diff --git a/tutorials/sphereGranFlow/screwConveyor/README.md b/tutorials/sphereGranFlow/screwConveyor/README.md index a069fb11..acae32b2 100644 --- a/tutorials/sphereGranFlow/screwConveyor/README.md +++ b/tutorials/sphereGranFlow/screwConveyor/README.md @@ -4,10 +4,13 @@ The problem is to simulate a screw conveyor with a diameter of 0.2 m and a length of 1 m with a variable pitch. It is filled with 10 mm and 9 mm spherical particles. The timestep for integration is 0.00002 s. Particles are inserted from the top of the feeder at a rate of 2800 particles/s. The number composition of large and small particles is 2:1. -
+
+ + + + A view of the screw conveyor simulation -
*** @@ -48,18 +51,16 @@ in settings/geometryDict file ```C++ motionModel rotatingAxisMotion; -. -. -. + rotatingAxisMotionInfo { rotAxis { - p1 (0 0 0.0); // first point for the axis of rotation - p2 (0 0 1.0); // second point for the axis of rotation - omega 3.14; // rotation speed (rad/s) - startTime 1; // when t>1 s, rotation starts - endTime 30; // when t>30 s, rotation stops + p1 (0 0 0.0); // first point for the axis of rotation + p2 (0 0 1.0); // second point for the axis of rotation + omega 3.14; // rotation speed (rad/s) + startTime 1; // when t>1 s, rotation starts + endTime 30; // when t>30 s, rotation stops } } ``` diff --git a/tutorials/sphereGranFlow/screwConveyor/settings/geometryDict b/tutorials/sphereGranFlow/screwConveyor/settings/geometryDict index fcb05a38..7bd905b4 100644 --- a/tutorials/sphereGranFlow/screwConveyor/settings/geometryDict +++ b/tutorials/sphereGranFlow/screwConveyor/settings/geometryDict @@ -14,11 +14,11 @@ rotatingAxisInfo { rotAxis { - p1 (0 0 0.0); // first point for the axis of rotation - p2 (0 0 1.0); // second point for the axis of rotation - omega 3.14; // rotation speed (rad/s) - startTime 1; - endTime 30; + p1 (0 0 0.0); // first point for the axis of rotation + p2 (0 0 1.0); // second point for the axis of rotation + omega 3.14; // rotation speed (rad/s) + startTime 1; // when t>1 s, rotation starts + endTime 30; // when t>30 s, rotation stops } }