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# PhasicFlow Coding Style Guidelines
This document outlines the coding style guidelines for the PhasicFlow codebase.
Adhering to these guidelines ensures consistency, readability, and maintainability of the project.
## 1. FormattingIndentation:
* Use 4 spaces for every logical level and block.
* Line Spacing: Leave two empty lines between sections (e.g., between functions in a .cpp file, between class members).
## 2. Naming ConventionsGeneral Naming:
* All names should start with lowercase letters, except for special names (e.g., Ergun, Hertz).
* Macro names start with Upper case or all the letters are in UPPER case.
* Compound Names: For compound names, the first word starts with a lowercase letter, and subsequent words start with an uppercase letter (e.g., boundaryBase, motionModel).
## 3. File Structure
* Header Files: Use the .hpp extension for header files.
* Source Files: Use the .cpp extension for source files.
* Header and Source File Headers: All header and source files must include a standardized header that describes the project's intention and licensing information.
* File Naming: Header and source file names should correspond to the class they contain. Aim for one class per file.
* Inline Functions: Place inline functions in a separate classNameI.hpp file to avoid cluttering the main header file.
## 4. Class DesignClass Member Order:
* Private members and methods
* Private static members and methods
* Public methods
* Public static methods
* Enumerations and Nested Classes: Declare enumerations and nested classes before all class members and methods.
* Special Functions: Each class must explicitly define all special functions:Constructor, Copy constructor and assignment operator, Move constructor and assignment operator
* Destructor: Each class must have an explicit destructor declaration:`~className() = default`; or `~className();`
* Interface classes or classes with virtual methods must have a virtual destructor.
* Virtual Method Overrides: When implementing a `virtual` method from a base class in a derived class, use the `override` keyword. The same applies to derived class destructors.
## 5. NamespacesOfficial Namespace:
The official namespace for the codebase is pFlow. All entities should be defined within this namespace.
### Example File Structure
```
src/
├── componentName1/
│ ├── componentName1.hpp
│ ├── componentName1.cpp
│ ├── componentName1I.hpp
│ └── ...
└── componentName2/
├── componentName2.hpp
├── componentName2.cpp
└── ...
```
### Example Class Structure
```C++
namespace pFlow
{
class MyClass
{
public:
enum class MyEnum
{
Value1,
Value2
};
class NestedClass
{
// ...
};
private:
int privateMember_;
void privateMethod();
static int privateStaticMember_;
static void privateStaticMethod();
public:
MyClass();
MyClass(const MyClass& other);
MyClass(MyClass&& other);
MyClass& operator=(const MyClass& other);
MyClass& operator=(MyClass&& other);
~MyClass();
void publicMethod();
static void publicStaticMethod();
};
// assuming base class has virtual methods
class DerivedClass
:
public BaseClass
{
public:
...
~DerivedClass() override;
void virtualMethod() override;
};
} // namespace pFlow
```