commit
b679b9dcd3
|
@ -13,25 +13,9 @@ globalBox // Simulation domain: every par
|
|||
max (0.86 0.6 0.6); // upper corner point of the box
|
||||
}
|
||||
|
||||
decomposition
|
||||
{
|
||||
direction z;
|
||||
}
|
||||
|
||||
boundaries
|
||||
{
|
||||
|
||||
|
||||
neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
|
||||
|
||||
rebuild the list of particles in the neighbor list
|
||||
|
||||
of all boundaries in the simulation domain */
|
||||
|
||||
updateInterval 10; // Determines how often do you want to update the new changes in the boundary
|
||||
|
||||
neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
|
||||
|
||||
left
|
||||
{
|
||||
type exit; // other options: periodic, reflective
|
||||
|
|
|
@ -34,7 +34,7 @@ surfaces
|
|||
|
||||
material wallMat; // material name of this wall
|
||||
|
||||
motion otAxis; // motion component name
|
||||
motion rotAxis; // motion component name
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,52 +28,14 @@ setFields
|
|||
}
|
||||
|
||||
selectors
|
||||
{
|
||||
shapeAssigne
|
||||
{
|
||||
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
|
||||
|
||||
stridedRangeInfo
|
||||
{
|
||||
begin 0; // begin index of points
|
||||
|
||||
end 24000; // end index of points
|
||||
|
||||
stride 3; // stride for selector
|
||||
{}
|
||||
}
|
||||
|
||||
fieldValue // fields that the selector is applied to
|
||||
{
|
||||
shapeName word sphere1; // sets shapeName of the selected points to largeSphere
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
positionParticles // positions particles
|
||||
{
|
||||
|
||||
method ordered; // ordered positioning
|
||||
method empty; // ordered positioning
|
||||
|
||||
mortonSorting Yes; // perform initial sorting based on morton code?
|
||||
|
||||
orderedInfo
|
||||
{
|
||||
diameter 0.0101; // minimum space between centers of particles
|
||||
|
||||
numPoints 25000; // number of particles in the simulation
|
||||
|
||||
axisOrder (x y z); // axis order for filling the space with particles
|
||||
}
|
||||
|
||||
regionType cylinder; // other options: cylinder and sphere
|
||||
|
||||
cylinderInfo // cylinder for positioning particles
|
||||
{
|
||||
p1 (0.0 0.0 0.09); // Coordinates of bottom cylinderRegion (m,m,m)
|
||||
|
||||
p2 (0.0 0.0 0.21); // Coordinates of top cylinderRegion (m,m,m)
|
||||
|
||||
radius 0.09; // radius of cylinder
|
||||
}
|
||||
maxNumberOfParticles 25000;
|
||||
}
|
Loading…
Reference in New Issue