RotatingDrumWithBaffles is Updated.

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ramin1728 2025-03-05 20:06:25 +03:30
parent 07b54c4077
commit 8dcd578a22
6 changed files with 85 additions and 92 deletions

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@ -15,7 +15,7 @@ The problem is to simulate a rotating drum with a diameter of 0.24 m, a length o
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# Setting up the Case
As it has been explained in the previous cases, the simulation case setup is based on text-based scripts. Here, the simulation case setup are sorted in three folders: `caseSetup`, `setting` and `stl` (see the above folders).
As it has been explained in the previous cases, the simulation case setup is based on text-based scripts. Here, the simulation case setup are sorted in three folders: `caseSetup`, `setting` and `stl`.
## Defining small and large particles
Then in the `caseSetup/shapes` the diameter and the material name of the particles are defined. Two sizes are defined: 4 and 5 mm.
@ -43,7 +43,8 @@ in <b>caseSetup/particleInsertion</b> file
layerrightregion
{
// type of insertion region
type cylinderRegion;
timeControl simulationTime;
regionType cylinder;
// insertion rate (particles/s)
rate 12500;
// Start time of LightParticles insertion (s)
@ -53,7 +54,7 @@ layerrightregion
// Time Interval of LightParticles insertion (s)
interval 0.025;
cylinderRegionInfo
cylinderInfo
{
// Coordinates of cylinderRegion (m,m,m)
p2 (-0.15 0.25 0.05);
@ -93,10 +94,6 @@ densities (1000 1500 2500);
en (0.97 0.97 0.85
0.97 0.85
1.00);
// coefficient of tangential restitution
et (1.0 1.0 1.0
1.0 1.0
1.0);
// dynamic friction
mu (0.65 0.65 0.35
0.65 0.35
@ -166,6 +163,7 @@ surfaces
In this part of `geometryDict` the information of rotating axis and speed of rotation are defined. The start of rotation is at 2 s. The first 2 seconds of simulation is for allowing particles to settle donw in the drum.
```C++
motionModel rotatingAxis;
rotatingAxisInfo
{
rotAxis
@ -186,7 +184,7 @@ rotatingAxisInfo
## Performing Simulation
To run simulations, type the following commands in the terminal one at a time.
Enter `$ particlesPhasicFlow` command to create the initial fields for particles.
Enter `$ geometryPhasicFlow` command to create the Geometry.
At last, enter `$ sphereGranFlow` command to start the simulation.
After finishing the simulation, you can use `$ pFlowtoVTK` to convert the results into vtk format stored in ./VTK folder.
Enter `particlesPhasicFlow` command to create the initial fields for particles.
Enter `geometryPhasicFlow` command to create the Geometry.
At last, enter `sphereGranFlow` command to start the simulation.
After finishing the simulation, you can use `pFlowtoVTK` to convert the results into vtk format stored in ./VTK folder.

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@ -53,10 +53,6 @@ model
0.97 0.85
1.00); // coefficient of normal restitution
et (1.0 1.0 1.0
1.0 1.0
1.0); // coefficient of tangential restitution
mu (0.65 0.65 0.35
0.65 0.35
0.35); // dynamic friction

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@ -29,7 +29,6 @@ layerrightregion // Right Layer Region
cylinderInfo
{
p2 (-0.15 0.25 0.05); // Top of cylinderRegion (m,m,m)
p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)