update rotatingDrumMedium tutorial

This commit is contained in:
wanqing0421 2025-03-05 08:37:52 +08:00
parent 75f679a234
commit ab21acdca5
8 changed files with 158 additions and 218 deletions

View File

@ -6,56 +6,52 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (glassMat wallMat); // a list of materials names
materials (glassMat wallMat); // a list of materials names
densities (2500.0 2500); // density of materials [kg/m3]
densities (2500.0 2500); // density of materials [kg/m3]
contactListType sortedContactList;
contactSearch
{
method NBS; // method for broad search
method NBS; // method for broad search
updateInterval 10;
updateInterval 10;
sizeRatio 1.1;
sizeRatio 1.1;
cellExtent 0.55;
cellExtent 0.55;
adjustableBox Yes;
adjustableBox Yes;
}
model
{
contactForceModel nonLinearLimited;
contactForceModel nonLinearLimited;
rollingFrictionModel normal;
rollingFrictionModel normal;
/*
Property (glassMat-glassMat glassMat-wallMat
wallMat-wallMat);
*/
/*
Property (glassMat-glassMat glassMat-wallMat
wallMat-wallMat);
*/
Yeff (1.0e6 1.0e6
1.0e6); // Young modulus [Pa]
Yeff (1.0e6 1.0e6
1.0e6); // Young modulus [Pa]
Geff (0.8e6 0.8e6
0.8e6); // Shear modulus [Pa]
Geff (0.8e6 0.8e6
0.8e6); // Shear modulus [Pa]
nu (0.25 0.25
0.25); // Poisson's ratio [-]
nu (0.25 0.25
0.25); // Poisson's ratio [-]
en (0.97 0.85
1.00); // coefficient of normal restitution
en (0.97 0.85
1.00); // coefficient of normal restitution
et (1.0 1.0
1.0); // coefficient of tangential restitution
mu (0.65 0.65
0.65); // dynamic friction
mu (0.65 0.65
0.65); // dynamic friction
mur (0.1 0.1
0.1); // rolling friction
mur (0.1 0.1
0.1); // rolling friction
}

View File

@ -8,5 +8,3 @@ fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active No; // is checked -> Yes or No
collisionCheck No; // is insertion active -> Yes or No

View File

@ -2,12 +2,12 @@
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
objectName sphereDict;
objectType phereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (glassBead); // names of shapes
names (glassBead); // names of shapes
diameters (0.003); // diameter of shapes
diameters (0.003); // diameter of shapes
materials (glassMat); // material names for shapes
materials (glassMat); // material names for shapes

View File

@ -1,12 +0,0 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (glassBead); // names of shapes
diameters (0.003); // diameter of shapes
materials (glassMat); // material names for shapes

View File

@ -2,63 +2,46 @@
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName domainDict;
objectType dictionary;
fileFormat ASCII;
objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{
min (-0.12 -0.12 0);
min (-0.12 -0.12 0);
max (0.12 0.12 0.36); // upper corner point of the box
}
decomposition
{
direction z;
max (0.12 0.12 0.36); // upper corner point of the box
}
boundaries
{
left
{
type exit; // other options: periodic, reflective
}
neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
right
{
type exit; // other options: periodic, reflective
}
rebuild the list of particles in the neighbor list
bottom
{
type exit; // other options: periodic, reflective
}
of all boundaries in the simulation domain */
top
{
type exit; // other options: periodic, reflective
}
updateInterval 10; // Determines how often do you want to update the new changes in the boundary
rear
{
type exit; // other options: periodic, reflective
}
neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
left
{
type exit; // other options: periodict, reflective
}
right
{
type exit; // other options: periodict, reflective
}
bottom
{
type exit; // other options: periodict, reflective
}
top
{
type exit; // other options: periodict, reflective
}
rear
{
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodic, reflective
}
}

View File

@ -2,91 +2,90 @@
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel rotatingAxis; // motion model: rotating object around an axis
motionModel rotatingAxis; // motion model: rotating object around an axis
rotatingAxisInfo // information for rotatingAxisMotion motion model
rotatingAxisInfo // information for rotatingAxisMotion motion model
{
rotAxis
{
p1 (0.0 0.0 0.0); // first point for the axis of rotation
rotAxis
{
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
omega 1.214; // rotation speed (rad/s) => 11.6 rpm
}
omega 1.214; // rotation speed (rad/s) => 11.6 rpm
}
}
surfaces
{
/*
A cylinder with begin and end radii 0.12 m and axis points at (0 0 0) and (0 0 0.36)
*/
/*
A cylinder with begin and end radii 0.12 m and axis points at (0 0 0) and (0 0 0.36)
*/
cylinder
{
type cylinderWall; // type of the wall
cylinder
{
type cylinderWall; // type of the wall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.36); // end point of cylinder axis
p2 (0.0 0.0 0.36); // end point of cylinder axis
radius1 0.12; // radius at p1
radius1 0.12; // radius at p1
radius2 0.12; // radius at p2
radius2 0.12; // radius at p2
resolution 24; // number of divisions
resolution 24; // number of divisions
material wallMat; // material name of this wall
material wallMat; // material name of this wall
motion rotAxis; // motion component name
}
motion rotAxis; // motion component name
}
/*
This is a plane wall at the rear end of cylinder
*/
/*
This is a plane wall at the rear end of cylinder
*/
wall1
{
type planeWall; // type of the wall
wall1
{
type planeWall; // type of the wall
p1 (-0.12 -0.12 0.0); // first point of the wall
p1 (-0.12 -0.12 0.0); // first point of the wall
p2 ( 0.12 -0.12 0.0); // second point
p2 ( 0.12 -0.12 0.0); // second point
p3 ( 0.12 0.12 0.0); // third point
p3 ( 0.12 0.12 0.0); // third point
p4 (-0.12 0.12 0.0); // fourth point
p4 (-0.12 0.12 0.0); // fourth point
material wallMat; // material name of the wall
material wallMat; // material name of the wall
motion rotAxis; // motion component name
}
motion rotAxis; // motion component name
}
/*
This is a plane wall at the front end of cylinder
*/
/*
This is a plane wall at the front end of cylinder
*/
wall2
{
type planeWall; // type of the wall
wall2
{
type planeWall; // type of the wall
p1 (-0.12 -0.12 0.36); // first point of the wall
p1 (-0.12 -0.12 0.36); // first point of the wall
p2 ( 0.12 -0.12 0.36); // second point
p2 ( 0.12 -0.12 0.36); // second point
p3 ( 0.12 0.12 0.36); // third point
p3 ( 0.12 0.12 0.36); // third point
p4 (-0.12 0.12 0.36); // fourth point
p4 (-0.12 0.12 0.36); // fourth point
material wallMat; // material name of the wall
material wallMat; // material name of the wall
motion rotAxis; // motion component name
}
motion rotAxis; // motion component name
}
}

View File

@ -2,79 +2,55 @@
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particlesDict;
objectType dictionary;
fileFormat ASCII;
objectName particlesDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
setFields
{
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles
*/
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles
*/
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word glassBead; // name of the particle shape
}
shapeName word glassBead; // name of the particle shape
}
selectors
{
/* shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
end 250000; // end index of points
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
{
shapeName word glassBead; // sets shapeName of the selected points to largeSphere
}
}*/
}
selectors
{
}
}
positionParticles // positions particles
positionParticles // positions particles
{
method ordered; // other options: random and empty
method ordered; // other options: random and empty
//maxNumberOfParticles 250001; // maximum number of particles in the simulation
orderedInfo
{
diameter 0.003; // minimum space between centers of particles
//mortonSorting Yes; // perform initial sorting based on morton code?
numPoints 250000; // number of particles in the simulation
orderedInfo
{
diameter 0.003; // minimum space between centers of particles
axisOrder (z y x); // axis order for filling the space with particles
}
numPoints 250000; // number of particles in the simulation
regionType cylinder; // other options: box and sphere
axisOrder (z y x); // axis order for filling the space with particles
}
regionType cylinder; // other options: box and sphere
cylinderInfo // cylinder information for positioning particles
{
p1 (0.0 0.0 0.003); // begin point of cylinder axis
p2 (0.0 0.0 0.357); // end point of cylinder axis
radius 0.117; // radius of cylinder
}
cylinderInfo // cylinder information for positioning particles
{
p1 (0.0 0.0 0.003); // begin point of cylinder axis
p2 (0.0 0.0 0.357); // end point of cylinder axis
radius 0.117; // radius of cylinder
}
}

View File

@ -2,27 +2,27 @@
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName settingsDict;
objectType dictionary;;
objectName settingsDict;
objectType dictionary;;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run rotatingDrumMedium;
run rotatingDrumMedium;
dt 0.00001; // time step for integration (s)
dt 0.00001; // time step for integration (s)
startTime 0; // start time for simulation
startTime 0; // start time for simulation
endTime 10; // end time for simulation
endTime 10; // end time for simulation
saveInterval 0.1; // time interval for saving the simulation
saveInterval 0.1; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder
timePrecision 6; // maximum number of digits for time folder
g (0 -9.8 0); // gravity vector (m/s2)
g (0 -9.8 0); // gravity vector (m/s2)
/*
Simulation domain
every particles that goes outside this domain is deleted.
Simulation domain
every particles that goes outside this domain is deleted.
*/
includeObjects (diameter); // save necessary (i.e., required) data on disk
@ -30,10 +30,10 @@ includeObjects (diameter); // save necessary (i.e., requir
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method
integrationMethod AdamsBashforth2; // integration method
writeFormat binary; // data writting format (ascii or binary)
writeFormat binary; // data writting format (ascii or binary)
timersReport Yes; // report timers?
timersReport Yes; // report timers?
timersReportInterval 0.01; // time interval for reporting timers
timersReportInterval 0.01; // time interval for reporting timers