phasicFlow/src/MotionModel/fixedWall/fixedWall.hpp

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/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
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#ifndef __fixedWall_hpp__
#define __fixedWall_hpp__
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#include "types.hpp"
#include "typeInfo.hpp"
#include "Vectors.hpp"
#include "uniquePtr.hpp"
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namespace pFlow
{
class dictionary;
class fixedWall
{
public:
// - this class shuold be decleared in every motion model with
// exact methods
class Model
{
public:
INLINE_FUNCTION_HD
Model(){}
INLINE_FUNCTION_HD
Model(const Model&) = default;
INLINE_FUNCTION_HD
Model& operator=(const Model&) = default;
INLINE_FUNCTION_HD
realx3 pointVelocity(int32 n, const realx3 p)const
{
return 0.0;
}
INLINE_FUNCTION_HD
realx3 operator()(int32 n, const realx3& p)const
{
return 0.0;
}
INLINE_FUNCTION_HD
realx3 transferPoint(int32 n, const realx3 p, real dt)const
{
return p;
}
INLINE_FUNCTION_HD int32 numComponents()const
{
return 0;
}
};
protected:
const word name_ = "none";
bool readDictionary(const dictionary& dict);
bool writeDictionary(dictionary& dict)const;
public:
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TypeInfoNV("fixedWall");
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// empty
fixedWall();
// construct with dictionary
fixedWall(const dictionary& dict);
fixedWall(const fixedWall&) = default;
fixedWall(fixedWall&&) = default;
fixedWall& operator=(const fixedWall&) = default;
fixedWall& operator=(fixedWall&&) = default;
~fixedWall() = default;
Model getModel()const
{
return Model();
}
int32 nameToIndex(const word& name)const
{
return 0;
}
word indexToName(label i)const
{
return name_;
}
INLINE_FUNCTION_HD
realx3 pointVelocity(label n, const realx3& p)const
{
return zero3;
}
INLINE_FUNCTION_HD
realx3 transferPoint(label n, const realx3 p, real dt)const
{
return p;
}
INLINE_FUNCTION_HD
bool transferPoint(label n, realx3* pVec, size_t numP, real dt)
{
return true;
}
INLINE_FUNCTION_HD
bool isMoving()const
{
return false;
}
bool move(real dt)
{
return true;
}
FUNCTION_H
bool read(iIstream& is);
FUNCTION_H
bool write(iOstream& os)const;
};
} // pFlow
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#endif //__fixed_hpp__