From 04d7ecfe9e91155945c541ec28ef6fae0bb746f9 Mon Sep 17 00:00:00 2001 From: Omid Khosravi <123903048+omid-khosravi@users.noreply.github.com> Date: Sun, 26 Mar 2023 18:58:42 +0330 Subject: [PATCH] Add ReadMe file via Upload --- .../sphereGranFlow/toteblender/ReadMe.md | 244 ++++++++++++++++++ 1 file changed, 244 insertions(+) create mode 100644 tutorials/sphereGranFlow/toteblender/ReadMe.md diff --git a/tutorials/sphereGranFlow/toteblender/ReadMe.md b/tutorials/sphereGranFlow/toteblender/ReadMe.md new file mode 100644 index 00000000..4a9ff9bf --- /dev/null +++ b/tutorials/sphereGranFlow/toteblender/ReadMe.md @@ -0,0 +1,244 @@ +# Problem Definition +The problem is to simulate a double pedestal tote blender with the diameter **0.03 m** and **0.1 m** respectively, the length **0.3 m**, rotating at **28 rpm**. This blender is filled with **20000** Particles. The timestep for integration is **0.00001 s**. There is one type of Particle in this blender that are being inserted during simulation to fill the drum. +* **20000** particles with **4 mm** diameter, at the rate of 20000 particles/s for 1 sec. + + + +
+ a view of the tote-blender while rotating +
+
+ +
+ + + +# Setting up the Case +As it has been explained in the previous cases, the simulation case setup is based on text-based scripts. Here, the simulation case setup are sotred in two folders: `caseSetup`, `setting`. (see the above folders). Unlike the previous cases, this case does not have the `stl` file. and the geometry is described in the `geometryDict` file. + +## Defining particles +Then in the `caseSetup/sphereShape` the diameter and the material name of the particles are defined. +```C++ +// names of shapes +names (sphere1); +// diameter of shapes (m) +diameters (0.004); +// material names for shapes +materials (prop1); +``` +## Particle Insertion +In this case we have a region for ordering particles. These particles are placed in this blender. For example the script for the inserted particles is shown below. + +
+in caseSetup/particleInsertion file +
+ +```C++ +// positions particles +positionParticles +{ +// ordered positioning + method positionOrdered; +// maximum number of particles in the simulation + maxNumberOfParticles 40000; +// perform initial sorting based on morton code? + mortonSorting Yes; +// box for positioning particles + box + { +// lower corner point of the box + min (-0.06 -0.06 0.08); +// upper corner point of the box + max (0.06 0.06 0.18); + } +``` + ## Interaction between particles + In `caseSetup/interaction` file, material names and properties and interaction parameters are defined: interaction between the particles of rotating drum. Since we are defining 1 material for simulation, the interaction matrix is 1x1 (interactions are symetric). +```C++ + // a list of materials names +materials (prop1); +// density of materials [kg/m3] +densities (1000.0); + +contactListType sortedContactList; + +model +{ + contactForceModel nonLinearNonLimited; + rollingFrictionModel normal; + /* + Property (prop1-prop1); + */ +// Young modulus [Pa] + Yeff (1.0e6); +// Shear modulus [Pa] + Geff (0.8e6); +// Poisson's ratio [-] + nu (0.25); +// coefficient of normal restitution + en (0.7); +// coefficient of tangential restitution + et (1.0); +// dynamic friction + mu (0.3); +// rolling friction + mur (0.1); + +} +``` +## Settings +### Geometry +In the `settings/geometryDict` file, the geometry and axis of rotation is defined for the drum. The geometry is composed of a cylinder inlet and outlet, cone shell top and down, a cylinder shell and enter and exit Gate. +```C++ +surfaces +{ + enterGate + { + // type of wall + type planeWall; + // coords of wall + p1 (-0.05 -0.05 0.3); + p2 (-0.05 0.05 0.3); + p3 ( 0.05 0.05 0.3); + p4 (0.05 -0.05 0.3); + // material of wall + material prop1; + // motion component name + motion rotAxis; + } + + cylinderinlet + { + // type of the wall + type cylinderWall; + // begin point of cylinder axis + p1 (0.0 0.0 0.28); + // end point of cylinder axis + p2 (0.0 0.0 0.3); + // radius at p1 + radius1 0.03; + // radius at p2 + radius2 0.03; + // number of divisions + resolution 36; + // material name of this wall + material prop1; + // motion component name + motion rotAxis; + } + + coneShelltop + { + // type of the wall + type cylinderWall; + // begin point of cylinder axis + p1 (0.0 0.0 0.2); + // end point of cylinder axis + p2 (0.0 0.0 0.28); + // radius at p1 + radius1 0.1; + // radius at p2 + radius2 0.03; + // number of divisions + resolution 36; + // material name of this wall + material prop1; + // motion component name + motion rotAxis; + } + + cylinderShell + { + // type of the wall + type cylinderWall; + // begin point of cylinder axis + p1 (0.0 0.0 0.1); + // end point of cylinder axis + p2 (0.0 0.0 0.2); + // radius at p1 + radius1 0.1; + // radius at p2 + radius2 0.1; + // number of divisions + resolution 36; + // material name of this wall + material prop1; + // motion component name + motion rotAxis; + } + + coneShelldown + { + // type of the wall + type cylinderWall; + // begin point of cylinder axis + p1 (0.0 0.0 0.02); + // end point of cylinder axis + p2 (0.0 0.0 0.1); + // radius at p1 + radius1 0.03; + // radius at p2 + radius2 0.1; + // number of divisions + resolution 36; + // material name of this wall + material prop1; + // motion component name + motion rotAxis; + } + /* + This is a plane wall at the exit of silo + */ + + cylinderoutlet + { + // type of the wall + type cylinderWall; + // begin point of cylinder axis + p1 (0.0 0.0 0.0); + // end point of cylinder axis + p2 (0.0 0.0 0.02); + // radius at p1 + radius1 0.03; + // radius at p2 + radius2 0.03; + // number of divisions + resolution 36; + // material name of this wall + material prop1; + // motion component name + motion rotAxis; + } + exitGate + { + type planeWall; + p1 (-0.05 -0.05 0); + p2 (-0.05 0.05 0); + p3 ( 0.05 0.05 0); + p4 (0.05 -0.05 0); + material prop1; + motion rotAxis; + } + +} +``` +### Rotating Axis Info +In this part of `geometryDict` the information of rotating axis and speed of rotation are defined. Unlike the previous cases, the rotation of this blender starts at time=**0 s**. +```C++ +rotatingAxisMotionInfo +{ + rotAxis + { + p1 (-0.1 0.0 0.15); // first point for the axis of rotation + p2 (0.1 0.0 0.15); // second point for the axis of rotation + omega 3; // rotation speed (rad/s) + } +} +``` +## Performing Simulation +To perform simulations, enter the following commands one after another in the terminal. + +Enter `$ particlesPhasicFlow` command to create the initial fields for particles. +Enter `$ geometryPhasicFlow` command to create the Geometry. +At last, enter `$ sphereGranFlow` command to start the simulation. +After finishing the simulation, you can use `$ pFlowtoVTK` to convert the results into vtk format storred in ./VTK folder. \ No newline at end of file