update rotatingDrumMedium tutorial
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@ -14,7 +14,6 @@ contactListType sortedContactList;
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contactSearch
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{
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method NBS; // method for broad search
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updateInterval 10;
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@ -49,9 +48,6 @@ model
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en (0.97 0.85
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1.00); // coefficient of normal restitution
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et (1.0 1.0
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1.0); // coefficient of tangential restitution
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mu (0.65 0.65
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0.65); // dynamic friction
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@ -8,5 +8,3 @@ fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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active No; // is checked -> Yes or No
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collisionCheck No; // is insertion active -> Yes or No
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@ -3,7 +3,7 @@
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName sphereDict;
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objectType sphereShape;
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objectType phereShape;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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names (glassBead); // names of shapes
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@ -1,12 +0,0 @@
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/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName sphereDict;
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objectType sphereShape;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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names (glassBead); // names of shapes
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diameters (0.003); // diameter of shapes
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materials (glassMat); // material names for shapes
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@ -13,52 +13,35 @@ globalBox // Simulation domain: every par
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max (0.12 0.12 0.36); // upper corner point of the box
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}
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decomposition
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{
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direction z;
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}
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boundaries
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{
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neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
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rebuild the list of particles in the neighbor list
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of all boundaries in the simulation domain */
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updateInterval 10; // Determines how often do you want to update the new changes in the boundary
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neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
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left
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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right
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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bottom
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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top
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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rear
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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front
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{
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type exit; // other options: periodict, reflective
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type exit; // other options: periodic, reflective
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}
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}
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@ -87,6 +87,5 @@ surfaces
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motion rotAxis; // motion component name
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}
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}
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@ -27,24 +27,6 @@ setFields
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selectors
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{
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/* shapeAssigne
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{
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selector stridedRange; // other options: box, cylinder, sphere, randomPoints
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stridedRangeInfo
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{
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begin 0; // begin index of points
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end 250000; // end index of points
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stride 3; // stride for selector
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}
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fieldValue // fields that the selector is applied to
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{
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shapeName word glassBead; // sets shapeName of the selected points to largeSphere
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}
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}*/
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}
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}
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@ -52,10 +34,6 @@ positionParticles // positions particles
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{
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method ordered; // other options: random and empty
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//maxNumberOfParticles 250001; // maximum number of particles in the simulation
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//mortonSorting Yes; // perform initial sorting based on morton code?
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orderedInfo
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{
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diameter 0.003; // minimum space between centers of particles
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@ -75,6 +53,4 @@ positionParticles // positions particles
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radius 0.117; // radius of cylinder
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}
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}
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