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sphereParticles tested on CPU, iteration, write to file, particle deletion
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@ -80,10 +80,14 @@ public:
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return velocity_;
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}
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/*inline auto velocityHostAll()
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{
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return velocity_.hostVectorAll();
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}*/
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/// In the time loop before iterate
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//bool beforeIteration() override;
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/// @brief This is called in time loop. Perform the main calculations
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/// when the component should evolve along time.
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//bool iterate() override;
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bool predict(real dt, realx3PointField_D& acceleration);
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