for acceleration computations
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Timer accelerationTimer_;
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/// timer for integration computations (prediction step)
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Timer intPredictTimer_;
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/// timer for integration computations (correction step)
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Timer intCorrectTimer_;
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bool diameterMassInertiaPropId(const word& shName, real& diam, real& mass, real& I, int8& propIdx);
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bool initializeParticles();
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bool insertSphereParticles(const wordVector& names, const int32IndexContainer& indices);
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virtual uniquePtr<List<eventObserver*>> getFieldObjectList()const override;
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public:
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/// construct from systemControl and property
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sphereParticles(systemControl &control, const property& prop);
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/// no copy constructor
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sphereParticles(const sphereParticles&) = delete;
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/// move constructor
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sphereParticles(sphereParticles&&) = default;
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/// no copy-assignement
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sphereParticles& operator=(const sphereParticles&) = delete;
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/// move-assignement
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sphereParticles& operator=(sphereParticles&&) = default;
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virtual ~sphereParticles()=default;
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/**
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* Insert new particles in position with specified shapes
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*
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* This function is involked by inserted object to insert new set of particles
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* into the simulation.
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* \param position position of new particles
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* \param shape shape of new particles
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* \param setField initial value of the selected fields for new particles
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*/
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bool insertParticles
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(
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const realx3Vector& position,
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const wordVector& shapes,
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const setFieldList& setField
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) override ;
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/// const reference to shapes object
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const auto& shapes()const
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{
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return shapes_;
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}
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/// const reference to inertia pointField
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const auto& I()const
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{
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return I_;
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}
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/// reference to inertia pointField
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auto& I()
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{
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return I_;
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}
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const realx3Vector_D rVelocity()const
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{
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return rVelocity_;
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}
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const realVector_D& boundingSphere()const override
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{
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return this->diameter();
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}
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word shapeTypeName() const override
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{
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return "sphere";
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}
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void boundingSphereMinMax(
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real& minDiam,
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real& maxDiam )const override
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{
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shapes_.diameterMinMax(minDiam, maxDiam);
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}
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2022-10-25 19:30:57 +03:30
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bool update(const eventMessage& msg) override;
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2022-09-05 01:56:29 +04:30
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realx3PointField_D& rAcceleration() override
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{
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return rAcceleration_;
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}
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const realx3PointField_D& rAcceleration() const override
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{
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return rAcceleration_;
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}
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/// before iteration step
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bool beforeIteration() override;
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/// iterate particles
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bool iterate() override;
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/// after iteration step
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bool afterIteration() override;
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}; //sphereParticles
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} // pFlow
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#endif //__sphereParticles_H__
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