Tutorial binarySystemOfParticles are modified based on version 1.x
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54
tutorials/sphereGranFlow/binarySystemOfParticles/caseSetup/interaction
Executable file → Normal file
54
tutorials/sphereGranFlow/binarySystemOfParticles/caseSetup/interaction
Executable file → Normal file
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@ -6,49 +6,47 @@ objectName interaction;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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materials (prop1); // a list of materials names
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densities (1000.0); // density of materials [kg/m3]
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materials (prop1); // a list of materials names
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densities (1000.0); // density of materials [kg/m3]
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contactListType sortedContactList;
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contactListType sortedContactList;
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contactSearch
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{
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method NBS; // method for broad search particle-particle
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updateInterval 10;
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sizeRatio 1.1;
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cellExtent 0.55;
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adjustableBox Yes;
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}
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model
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{
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contactForceModel nonLinearNonLimited;
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rollingFrictionModel normal;
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Yeff (1.0e6); // Young modulus [Pa]
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// Property (solid-solid Properties)
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Geff (0.8e6); // Shear modulus [Pa]
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Yeff (1.0e6); // Young modulus [Pa]
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nu (0.25); // Poisson's ratio [-]
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Geff (0.8e6); // Shear modulus [Pa]
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en (0.7); // coefficient of normal restitution
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nu (0.25); // Poisson's ratio [-]
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et (1.0); // coefficient of tangential restitution
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en (0.7); // coefficient of normal restitution
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mu (0.3); // dynamic friction
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et (1.0); // coefficient of tangential restitution
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mur (0.1); // rolling friction
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mu (0.3); // dynamic friction
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mur (0.1); // rolling friction
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}
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contactSearch
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{
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method multiGridNBS; // method for broad search particle-particle
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wallMapping multiGridMapping; // method for broad search particle-wall
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multiGridNBSInfo
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{
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updateFrequency 10; // each 10 timesteps, update neighbor list
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sizeRatio 1.1; // bounding box size to particle diameter (max)
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}
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multiGridMappingInfo
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{
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updateFrequency 10; // each 10 timesteps, update neighbor list
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cellExtent 0.6; // bounding box for particle-wall search (> 0.5)
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}
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}
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7
tutorials/sphereGranFlow/binarySystemOfParticles/caseSetup/particleInsertion
Executable file → Normal file
7
tutorials/sphereGranFlow/binarySystemOfParticles/caseSetup/particleInsertion
Executable file → Normal file
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@ -6,10 +6,9 @@ objectName particleInsertion;
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objectType dicrionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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active No; // is insertion active -> yes or no
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collisionCheck No; // is checked -> yes or no
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active no; // is insertion active?
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collisionCheck No; // not implemented for yes
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@ -6,7 +6,9 @@ objectName sphereDict;
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objectType sphereShape;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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names (smallSphere largeSphere); // names of shapes
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names (smallSphere largeSphere); // names of shapes
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diameters (0.003 0.005); // diameter of shapes
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materials (prop1 prop1); // material names for shapes
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diameters (0.003 0.005); // diameter of shapes
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materials (prop1 prop1); // material names for shapes
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@ -0,0 +1,65 @@
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName domainDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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globalBox
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{
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min (-0.12 -0.12 0);
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max (0.12 0.12 0.1);
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}
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decomposition
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{
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direction z;
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}
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boundaries
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{
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// How often (how many iterations) do you want to
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// rebuild the list of particles in the neighbor list
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// of all boundaries in the simulation domain?
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neighborListUpdateInterval 50;
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// How often do you want to update the new changes in the
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// boundary
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updateInterval 10;
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// The distance from the boundary plane within which particles are
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// marked to be in the boundary list.
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neighborLength 0.004;
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left
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{
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type exit; // other options: periodict, reflective
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}
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right
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{
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type exit;
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}
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bottom
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{
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type exit;
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}
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top
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{
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type exit;
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}
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rear
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{
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type exit;
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}
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front
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{
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type exit;
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}
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}
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@ -6,66 +6,86 @@ objectName geometryDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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motionModel rotatingAxis; // motion model can be rotatingAxis or stationary or vibrating
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// motion model: rotating object around an axis
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motionModel rotatingAxisMotion;
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rotatingAxisInfo // information for rotatingAxisMotion motion model
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{
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rotAxis
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{
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p1 (0.0 0.0 0.0); // first point for the axis of rotation
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p2 (0.0 0.0 1.0); // second point for the axis of rotation
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omega 1.214; // rotation speed (rad/s)
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}
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}
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surfaces
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{
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/*
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A cylinder with begin and end radii 0.12 m and axis points at (0 0 0)
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and (0 0 0.1)
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A cylinder with begin and end radii 0.12 m and axis points at (0 0 0) and (0 0 0.1)
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*/
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cylinder
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{
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type cylinderWall; // type of the wall
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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p2 (0.0 0.0 0.1); // end point of cylinder axis
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radius1 0.12; // radius at p1
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radius2 0.12; // radius at p2
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resolution 24; // number of divisions
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material prop1; // material name of this wall
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motion rotAxis; // motion component name
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type cylinderWall; // type of the wall
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p1 (0.0 0.0 0.0); // begin point of cylinder axis
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p2 (0.0 0.0 0.1); // end point of cylinder axis
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radius1 0.12; // radius at p1
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radius2 0.12; // radius at p2
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resolution 24; // number of divisions
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material prop1; // material name of this wall
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motion rotAxis; // motion component name
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}
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/*
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This is a plane wall at the rear end of cylinder
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This is a plane wall at the rear end of cylinder
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*/
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wall1
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{
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type planeWall; // type of the wall
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p1 (-0.12 -0.12 0.0); // first point of the wall
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p2 ( 0.12 -0.12 0.0); // second point
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p3 ( 0.12 0.12 0.0); // third point
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p4 (-0.12 0.12 0.0); // fourth point
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material prop1; // material name of the wall
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motion rotAxis; // motion component name
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type planeWall; // type of the wall
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p1 (-0.12 -0.12 0.0); // first point of the wall
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p2 ( 0.12 -0.12 0.0); // second point of the wall
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p3 ( 0.12 0.12 0.0); // third point of the wall
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p4 (-0.12 0.12 0.0); // fourth point of the wall
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material prop1; // material name of the wall
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motion rotAxis; // motion component name
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}
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/*
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This is a plane wall at the front end of cylinder
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This is a plane wall at the front end of cylinder
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*/
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wall2
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{
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type planeWall;
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p1 (-0.12 -0.12 0.1);
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p2 ( 0.12 -0.12 0.1);
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p3 ( 0.12 0.12 0.1);
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p4 (-0.12 0.12 0.1);
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material prop1;
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motion rotAxis;
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type planeWall; // type of the wall
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p1 (-0.12 -0.12 0.1); // first point of the wall
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p2 ( 0.12 -0.12 0.1); // second point of the wall
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p3 ( 0.12 0.12 0.1); // third point of the wall
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p4 (-0.12 0.12 0.1); // fourth point of the wall
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material prop1; // material name of the wall
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motion rotAxis; // motion component name
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}
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}
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// information for rotatingAxisMotion motion model
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rotatingAxisMotionInfo
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{
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rotAxis
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{
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p1 (0.0 0.0 0.0); // first point for the axis of rotation
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p2 (0.0 0.0 1.0); // second point for the axis of rotation
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omega 1.214; // rotation speed (rad/s)
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}
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}
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@ -6,64 +6,73 @@ objectName particlesDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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// positions particles
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positionParticles
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{
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method positionOrdered; // ordered positioning
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maxNumberOfParticles 30001; // maximum number of particles in the simulation
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mortonSorting Yes; // perform initial sorting based on morton code?
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cylinder // cylinder region for positioning particles
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{
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p1 (0.0 0.0 0.003); // begin point of cylinder axis
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p2 (0.0 0.0 0.097); // end point of cylinder axis
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radius 0.117; // radius of cylinder
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}
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positionOrderedInfo
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{
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diameter 0.005; // minimum space between centers of particles
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numPoints 30000; // number of particles in the simulation
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axisOrder (z x y); // axis order for filling the space with particles
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}
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}
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setFields
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{
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/*
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Default value for fields defined for particles
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These fields should always be defined for simulations with
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spherical particles.*/
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Default value for fields defined for particles
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These fields should always be defined for simulations with
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spherical particles.
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*/
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defaultValue
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{
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velocity realx3 (0 0 0); // linear velocity (m/s)
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acceleration realx3 (0 0 0); // linear acceleration (m/s2)
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rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
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shapeName word smallSphere; // name of the particle shape
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velocity realx3 (0 0 0); // linear velocity (m/s)
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acceleration realx3 (0 0 0); // linear acceleration (m/s2)
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rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
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shapeName word smallSphere; // name of the particle shape
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}
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selectors
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{
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shapeAssigne
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{
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selector selectRange; // type of point selector
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selectRangeInfo
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selector stridedRange; // type of point selector
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stridedRangeInfo
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{
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begin 0; // begin index of points
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end 30000; // end index of points
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stride 3; // stride for selector
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begin 0; // begin index of points
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end 30000; // end index of points
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stride 3; // stride for selector
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}
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fieldValue // fields that the selector is applied to
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fieldValue // fields that the selector is applied to
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{
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/*
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sets shapeName of the selected points to largeSphere*/
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shapeName word largeSphere;
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shapeName word largeSphere; // sets shapeName of the selected points to largeSphere
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}
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}
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}
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}
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positionParticles // positions particles
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{
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method ordered; // can be ordered or random or empty
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orderedInfo
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{
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diameter 0.005; // diameter of particles
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numPoints 30000; // number of particles in the simulation
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axisOrder (z x y); // axis order for filling the space with particles
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}
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maxNumberOfParticles 30001; // maximum number of particles in the simulation
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regionType cylinder; // can be box or cylinder or sphere
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cylinderInfo // cylinder region for positioning particles
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{
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p1 (0.0 0.0 0.003); // begin point of cylinder axis
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p2 (0.0 0.0 0.097); // end point of cylinder axis
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radius 0.117; // radius of cylinder
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}
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}
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@ -6,36 +6,33 @@ objectName settingsDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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run binarySystemofParticles;
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dt 0.00001; // time step for integration (s)
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dt 0.00001; // time step for integration (s)
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startTime 0; // start time for simulation
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startTime 0; // start time for simulation
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endTime 10; // end time for simulation
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endTime 10; // end time for simulation
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saveInterval 0.1; // time interval for saving the simulation
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saveInterval 0.1; // time interval for saving the simulation
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timePrecision 6; // maximum number of digits for time folder
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timePrecision 6; // maximum number of digits for time folder
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g (0 -9.8 0); // gravity vector (m/s2)
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g (0 -9.8 0); // gravity vector (m/s2)
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/*
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Simulation domain
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every particles that goes outside this domain is deleted.
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Simulation domain every particles that goes outside this domain is deleted
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*/
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domain
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{
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min (-0.12 -0.12 0);
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max (0.12 0.12 0.1);
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}
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integrationMethod AdamsBashforth2; // integration method
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// save necessary (i.e., required) data on disk
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includeObjects (diameter);
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// exclude unnecessary data from saving on disk
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excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
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writeFormat ascii;
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integrationMethod AdamsBashforth2; // integration method
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timersReport Yes; // report timers?
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writeFormat ascii; // data writting format (ascii or binary)
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timersReportInterval 0.01; // time interval for reporting timers
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timersReport Yes; // report timers
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timersReportInterval 0.01; // time interval for reporting timers
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