correted position random
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6ac5670933
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@ -7,5 +7,5 @@ objectName sphereDict;
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objectType sphereShape;
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objectType sphereShape;
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names (glassBead); // names of shapes
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names (glassBead); // names of shapes
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diameters (0.006); // diameter of shapes
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diameters (0.003); // diameter of shapes
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materials (glassMat); // material names for shapes
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materials (glassMat); // material names for shapes
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@ -15,7 +15,7 @@ surfaces
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{
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{
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type cylinderWall;
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type cylinderWall;
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p1 (0.0 0.0 0.0);
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p1 (0.0 0.0 0.0);
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p2 (0.0 0.0 0.8);
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p2 (0.0 0.0 1.6);
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radius1 0.2;
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radius1 0.2;
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radius2 0.2;
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radius2 0.2;
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resolution 24;
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resolution 24;
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@ -41,10 +41,10 @@ surfaces
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wall2
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wall2
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{
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{
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type planeWall;
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type planeWall;
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p1 (-0.2 -0.2 0.8);
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p1 (-0.2 -0.2 1.6);
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p2 ( 0.2 -0.2 0.8);
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p2 ( 0.2 -0.2 1.6);
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p3 ( 0.2 0.2 0.8);
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p3 ( 0.2 0.2 1.6);
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p4 (-0.2 0.2 0.8);
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p4 (-0.2 0.2 1.6);
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material wallMat;
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material wallMat;
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motion rotAxis;
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motion rotAxis;
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}
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}
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@ -25,20 +25,20 @@ positionParticles
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{
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{
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method positionOrdered;
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method positionOrdered;
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maxNumberOfParticles 1000000;
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maxNumberOfParticles 4000001;
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mortonSorting Yes;
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mortonSorting Yes;
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cylinder // box for positioning particles
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cylinder // box for positioning particles
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{
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{
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p1 ( 0.0 0.0 0.0); // lower corner point of the box
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p1 ( 0.0 0.0 0.01); // lower corner point of the box
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p2 ( 0.0 0.0 0.8); // upper corner point of the box
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p2 ( 0.0 0.0 1.59); // upper corner point of the box
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radius 0.195;
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radius 0.195;
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}
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}
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positionOrderedInfo
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positionOrderedInfo
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{
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{
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diameter 0.006; // minimum space between centers of particles
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diameter 0.003; // minimum space between centers of particles
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numPoints 240000; // number of particles in the simulation
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numPoints 4000000; // number of particles in the simulation
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axisOrder (z x y); // axis order for filling the space with particles
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axisOrder (z x y); // axis order for filling the space with particles
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}
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}
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}
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}
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@ -21,8 +21,8 @@ g (0 -9.8 0); // gravity vector (m/s2)
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domain
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domain
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{
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{
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min (-0.21 -0.21 -0.01);
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min (-0.2 -0.2 -0.0);
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max ( 0.21 0.21 0.81);
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max ( 0.2 0.2 1.6);
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}
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}
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integrationMethod AdamsBashforth3; // integration method
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integrationMethod AdamsBashforth3; // integration method
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@ -46,6 +46,7 @@ public:
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virtual realx3 maxPoint()const =0;
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virtual realx3 maxPoint()const =0;
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virtual word name()const =0;
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};
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};
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@ -91,6 +92,11 @@ class region
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return region_.maxPoint();
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return region_.maxPoint();
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}
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}
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word name()const override
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{
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return region_.typeName();
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}
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};
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};
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class positionParticles
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class positionParticles
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@ -21,10 +21,9 @@ Licence:
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#include "positionRandom.H"
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#include "positionRandom.H"
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#include "uniformRandomReal.H"
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#include "uniformRandomReal.H"
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#include "VectorSingles.H"
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#include "VectorDuals.H"
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#include "NBS.H"
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#include "NBS.H"
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#include "unsortedPairs.H"
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#include "unsortedPairs.H"
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#include "box.H"
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@ -35,12 +34,6 @@ using SearchType = NBS<DefaultExecutionSpace, int32> ;
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using ContainerType = unsortedPairs<DefaultExecutionSpace, int32>;
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using ContainerType = unsortedPairs<DefaultExecutionSpace, int32>;
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void fillPoints(
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uint numPoints,
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realx3 minP,
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realx3 maxP,
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realx3Vector_HD& points,
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int32Vector_HD& flags );
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int32 findCollisions(
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int32 findCollisions(
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ContainerType& pairs,
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ContainerType& pairs,
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@ -70,11 +63,11 @@ bool pFlow::positionRandom::positionOnePass(int32 pass, int32 startNum)
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int32Vector_HD flagHD(startNum, 0);
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int32Vector_HD flagHD(startNum, 0);
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realx3Vector_HD positionHD(startNum);
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realx3Vector_HD positionHD(startNum);
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auto minP = box_.minPoint() + static_cast<real>(0.5)*realx3(diameter_);
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auto minP = region_->minPoint();
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auto maxP = box_.maxPoint() - static_cast<real>(0.5)*realx3(diameter_);
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auto maxP = region_->maxPoint();
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SearchType search(
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SearchType search(
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box_,
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box(minP, maxP),
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diameter_,
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diameter_,
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positionHD.deviceVectorAll(),
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positionHD.deviceVectorAll(),
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diameter.deviceVectorAll());
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diameter.deviceVectorAll());
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@ -85,7 +78,7 @@ bool pFlow::positionRandom::positionOnePass(int32 pass, int32 startNum)
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greenText("(Pass #"<< pass+1<<")")<<
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greenText("(Pass #"<< pass+1<<")")<<
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": started with "<< startNum <<" points."<<endReport;
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": started with "<< startNum <<" points."<<endReport;
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fillPoints(startNum, minP, maxP, positionHD, flagHD);
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fillPoints(startNum, positionHD, flagHD);
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search.broadSearch(pairs, range(0, startNum), true);
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search.broadSearch(pairs, range(0, startNum), true);
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@ -181,10 +174,6 @@ pFlow::positionRandom::positionRandom
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(
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(
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prDict_.getVal<size_t>("numPoints")
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prDict_.getVal<size_t>("numPoints")
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),
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),
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box_
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(
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prDict_.subDict("box")
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),
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maxIterations_
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maxIterations_
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(
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(
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prDict_.getValOrSet("maxIterations", 10)
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prDict_.getValOrSet("maxIterations", 10)
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@ -201,24 +190,53 @@ pFlow::positionRandom::positionRandom
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{
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{
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fatalExit;
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fatalExit;
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}
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}
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if(!region_)
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{
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fatalErrorInFunction<<"You must provided a region (box, cylinder, ...) for positioning particles in dictionary "<<
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dict.globalName()<<endl;
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fatalExit;
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}
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}
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}
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void pFlow::fillPoints(
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void pFlow::positionRandom::fillPoints(
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uint numPoints,
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uint numPoints,
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realx3 minP,
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realx3 maxP,
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realx3Vector_HD& points,
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realx3Vector_HD& points,
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int32Vector_HD& flags )
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int32Vector_HD& flags )
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{
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{
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uniformRandomReal rand;
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uniformRandomReal rand;
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auto minP = region_().minPoint();
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auto maxP = region_().maxPoint();
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for(size_t i=0; i<numPoints; i++)
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for(size_t i=0; i<numPoints; i++)
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{
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{
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if(flags[i] == 0)
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if(flags[i] == 0)
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{
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{
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points[i] =rand(minP, maxP);
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bool loop=true;
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size_t n=0;
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while (loop)
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{
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auto pos = rand(minP, maxP);
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if( region_().isInside(pos))
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{
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points[i] =pos;
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loop = false;
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}
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n++;
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if(n>100)
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{
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fatalErrorInFunction<<
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"could not find a point inside region"<<region_->name()<<endl;
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fatalExit;
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}
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}
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}
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}
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}
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}
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points.modifyOnHost();
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points.modifyOnHost();
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@ -24,12 +24,14 @@ Licence:
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#include "positionParticles.H"
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#include "positionParticles.H"
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#include "VectorSingles.H"
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#include "VectorSingles.H"
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#include "VectorDuals.H"
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#include "box.H"
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namespace pFlow
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namespace pFlow
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{
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{
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class positionRandom
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class positionRandom
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:
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public positionParticles
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public positionParticles
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@ -42,8 +44,6 @@ protected:
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size_t numPoints_;
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size_t numPoints_;
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box box_;
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size_t maxIterations_;
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size_t maxIterations_;
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realx3Vector position_;
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realx3Vector position_;
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@ -56,6 +56,11 @@ protected:
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bool inCollision(const realx3 &cntr, real diam);
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bool inCollision(const realx3 &cntr, real diam);
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void fillPoints(
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uint numPoints,
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realx3Vector_HD& points,
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int32Vector_HD& flags );
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public:
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public:
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// - type Info
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// - type Info
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