updated V1.0 toteblender
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0d5f8a98a2
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@ -6,72 +6,47 @@ objectName interaction;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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materials (solidProperty); // a list of materials names
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// a list of materials names
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materials (solidProperty);
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// density of materials [kg/m3]
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densities (1000.0);
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densities (1000.0); // density of materials [kg/m3]
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contactListType sortedContactList;
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model
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{
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contactForceModel nonLinearNonLimited;
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rollingFrictionModel normal;
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/*
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Property (solidProperty-solidProperty);
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*/
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// Young modulus [Pa]
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Yeff (1.0e6);
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// Shear modulus [Pa]
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Geff (0.8e6);
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// Poisson's ratio [-]
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nu (0.25);
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// coefficient of normal restitution
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en (0.7);
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// coefficient of tangential restitution
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et (1.0);
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// dynamic friction
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mu (0.3);
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// rolling friction
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mur (0.1);
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}
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contactSearch
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{
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method NBS; // method for broad search
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updateInterval 10;
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// method for broad search particle-particle
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method NBS;
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sizeRatio 1.1;
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// method for broad search particle-wall
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wallMapping cellMapping;
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cellExtent 0.55;
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NBSInfo
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{
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// each 20 timesteps, update neighbor list
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updateFrequency 20;
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adjustableBox Yes;
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}
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model
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{
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contactForceModel nonLinearNonLimited;
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rollingFrictionModel normal;
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// bounding box size to particle diameter (max)
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sizeRatio 1.1;
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}
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/*
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Property (solidProperty-solidProperty)
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*/
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Yeff (1.0e6); // Young modulus [Pa]
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cellMappingInfo
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{
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// each 20 timesteps, update neighbor list
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updateFrequency 20;
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// bounding box for particle-wall search (> 0.5)
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cellExtent 0.7;
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}
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Geff (0.8e6); // Shear modulus [Pa]
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nu (0.25); // Poisson's ratio [-]
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en (0.7); // coefficient of normal restitution
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et (1.0); // coefficient of tangential restitution
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mu (0.3); // dynamic friction
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mur (0.1); // rolling friction
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}
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}
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@ -6,11 +6,8 @@ objectName particleInsertion;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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active No; // is insertion active -> Yes or No
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// is insertion active?
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active no;
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// not implemented for yes
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collisionCheck No;
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collisionCheck No; // is checked -> Yes or No
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@ -0,0 +1,13 @@
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName sphereDict;
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objectType sphereShape;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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names (sphere1); // name of shapes
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diameters (0.005); // diameter of shapes (m)
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materials (solidProperty); // material name for shapes
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@ -0,0 +1,64 @@
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName domainDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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globalBox // Simulation domain: every particles that goes outside this domain will be deleted
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{
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min (-0.3 -0.3 -0.3); // lower corner point of the box
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max (0.5 0.5 0.5); // upper corner point of the box
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}
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decomposition
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{
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direction z;
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}
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boundaries
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{
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neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
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rebuild the list of particles in the neighbor list
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of all boundaries in the simulation domain */
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updateInterval 10; // Determines how often do you want to update the new changes in the boundary
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neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
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left
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{
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type exit; // other options: periodic, reflective
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}
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right
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{
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type exit; // other options: periodict, reflective
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}
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bottom
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{
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type exit; // other options: periodict, reflective
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}
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top
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{
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type exit; // other options: periodict, reflective
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}
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rear
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{
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type exit; // other options: periodict, reflective
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}
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front
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{
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type exit; // other options: periodict, reflective
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}
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}
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@ -6,217 +6,154 @@ objectName geometryDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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motionModel rotatingAxis; // motion model: rotating object around an axis
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// motion model: rotating object around an axis
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motionModel rotatingAxisMotion;
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// information for rotatingAxisMotion motion model
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rotatingAxisMotionInfo
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rotatingAxisInfo // information for rotatingAxisMotion motion model
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{
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axisOfRotation
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{
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p1 (-0.1 0.0 0.15); // first point for the axis of rotation
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p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
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p1 (-0.1 0.0 0.15); // first point for the axis of rotation
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p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
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omega 1.5708; // rotation speed ==> 15 rad/s
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omega 1.5708; // rotation speed ==> 15 rad/s
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startTime 0.5; // Start time of Geometry Rotating (s)
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// Start time of Geometry Rotating (s)
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startTime 0.5;
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// End time of Geometry Rotating (s)
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endTime 9.5;
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endTime 9.5; // End time of Geometry Rotating (s)
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}
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}
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surfaces
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{
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topGate
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{
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// type of wall
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type cylinderWall;
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type cylinderWall; // type of wall
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// begin point of cylinder axis
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p1 (0.0 0.0 0.3);
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p1 (0.0 0.0 0.3); // begin point of cylinder axis
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// end point of cylinder axis
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p2 (0.0 0.0 0.301);
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p2 (0.0 0.0 0.301); // end point of cylinder axis
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// radius at p1
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radius1 0.03;
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radius1 0.03; // radius at p1
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// radius at p2
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radius2 0.0001;
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radius2 0.0001; // radius at p2
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// material of wall
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material solidProperty;
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material solidProperty; // material of wall
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// motion component name
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motion axisOfRotation;
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motion axisOfRotation; // motion component name
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}
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topCylinder
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{
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// type of the wall
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type cylinderWall;
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type cylinderWall; // type of the wall
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p1 (0.0 0.0 0.28); // begin point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 0.28);
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p2 (0.0 0.0 0.3); // end point of cylinder axis
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radius1 0.03; // radius at p1
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radius2 0.03; // radius at p2
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resolution 36; // number of divisions
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// end point of cylinder axis
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p2 (0.0 0.0 0.3);
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material solidProperty; // material name of this wall
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.03;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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motion axisOfRotation; // motion component name
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}
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coneShelltop
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{
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// type of the wall
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type cylinderWall;
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type cylinderWall; // type of the wall
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// begin point of cylinder axis
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p1 (0.0 0.0 0.2);
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p1 (0.0 0.0 0.2); // begin point of cylinder axis
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// end point of cylinder axis
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p2 (0.0 0.0 0.28);
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p2 (0.0 0.0 0.28); // end point of cylinder axis
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// radius at p1
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radius1 0.1;
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// radius at p2
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radius2 0.03;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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radius1 0.1; // radius at p1
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radius2 0.03; // radius at p2
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resolution 36; // number of divisions
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material solidProperty; // material name of this wall
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motion axisOfRotation; // motion component name
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}
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cylinderShell
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{
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// type of the wall
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type cylinderWall;
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type cylinderWall; // type of the wall
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p1 (0.0 0.0 0.1); // begin point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 0.1);
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// end point of cylinder axis
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p2 (0.0 0.0 0.2);
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// radius at p1
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radius1 0.1;
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// radius at p2
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radius2 0.1;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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p2 (0.0 0.0 0.2); // end point of cylinder axis
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radius1 0.1; // radius at p1
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radius2 0.1; // radius at p2
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resolution 36; // number of divisions
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material solidProperty; // material name of this wall
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motion axisOfRotation; // motion component name
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}
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coneShelldown
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{
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type cylinderWall; // type of the wall
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// type of the wall
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type cylinderWall;
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p1 (0.0 0.0 0.02); // begin point of cylinder axis
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p2 (0.0 0.0 0.1); // end point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 0.02);
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radius1 0.03; // radius at p1
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// end point of cylinder axis
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p2 (0.0 0.0 0.1);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.1;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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radius2 0.1; // radius at p2
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resolution 36; // number of divisions
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material solidProperty; // material name of this wall
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motion axisOfRotation; // motion component name
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}
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bottomCylinder
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{
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// type of the wall
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type cylinderWall;
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type cylinderWall; // type of the wall
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// begin point of cylinder axis
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p1 (0.0 0.0 0.0);
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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p2 (0.0 0.0 0.02); // end point of cylinder axis
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// end point of cylinder axis
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p2 (0.0 0.0 0.02);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.03;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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radius1 0.03; // radius at p1
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radius2 0.03; // radius at p2
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resolution 36; // number of divisions
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material solidProperty; // material name of this wall
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motion axisOfRotation; // motion component name
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}
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exitGate
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{
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type cylinderWall; // type of the wall
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// type of the wall
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type cylinderWall;
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p1 (0.0 0.0 -0.001); // begin point of cylinder axis
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p2 (0.0 0.0 0.0); // end point of cylinder axis
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// begin point of cylinder axis
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p1 (0.0 0.0 -0.001);
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// end point of cylinder axis
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p2 (0.0 0.0 0.0);
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// radius at p1
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radius1 0.03;
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// radius at p2
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radius2 0.0001;
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// number of divisions
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resolution 36;
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// material name of this wall
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material solidProperty;
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// motion component name
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motion axisOfRotation;
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}
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radius1 0.03; // radius at p1
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radius2 0.0001; // radius at p2
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resolution 36; // number of divisions
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material solidProperty; // material name of this wall
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motion axisOfRotation; // motion component name
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}
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}
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@ -6,66 +6,74 @@ objectName particlesDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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setFields
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{
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/*
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Default value for fields defined for particles
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These fields should always be defined for simulations with
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spherical particles.
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These fields should always be defined for simulations with
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spherical particles.
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*/
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defaultValue
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{
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// linear velocity (m/s)
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velocity realx3 (0 0 0);
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// linear acceleration (m/s2)
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acceleration realx3 (0 0 0);
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// rotational velocity (rad/s)
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rVelocity realx3 (0 0 0);
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// name of the particle shape
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shapeName word sphere1;
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{
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velocity realx3 (0 0 0); // linear velocity (m/s)
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acceleration realx3 (0 0 0); // linear acceleration (m/s2)
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rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
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shapeName word sphere1; // name of the particle shape
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}
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selectors
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{}
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{
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shapeAssigne
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{
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selector stridedRange; // other options: box, cylinder, sphere, randomPoints
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stridedRangeInfo
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{
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begin 0; // begin index of points
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end 24000; // end index of points
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stride 3; // stride for selector
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}
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fieldValue // fields that the selector is applied to
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{
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shapeName word sphere1; // sets shapeName of the selected points to largeSphere
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}
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}
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}
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}
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// positions particles
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positionParticles
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positionParticles // positions particles
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{
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// ordered positioning
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method positionOrdered;
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method ordered; // ordered positioning
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// maximum number of particles in the simulation
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maxNumberOfParticles 25001;
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// perform initial sorting based on morton code?
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mortonSorting Yes;
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// cylinder for positioning particles
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cylinder
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{
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// Coordinates of top cylinderRegion (m,m,m)
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p1 (0.0 0.0 0.09);
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p2 (0.0 0.0 0.21);
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// radius of cylinder
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radius 0.09;
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}
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mortonSorting Yes; // perform initial sorting based on morton code?
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positionOrderedInfo
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orderedInfo
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{
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// minimum space between centers of particles
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diameter 0.005;
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// number of particles in the simulation
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numPoints 24000;
|
||||
diameter 0.005; // minimum space between centers of particles
|
||||
|
||||
numPoints 24000; // number of particles in the simulation
|
||||
|
||||
axisOrder (x y z); // axis order for filling the space with particles
|
||||
}
|
||||
|
||||
regionType cylinder; // other options: cylinder and sphere
|
||||
|
||||
// axis order for filling the space with particles
|
||||
axisOrder (x y z);
|
||||
cylinderInfo // cylinder for positioning particles
|
||||
{
|
||||
p1 (0.0 0.0 0.09); // Coordinates of bottom cylinderRegion (m,m,m)
|
||||
|
||||
p2 (0.0 0.0 0.21); // Coordinates of top cylinderRegion (m,m,m)
|
||||
|
||||
radius 0.09; // radius of cylinder
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,45 +3,32 @@
|
|||
| copyright: www.cemf.ir |
|
||||
\* ------------------------------------------------------------------------- */
|
||||
objectName settingsDict;
|
||||
objectType dictionary;;
|
||||
fileFormat ASCII;
|
||||
objectType dictionary;
|
||||
fileFormat ASCII;
|
||||
/*---------------------------------------------------------------------------*/
|
||||
run toteblender;
|
||||
|
||||
run toteBlender;
|
||||
dt 0.00004; // time step for integration (s)
|
||||
|
||||
// time step for integration (s)
|
||||
dt 0.00004;
|
||||
startTime 0; // start time for simulation
|
||||
|
||||
// start time for simulation
|
||||
startTime 0;
|
||||
endTime 10; // end time for simulation
|
||||
|
||||
// end time for simulation
|
||||
endTime 10;
|
||||
saveInterval 0.05; // time interval for saving the simulation
|
||||
|
||||
// time interval for saving the simulation
|
||||
saveInterval 0.05;
|
||||
timePrecision 3; // maximum number of digits for time folder
|
||||
|
||||
// maximum number of digits for time folder
|
||||
timePrecision 3;
|
||||
g (0 0 -9.8); // gravity vector (m/s2)
|
||||
|
||||
// gravity vector (m/s2)
|
||||
g (0 0 -9.8);
|
||||
includeObjects (diameter); // save necessary (i.e., required) data on disk
|
||||
|
||||
/* Simulation domain */
|
||||
/* every particles that goes outside this domain is deleted. */
|
||||
domain
|
||||
{
|
||||
min (-0.3 -0.3 -0.3);
|
||||
max (0.5 0.5 0.5);
|
||||
}
|
||||
// exclude unnecessary data from saving on disk
|
||||
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
|
||||
|
||||
// integration method
|
||||
integrationMethod AdamsMoulton4;
|
||||
integrationMethod AdamsBashforth2; // integration method
|
||||
|
||||
writeFormat ascii;
|
||||
writeFormat ascii; // data writting format (ascii or binary)
|
||||
|
||||
// report timers?
|
||||
timersReport Yes;
|
||||
timersReport Yes; // report timers (Yes or No)
|
||||
|
||||
// time interval for reporting timers
|
||||
timersReportInterval 0.02;
|
||||
timersReportInterval 0.02; // time interval for reporting timers
|
||||
|
|
Loading…
Reference in New Issue