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particles and sphereParticles classes were tested for exit boundary
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@ -51,7 +51,7 @@ public:
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TypeInfo("dynamicPointStructure");
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dynamicPointStructure(systemControl& control);
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explicit dynamicPointStructure(systemControl& control);
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dynamicPointStructure(const dynamicPointStructure& ps) = delete;
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@ -81,14 +81,15 @@ public:
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}
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/// In the time loop before iterate
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//bool beforeIteration() override;
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bool beforeIteration() override;
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/// @brief This is called in time loop. Perform the main calculations
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/// when the component should evolve along time.
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//bool iterate() override;
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bool iterate() override;
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bool predict(real dt, realx3PointField_D& acceleration);
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bool correct(real dt, realx3PointField_D& acceleration);
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