RotatingDrumWithBaffles is Updated.
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@ -15,7 +15,7 @@ The problem is to simulate a rotating drum with a diameter of 0.24 m, a length o
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# Setting up the Case
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# Setting up the Case
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As it has been explained in the previous cases, the simulation case setup is based on text-based scripts. Here, the simulation case setup are sorted in three folders: `caseSetup`, `setting` and `stl` (see the above folders).
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As it has been explained in the previous cases, the simulation case setup is based on text-based scripts. Here, the simulation case setup are sorted in three folders: `caseSetup`, `setting` and `stl`.
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## Defining small and large particles
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## Defining small and large particles
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Then in the `caseSetup/shapes` the diameter and the material name of the particles are defined. Two sizes are defined: 4 and 5 mm.
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Then in the `caseSetup/shapes` the diameter and the material name of the particles are defined. Two sizes are defined: 4 and 5 mm.
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@ -43,7 +43,8 @@ in <b>caseSetup/particleInsertion</b> file
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layerrightregion
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layerrightregion
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{
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{
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// type of insertion region
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// type of insertion region
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type cylinderRegion;
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timeControl simulationTime;
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regionType cylinder;
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// insertion rate (particles/s)
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// insertion rate (particles/s)
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rate 12500;
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rate 12500;
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// Start time of LightParticles insertion (s)
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// Start time of LightParticles insertion (s)
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@ -53,7 +54,7 @@ layerrightregion
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// Time Interval of LightParticles insertion (s)
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// Time Interval of LightParticles insertion (s)
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interval 0.025;
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interval 0.025;
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cylinderRegionInfo
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cylinderInfo
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{
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{
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// Coordinates of cylinderRegion (m,m,m)
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// Coordinates of cylinderRegion (m,m,m)
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p2 (-0.15 0.25 0.05);
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p2 (-0.15 0.25 0.05);
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@ -93,10 +94,6 @@ densities (1000 1500 2500);
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en (0.97 0.97 0.85
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en (0.97 0.97 0.85
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0.97 0.85
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0.97 0.85
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1.00);
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1.00);
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// coefficient of tangential restitution
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et (1.0 1.0 1.0
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1.0 1.0
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1.0);
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// dynamic friction
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// dynamic friction
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mu (0.65 0.65 0.35
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mu (0.65 0.65 0.35
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0.65 0.35
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0.65 0.35
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@ -166,6 +163,7 @@ surfaces
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In this part of `geometryDict` the information of rotating axis and speed of rotation are defined. The start of rotation is at 2 s. The first 2 seconds of simulation is for allowing particles to settle donw in the drum.
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In this part of `geometryDict` the information of rotating axis and speed of rotation are defined. The start of rotation is at 2 s. The first 2 seconds of simulation is for allowing particles to settle donw in the drum.
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```C++
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```C++
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motionModel rotatingAxis;
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rotatingAxisInfo
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rotatingAxisInfo
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{
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{
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rotAxis
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rotAxis
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@ -186,7 +184,7 @@ rotatingAxisInfo
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## Performing Simulation
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## Performing Simulation
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To run simulations, type the following commands in the terminal one at a time.
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To run simulations, type the following commands in the terminal one at a time.
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Enter `$ particlesPhasicFlow` command to create the initial fields for particles.
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Enter `particlesPhasicFlow` command to create the initial fields for particles.
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Enter `$ geometryPhasicFlow` command to create the Geometry.
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Enter `geometryPhasicFlow` command to create the Geometry.
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At last, enter `$ sphereGranFlow` command to start the simulation.
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At last, enter `sphereGranFlow` command to start the simulation.
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After finishing the simulation, you can use `$ pFlowtoVTK` to convert the results into vtk format stored in ./VTK folder.
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After finishing the simulation, you can use `pFlowtoVTK` to convert the results into vtk format stored in ./VTK folder.
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@ -53,10 +53,6 @@ model
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0.97 0.85
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0.97 0.85
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1.00); // coefficient of normal restitution
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1.00); // coefficient of normal restitution
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et (1.0 1.0 1.0
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1.0 1.0
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1.0); // coefficient of tangential restitution
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mu (0.65 0.65 0.35
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mu (0.65 0.65 0.35
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0.65 0.35
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0.65 0.35
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0.35); // dynamic friction
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0.35); // dynamic friction
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@ -29,7 +29,6 @@ layerrightregion // Right Layer Region
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cylinderInfo
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cylinderInfo
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{
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{
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p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
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p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
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