The Tutorial is updated for version 1.x.
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@ -64,6 +64,5 @@ model
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mur (0.1 0.1 0.1 // rolling friction
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mur (0.1 0.1 0.1 // rolling friction
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0.1 0.1
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0.1 0.1
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0.1);
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0.1);
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}
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}
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2
tutorials/sphereGranFlow/layeredSiloFilling/caseSetup/particleInsertion
Normal file → Executable file
2
tutorials/sphereGranFlow/layeredSiloFilling/caseSetup/particleInsertion
Normal file → Executable file
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@ -6,7 +6,7 @@ objectName particleInsertion;
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objectType dicrionary;
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objectType dicrionary;
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fileFormat ASCII;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------*/
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active yes; // is insertion active -> yes or no
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active Yes; // is insertion active -> yes or no
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checkForCollision No; // is checked -> yes or no
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checkForCollision No; // is checked -> yes or no
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@ -1,12 +0,0 @@
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName sphereDict;
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objectType sphereShape;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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names (lightSphere heavySphere); // names of shapes
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diameters (0.007 0.007); // diameter of shapes
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materials (lightMat heavyMat); // material names for shapes
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@ -17,7 +17,7 @@ surfaces
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{
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{
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cylinderShell
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cylinderShell
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{
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{
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type cylinderWall; // type of the wall
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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@ -34,7 +34,7 @@ surfaces
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coneShell
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coneShell
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{
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{
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type cylinderWall; // type of the wall
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type cylinderWall; // other options: cuboidWall and planeWall
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p1 (0.0 0.0 -0.1); // begin point of cylinder axis
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p1 (0.0 0.0 -0.1); // begin point of cylinder axis
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@ -55,7 +55,7 @@ surfaces
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exitGate
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exitGate
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{
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{
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type planeWall; // type of the wall
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type planeWall; // other options: cuboidWall and cylinderWall
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p1 (-0.02 -0.02 -0.1); // first point of the wall
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p1 (-0.02 -0.02 -0.1); // first point of the wall
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