The Tutorial is updated for version 1.x.

This commit is contained in:
Ramin Khodabandeh
2024-05-28 12:38:21 +04:30
parent 159ec5f1ff
commit 2f9db61983
10 changed files with 58 additions and 71 deletions

View File

@ -6,7 +6,7 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating
motionModel stationary; // motion model can be rotatingAxis or stationary or vibrating
stationaryInfo
{
@ -17,36 +17,36 @@ surfaces
{
cylinderShell
{
type cylinderWall; // type of the wall
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.4); // end point of cylinder axis
p2 (0.0 0.0 0.4); // end point of cylinder axis
radius1 0.1; // radius at p1
radius1 0.1; // radius at p1
radius2 0.1; // radius at p2
radius2 0.1; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material wallMat; // material name of this wall
material wallMat; // material name of this wall
}
coneShell
{
type cylinderWall; // type of the wall
type cylinderWall; // other options: cuboidWall and planeWall
p1 (0.0 0.0 -0.1); // begin point of cylinder axis
p1 (0.0 0.0 -0.1); // begin point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis
p2 (0.0 0.0 0.0); // end point of cylinder axis
radius1 0.02; // radius at p1
radius1 0.02; // radius at p1
radius2 0.1; // radius at p2
radius2 0.1; // radius at p2
resolution 36; // number of divisions
resolution 36; // number of divisions
material wallMat; // material name of this wall
material wallMat; // material name of this wall
}
/*
@ -55,17 +55,17 @@ surfaces
exitGate
{
type planeWall; // type of the wall
type planeWall; // other options: cuboidWall and cylinderWall
p1 (-0.02 -0.02 -0.1); // first point of the wall
p1 (-0.02 -0.02 -0.1); // first point of the wall
p2 ( 0.02 -0.02 -0.1); // second point of the wall
p2 ( 0.02 -0.02 -0.1); // second point of the wall
p3 ( 0.02 0.02 -0.1); // third point of the wall
p3 ( 0.02 0.02 -0.1); // third point of the wall
p4 (-0.02 0.02 -0.1); // fourth point of the wall
p4 (-0.02 0.02 -0.1); // fourth point of the wall
material wallMat; // material name of the wall
material wallMat; // material name of the wall
}
}