Merge pull request #175 from ramin1728/banarySystemOfParticles
binarySystemOfParticles is Updated.
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25b2e37d93
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@ -1,3 +1,5 @@
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# Problem definition
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A rotating drum is randomly filled with two particle sizes and rotated to observe particle segregation. The focus of this tutorial is to show how to use the preprocessing tool `particlesPhasicFlow` to create the initial mixture of small and large particles.
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@ -15,21 +17,21 @@ a view of the rotating drum with small and large particles after 7 seconds of ro
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# Case setup
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In the file `caseSetup/sphereShape` two particle types with the names `smallSphere` and `largeSphere` and the diameters 3 and 5 mm are defined.
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In the file `caseSetup/shapes` two particle types with the names `smallSphere` and `largeSphere` and the diameters 3 and 5 mm are defined.
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[Simulation case setup files can be found in tutorials/sphereGranFlow folder.](https://github.com/PhasicFlow/phasicFlow/tree/main/tutorials/sphereGranFlow/binarySystemOfParticles)
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### Shape definition
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In the file `caseSetup/sphereShape` two particle types with the names `smallSphere` and `largeSphere` and the diameters 3 and 5 mm are defined.
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In the file `caseSetup/shapes` two particle types with the names `smallSphere` and `largeSphere` and the diameters 3 and 5 mm are defined.
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<div align="center">
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in <b>caseSetup/sphereShape</b> file
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</div>
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```C++
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names (smallSphere largeSphere); // names of shapes
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diameters (0.003 0.005); // diameter of shapes (m)
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materials (prop1 prop1); // material names for shapes
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names (smallSphere largeSphere); // names of shapes
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diameters (0.003 0.005); // diameter of shapes (m)
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materials (prop1 prop1); // material names for shapes
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```
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### Positioning and initial mixture
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@ -47,9 +49,9 @@ positionParticles
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method ordered; // other options: random or empty
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orderedInfo
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{
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diameter 0.005; // minimum space between centers of particles
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numPoints 30000; // number of particles in the simulation
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axisOrder (z x y); // axis order for filling the space with particles
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diameter 0.005; // minimum space between centers of particles
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numPoints 30000; // number of particles in the simulation
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axisOrder (z x y); // axis order for filling the space with particles
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}
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regionType cylinder; // other options: box and sphere
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@ -95,12 +97,12 @@ setFields
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stridedRangeInfo
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{
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begin 0; // begin index of points
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end 30000; // end index of points
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stride 3; // stride for selector
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begin 0; // begin index of points
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end 30000; // end index of points
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stride 3; // stride for selector
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}
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fieldValue // fields that the selector is applied to
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fieldValue // fields that the selector is applied to
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{
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/*
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sets shapeName of the selected points to largeSphere
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@ -132,7 +134,7 @@ Each executable in PhasicFlow comes with some command line options that you can
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Usage: particlesPhasicFlow [OPTIONS]
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Options:
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-h,--help Help for using createParticles of phasicFlow v-0.1
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-h,--help Help for using createParticles of phasicFlow v-1.0
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-v,--version Program version information
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--discription What does this app do?
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--positionParticles-only Exectue the positionParticles part only and store the created pointStructure in the time folder.
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@ -6,31 +6,31 @@ objectName interaction;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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materials (prop1); // properties of material
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materials (prop1); // properties of material
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densities (1000.0); // density of materials [kg/m3]
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densities (1000.0); // density of materials [kg/m3]
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contactListType sortedContactList;
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contactSearch
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{
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method NBS; // method for broad search
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method NBS; // method for broad search
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updateInterval 10;
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updateInterval 10;
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sizeRatio 1.1;
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sizeRatio 1.1;
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cellExtent 0.55;
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cellExtent 0.55;
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adjustableBox Yes;
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adjustableBox Yes;
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}
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model
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{
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contactForceModel nonLinearNonLimited;
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contactForceModel nonLinearNonLimited;
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rollingFrictionModel normal;
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rollingFrictionModel normal;
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// Property (solid-solid Properties)
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@ -38,14 +38,12 @@ model
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Geff (0.8e6); // Shear modulus [Pa]
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nu (0.25); // Poisson's ratio [-]
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nu (0.25); // Poisson's ratio [-]
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en (0.7); // coefficient of normal restitution
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en (0.7); // coefficient of normal restitution
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et (1.0); // coefficient of tangential restitution
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mu (0.3); // dynamic friction
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mu (0.3); // dynamic friction
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mur (0.1); // rolling friction
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mur (0.1); // rolling friction
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}
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@ -6,6 +6,4 @@ objectName particleInsertion;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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collisionCheck No; // is checked -> yes or no
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active No; // is insertion active -> yes or no
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active No; // is insertion active -> yes or no
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@ -6,8 +6,8 @@ objectName sphereDict;
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objectType sphereShape;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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names (smallSphere largeSphere); // names of shapes
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names (smallSphere largeSphere); // names of shapes
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diameters (0.003 0.005); // diameter of shapes
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diameters (0.003 0.005); // diameter of shapes
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materials (prop1 prop1); // material names for shapes
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materials (prop1 prop1); // material names for shapes
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@ -6,63 +6,44 @@ objectName domainDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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globalBox // Simulation domain: every particles that goes outside this domain will be deleted
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// Simulation domain: every particles that goes outside this domain will be deleted
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globalBox
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{
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min (-0.12 -0.12 0);
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max (0.12 0.12 0.1);
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}
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decomposition
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{
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direction z;
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}
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boundaries
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{
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// Determines how often (how many iterations) do you want to
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// rebuild the list of particles in the neighbor list
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// of all boundaries in the simulation domain
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neighborListUpdateInterval 50;
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// Determines how often do you want to update the new changes in the boundary
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updateInterval 10;
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// The distance from the boundary plane within which particles are marked to be in the boundary list
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neighborLength 0.004;
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left
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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right
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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bottom
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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top
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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rear
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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front
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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}
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@ -12,11 +12,11 @@ rotatingAxisInfo // information for rotatingAxis
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{
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rotAxis
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{
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p1 (0.0 0.0 0.0); // first point for the axis of rotation
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p1 (0.0 0.0 0.0); // first point for the axis of rotation
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p2 (0.0 0.0 1.0); // second point for the axis of rotation
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p2 (0.0 0.0 1.0); // second point for the axis of rotation
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omega 1.214; // rotation speed (rad/s)
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omega 1.214; // rotation speed (rad/s)
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}
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}
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@ -24,21 +24,21 @@ surfaces
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{
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cylinder
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{
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type cylinderWall; // other options: cuboidWall and planeWall
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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p2 (0.0 0.0 0.1); // end point of cylinder axis
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p2 (0.0 0.0 0.1); // end point of cylinder axis
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radius1 0.12; // radius at p1
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radius1 0.12; // radius at p1
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radius2 0.12; // radius at p2
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radius2 0.12; // radius at p2
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resolution 24; // number of divisions
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resolution 24; // number of divisions
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material prop1; // material name of this wall
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material prop1; // material name of this wall
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motion rotAxis; // motion component name
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motion rotAxis; // motion component name
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}
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/*
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wall1
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{
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type planeWall; // other options: cuboidWall and cylinderWall
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type planeWall; // other options: cuboidWall and cylinderWall
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p1 (-0.12 -0.12 0.0); // first point of the wall
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p1 (-0.12 -0.12 0.0); // first point of the wall
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p2 (0.12 -0.12 0.0); // second point of the wall
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p2 (0.12 -0.12 0.0); // second point of the wall
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p3 (0.12 0.12 0.0); // third point of the wall
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p3 (0.12 0.12 0.0); // third point of the wall
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p4 (-0.12 0.12 0.0); // fourth point of the wall
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p4 (-0.12 0.12 0.0); // fourth point of the wall
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material prop1; // material name of the wall
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material prop1; // material name of the wall
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motion rotAxis; // motion component name
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}
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@ -68,17 +68,17 @@ surfaces
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wall2
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{
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type planeWall; // other options: cuboidWall and cylinderWall
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type planeWall; // other options: cuboidWall and cylinderWall
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p1 (-0.12 -0.12 0.1); // first point of the wall
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p1 (-0.12 -0.12 0.1); // first point of the wall
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p2 (0.12 -0.12 0.1); // second point of the wall
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p2 (0.12 -0.12 0.1); // second point of the wall
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p3 (0.12 0.12 0.1); // third point of the wall
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p3 (0.12 0.12 0.1); // third point of the wall
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p4 (-0.12 0.12 0.1); // fourth point of the wall
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p4 (-0.12 0.12 0.1); // fourth point of the wall
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material prop1; // material name of the wall
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material prop1; // material name of the wall
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motion rotAxis; // motion component name
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}
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@ -6,33 +6,33 @@ objectName settingsDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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run binarySystemofParticles;
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run binarySystemofParticles;
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dt 0.00001; // time step for integration (seconds)
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dt 0.00001; // time step for integration (seconds)
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startTime 0.0; // start time for simulation
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startTime 0.0; // start time for simulation
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endTime 10.0; // end time for simulation
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endTime 10.0; // end time for simulation
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saveInterval 0.1; // time interval for saving the simulation
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saveInterval 0.1; // time interval for saving the simulation
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timePrecision 6; // maximum number of digits for time folder
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timePrecision 6; // maximum number of digits for time folder
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g (0 -9.8 0); // gravity vector (m/s2)
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g (0 -9.8 0); // gravity vector (m/s2)
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// save necessary (i.e., required) data on disk
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includeObjects (diameter);
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includeObjects (diameter);
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// exclude unnecessary data from saving on disk
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excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
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excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
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integrationMethod AdamsBashforth2; // integration method
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integrationMethod AdamsBashforth2; // integration method
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writeFormat ascii; // data writting format (ascii or binary)
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writeFormat ascii; // data writting format (ascii or binary)
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timersReport Yes; // report timers
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timersReport Yes; // report timers
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timersReportInterval 0.01; // time interval for reporting timers
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timersReportInterval 0.1; // time interval for reporting timers
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