Merge pull request #175 from ramin1728/banarySystemOfParticles

binarySystemOfParticles is Updated.
This commit is contained in:
PhasicFlow 2025-02-24 12:33:33 +03:30 committed by GitHub
commit 25b2e37d93
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
7 changed files with 77 additions and 98 deletions

View File

@ -1,3 +1,5 @@
# Problem definition
A rotating drum is randomly filled with two particle sizes and rotated to observe particle segregation. The focus of this tutorial is to show how to use the preprocessing tool `particlesPhasicFlow` to create the initial mixture of small and large particles.
@ -15,21 +17,21 @@ a view of the rotating drum with small and large particles after 7 seconds of ro
# Case setup
In the file `caseSetup/sphereShape` two particle types with the names `smallSphere` and `largeSphere` and the diameters 3 and 5 mm are defined.
In the file `caseSetup/shapes` two particle types with the names `smallSphere` and `largeSphere` and the diameters 3 and 5 mm are defined.
[Simulation case setup files can be found in tutorials/sphereGranFlow folder.](https://github.com/PhasicFlow/phasicFlow/tree/main/tutorials/sphereGranFlow/binarySystemOfParticles)
### Shape definition
In the file `caseSetup/sphereShape` two particle types with the names `smallSphere` and `largeSphere` and the diameters 3 and 5 mm are defined.
In the file `caseSetup/shapes` two particle types with the names `smallSphere` and `largeSphere` and the diameters 3 and 5 mm are defined.
<div align="center">
in <b>caseSetup/sphereShape</b> file
</div>
```C++
names (smallSphere largeSphere); // names of shapes
diameters (0.003 0.005); // diameter of shapes (m)
materials (prop1 prop1); // material names for shapes
names (smallSphere largeSphere); // names of shapes
diameters (0.003 0.005); // diameter of shapes (m)
materials (prop1 prop1); // material names for shapes
```
### Positioning and initial mixture
@ -47,9 +49,9 @@ positionParticles
method ordered; // other options: random or empty
orderedInfo
{
diameter 0.005; // minimum space between centers of particles
numPoints 30000; // number of particles in the simulation
axisOrder (z x y); // axis order for filling the space with particles
diameter 0.005; // minimum space between centers of particles
numPoints 30000; // number of particles in the simulation
axisOrder (z x y); // axis order for filling the space with particles
}
regionType cylinder; // other options: box and sphere
@ -95,12 +97,12 @@ setFields
stridedRangeInfo
{
begin 0; // begin index of points
end 30000; // end index of points
stride 3; // stride for selector
begin 0; // begin index of points
end 30000; // end index of points
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
fieldValue // fields that the selector is applied to
{
/*
sets shapeName of the selected points to largeSphere
@ -132,7 +134,7 @@ Each executable in PhasicFlow comes with some command line options that you can
Usage: particlesPhasicFlow [OPTIONS]
Options:
-h,--help Help for using createParticles of phasicFlow v-0.1
-h,--help Help for using createParticles of phasicFlow v-1.0
-v,--version Program version information
--discription What does this app do?
--positionParticles-only Exectue the positionParticles part only and store the created pointStructure in the time folder.

View File

@ -6,31 +6,31 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (prop1); // properties of material
materials (prop1); // properties of material
densities (1000.0); // density of materials [kg/m3]
densities (1000.0); // density of materials [kg/m3]
contactListType sortedContactList;
contactSearch
{
method NBS; // method for broad search
method NBS; // method for broad search
updateInterval 10;
updateInterval 10;
sizeRatio 1.1;
sizeRatio 1.1;
cellExtent 0.55;
cellExtent 0.55;
adjustableBox Yes;
adjustableBox Yes;
}
model
{
contactForceModel nonLinearNonLimited;
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
rollingFrictionModel normal;
// Property (solid-solid Properties)
@ -38,14 +38,12 @@ model
Geff (0.8e6); // Shear modulus [Pa]
nu (0.25); // Poisson's ratio [-]
nu (0.25); // Poisson's ratio [-]
en (0.7); // coefficient of normal restitution
en (0.7); // coefficient of normal restitution
et (1.0); // coefficient of tangential restitution
mu (0.3); // dynamic friction
mu (0.3); // dynamic friction
mur (0.1); // rolling friction
mur (0.1); // rolling friction
}

View File

@ -6,6 +6,4 @@ objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
collisionCheck No; // is checked -> yes or no
active No; // is insertion active -> yes or no
active No; // is insertion active -> yes or no

View File

@ -6,8 +6,8 @@ objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (smallSphere largeSphere); // names of shapes
names (smallSphere largeSphere); // names of shapes
diameters (0.003 0.005); // diameter of shapes
diameters (0.003 0.005); // diameter of shapes
materials (prop1 prop1); // material names for shapes
materials (prop1 prop1); // material names for shapes

View File

@ -6,63 +6,44 @@ objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
// Simulation domain: every particles that goes outside this domain will be deleted
globalBox
{
min (-0.12 -0.12 0);
max (0.12 0.12 0.1);
}
decomposition
{
direction z;
}
boundaries
{
// Determines how often (how many iterations) do you want to
// rebuild the list of particles in the neighbor list
// of all boundaries in the simulation domain
neighborListUpdateInterval 50;
// Determines how often do you want to update the new changes in the boundary
updateInterval 10;
// The distance from the boundary plane within which particles are marked to be in the boundary list
neighborLength 0.004;
left
{
type exit; // other options: periodict, reflective
type exit; // other options: periodic, reflective
}
right
{
type exit; // other options: periodict, reflective
type exit; // other options: periodic, reflective
}
bottom
{
type exit; // other options: periodict, reflective
type exit; // other options: periodic, reflective
}
top
{
type exit; // other options: periodict, reflective
type exit; // other options: periodic, reflective
}
rear
{
type exit; // other options: periodict, reflective
type exit; // other options: periodic, reflective
}
front
{
type exit; // other options: periodict, reflective
type exit; // other options: periodic, reflective
}
}

View File

@ -12,11 +12,11 @@ rotatingAxisInfo // information for rotatingAxis
{
rotAxis
{
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
omega 1.214; // rotation speed (rad/s)
omega 1.214; // rotation speed (rad/s)
}
}
@ -24,21 +24,21 @@ surfaces
{
cylinder
{
type cylinderWall; // other options: cuboidWall and planeWall
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
radius1 0.12; // radius at p1
radius1 0.12; // radius at p1
radius2 0.12; // radius at p2
radius2 0.12; // radius at p2
resolution 24; // number of divisions
resolution 24; // number of divisions
material prop1; // material name of this wall
material prop1; // material name of this wall
motion rotAxis; // motion component name
motion rotAxis; // motion component name
}
/*
@ -47,17 +47,17 @@ surfaces
wall1
{
type planeWall; // other options: cuboidWall and cylinderWall
type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.12 -0.12 0.0); // first point of the wall
p1 (-0.12 -0.12 0.0); // first point of the wall
p2 (0.12 -0.12 0.0); // second point of the wall
p2 (0.12 -0.12 0.0); // second point of the wall
p3 (0.12 0.12 0.0); // third point of the wall
p3 (0.12 0.12 0.0); // third point of the wall
p4 (-0.12 0.12 0.0); // fourth point of the wall
p4 (-0.12 0.12 0.0); // fourth point of the wall
material prop1; // material name of the wall
material prop1; // material name of the wall
motion rotAxis; // motion component name
}
@ -68,17 +68,17 @@ surfaces
wall2
{
type planeWall; // other options: cuboidWall and cylinderWall
type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.12 -0.12 0.1); // first point of the wall
p1 (-0.12 -0.12 0.1); // first point of the wall
p2 (0.12 -0.12 0.1); // second point of the wall
p2 (0.12 -0.12 0.1); // second point of the wall
p3 (0.12 0.12 0.1); // third point of the wall
p3 (0.12 0.12 0.1); // third point of the wall
p4 (-0.12 0.12 0.1); // fourth point of the wall
p4 (-0.12 0.12 0.1); // fourth point of the wall
material prop1; // material name of the wall
material prop1; // material name of the wall
motion rotAxis; // motion component name
}

View File

@ -6,33 +6,33 @@ objectName settingsDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run binarySystemofParticles;
run binarySystemofParticles;
dt 0.00001; // time step for integration (seconds)
dt 0.00001; // time step for integration (seconds)
startTime 0.0; // start time for simulation
startTime 0.0; // start time for simulation
endTime 10.0; // end time for simulation
endTime 10.0; // end time for simulation
saveInterval 0.1; // time interval for saving the simulation
saveInterval 0.1; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder
timePrecision 6; // maximum number of digits for time folder
g (0 -9.8 0); // gravity vector (m/s2)
g (0 -9.8 0); // gravity vector (m/s2)
// save necessary (i.e., required) data on disk
includeObjects (diameter);
includeObjects (diameter);
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method
integrationMethod AdamsBashforth2; // integration method
writeFormat ascii; // data writting format (ascii or binary)
writeFormat ascii; // data writting format (ascii or binary)
timersReport Yes; // report timers
timersReport Yes; // report timers
timersReportInterval 0.01; // time interval for reporting timers
timersReportInterval 0.1; // time interval for reporting timers