Merge pull request #165 from ramin1728/main
binarySystemOfParticles is Updated.
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191801b344
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@ -28,8 +28,8 @@ in <b>caseSetup/sphereShape</b> file
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```C++
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names (smallSphere largeSphere); // names of shapes
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diameters (0.003 0.005); // diameter of shapes (m)
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materials (prop1 prop1); // material names for shapes
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diameters (0.003 0.005); // diameter of shapes (m)
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materials (prop1 prop1); // material names for shapes
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```
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### Positioning and initial mixture
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@ -44,18 +44,17 @@ in <b>settings/particlesDict</b> file
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// positions particles
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positionParticles
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{
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method ordered; // other options: random or empty
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method ordered; // other options: random or empty
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orderedInfo
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{
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diameter 0.005; // minimum space between centers of particles
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numPoints 30000; // number of particles in the simulation
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diameter 0.005; // minimum space between centers of particles
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numPoints 30000; // number of particles in the simulation
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axisOrder (z x y); // axis order for filling the space with particles
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}
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regionType cylinder; // other options: box and sphere
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cylinder // cylinder region for positioning particles
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cylinder // cylinder region for positioning particles
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{
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p1 (0.0 0.0 0.003); // begin point of cylinder axis (m m m)
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p2 (0.0 0.0 0.097); // end point of cylinder axis (m m m)
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@ -76,9 +75,9 @@ setFields
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{
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/*
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Default value for fields defined for particles
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These fields should always be defined for simulations with
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spherical particles.
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*/
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These fields should always be defined for simulations with
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spherical particles.
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*/
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defaultValue
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{
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@ -87,20 +86,21 @@ setFields
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rotVelocity realx3 (0 0 0); // rotational velocity (rad/s)
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shapeName word smallSphere; // name of the particle shape
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}
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selectors
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{
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shapeAssigne
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{
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selector stridedRange; // other options: box, cylinder, sphere, randomPoints
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selector stridedRange; // other options: box, cylinder, sphere, randomPoints
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stridedRangeInfo
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{
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begin 0; // begin index of points
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begin 0; // begin index of points
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end 30000; // end index of points
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stride 3; // stride for selector
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stride 3; // stride for selector
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}
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fieldValue // fields that the selector is applied to
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fieldValue // fields that the selector is applied to
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{
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/*
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sets shapeName of the selected points to largeSphere
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@ -139,4 +139,4 @@ Options:
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--setFields-only Exectue the setFields part only. Read the pointStructure from time folder and setFields and save the result in the same time folder.
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```
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so, with flag `--setFields-only`, you can execute the `setFields` part of `particlesDict`. Now suppose that you have a simulation case which proceeded up to 2 seconds and for any reason you want to change some field value at time 3 s and continue the simulation from 3 s. To this end, you need to change `startTime` in settings dictionary to 3, execute `particlesPhasicFlow --setFields-only`, and start the simulation.
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so, with flag `--setFields-only`, you can execute the `setFields` part of `particlesDict`. Now suppose that you have a simulation case which proceeded up to 2 seconds and for any reason you want to change some field value at time 3 s and continue the simulation from 3 s. To this end, you need to change `startTime` in settings dictionary to 3, execute `particlesPhasicFlow --setFields-only`, and start the simulation.
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@ -6,9 +6,9 @@ objectName interaction;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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materials (prop1); // properties of material
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materials (prop1); // properties of material
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densities (1000.0); // density of materials [kg/m3]
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densities (1000.0); // density of materials [kg/m3]
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contactListType sortedContactList;
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@ -38,14 +38,14 @@ model
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Geff (0.8e6); // Shear modulus [Pa]
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nu (0.25); // Poisson's ratio [-]
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nu (0.25); // Poisson's ratio [-]
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en (0.7); // coefficient of normal restitution
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en (0.7); // coefficient of normal restitution
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et (1.0); // coefficient of tangential restitution
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et (1.0); // coefficient of tangential restitution
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mu (0.3); // dynamic friction
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mu (0.3); // dynamic friction
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mur (0.1); // rolling friction
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mur (0.1); // rolling friction
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}
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@ -26,19 +26,19 @@ surfaces
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{
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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p2 (0.0 0.0 0.1); // end point of cylinder axis
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p2 (0.0 0.0 0.1); // end point of cylinder axis
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radius1 0.12; // radius at p1
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radius1 0.12; // radius at p1
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radius2 0.12; // radius at p2
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radius2 0.12; // radius at p2
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resolution 24; // number of divisions
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resolution 24; // number of divisions
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material prop1; // material name of this wall
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material prop1; // material name of this wall
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motion rotAxis; // motion component name
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motion rotAxis; // motion component name
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}
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/*
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@ -29,20 +29,20 @@ setFields
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{
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shapeAssigne
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{
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selector stridedRange; // other options: box, cylinder, sphere, randomPoints
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selector stridedRange; // other options: box, cylinder, sphere, randomPoints
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stridedRangeInfo
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{
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begin 0; // begin index of points
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begin 0; // begin index of points
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end 30000; // end index of points
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end 30000; // end index of points
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stride 3; // stride for selector
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stride 3; // stride for selector
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}
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fieldValue // fields that the selector is applied to
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{
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shapeName word largeSphere; // sets shapeName of the selected points to largeSphere
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shapeName word largeSphere; // sets shapeName of the selected points to largeSphere
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}
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}
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}
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@ -50,13 +50,13 @@ setFields
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positionParticles // positions particles
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{
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method ordered; // other options: random and empty
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method ordered; // other options: random and empty
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orderedInfo
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{
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diameter 0.005; // diameter of particles
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diameter 0.005; // diameter of particles
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numPoints 30000; // number of particles in the simulation
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numPoints 30000; // number of particles in the simulation
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axisOrder (z x y); // axis order for filling the space with particles
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}
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@ -69,6 +69,6 @@ positionParticles // positions particles
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p2 (0.0 0.0 0.097); // end point of cylinder axis
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radius 0.117; // radius of cylinder
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radius 0.117; // radius of cylinder
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}
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}
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@ -16,13 +16,13 @@ contactSearch
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{
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method NBS; // method for broad search particle-particle
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updateInterval 10;
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updateInterval 10;
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sizeRatio 1.1;
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cellExtent 0.55;
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cellExtent 0.55;
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adjustableBox No;
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adjustableBox No;
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}
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model
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@ -46,25 +46,25 @@ model
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0.8e6 0.8e6
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0.8e6);
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nu (0.25 0.25 0.25 // Poisson's ratio [-]
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0.25 0.25
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0.25);
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nu (0.25 0.25 0.25 // Poisson's ratio [-]
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0.25 0.25
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0.25);
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en (0.97 0.97 0.85 // coefficient of normal restitution
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0.97 0.85
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1.00);
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en (0.97 0.97 0.85 // coefficient of normal restitution
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0.97 0.85
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1.00);
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et (1.0 1.0 1.0 // coefficient of tangential restitution
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1.0 1.0
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1.0);
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et (1.0 1.0 1.0 // coefficient of tangential restitution
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1.0 1.0
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1.0);
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mu (0.65 0.65 0.35 // dynamic friction
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0.65 0.35
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0.35);
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mu (0.65 0.65 0.35 // dynamic friction
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0.65 0.35
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0.35);
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mur (0.1 0.1 0.1 // rolling friction
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0.1 0.1
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0.1);
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mur (0.1 0.1 0.1 // rolling friction
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0.1 0.1
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0.1);
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}
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@ -6,7 +6,7 @@ objectName geometryDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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motionModel conveyorBelt; // motion model can be rotatingAxis or stationary or vibrating
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motionModel conveyorBelt; // motion model can be rotatingAxis or stationary or vibrating
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conveyorBeltInfo
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{
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@ -54,17 +54,22 @@ surfaces
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belt
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{
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type stlWall; // type of the wall
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file belt.stl; // file name in stl folder
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material wallMat; // material name of this wall
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motion conveyorBelt1; // motion component name
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type stlWall; // type of the wall
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file belt.stl; // file name in stl folder
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material wallMat; // material name of this wall
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motion conveyorBelt1; // motion component name
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}
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box
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{
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type stlWall; // type of the wall
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file box.stl; // file name in stl folder
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material wallMat; // material name of this wall
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type stlWall; // type of the wall
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file box.stl; // file name in stl folder
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material wallMat; // material name of this wall
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}
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}
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