Merge pull request #143 from ramin1728/V-blender

updated V1.0 V-blender
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PhasicFlow 2024-12-28 17:45:11 +03:30 committed by GitHub
commit dbb3b5c3a2
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28 changed files with 1066 additions and 818 deletions

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@ -6,73 +6,62 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (lightMat heavyMat wallMat); // a list of materials names
// a list of materials names
materials (lightMat heavyMat wallMat);
// density of materials [kg/m3]
densities (1000 1500 2500);
densities (1000 1500 2500); // density of materials [kg/m3]
contactListType sortedContactList;
contactListType sortedContactList;
contactSearch
{
method NBS; // method for broad search
updateInterval 10;
sizeRatio 1.1;
cellExtent 0.55;
adjustableBox Yes;
}
model
{
contactForceModel nonLinearLimited;
rollingFrictionModel normal;
contactForceModel nonLinearLimited;
rollingFrictionModel normal;
/*
Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
heavyMat-heavyMat heavyMat-wallMat
wallMat-wallMat );
Property (lightMat-lightMat lightMat-heavyMat lightMat-wallMat
heavyMat-heavyMat heavyMat-wallMat
wallMat-wallMat);
*/
// Young modulus [Pa]
Yeff (1.0e6 1.0e6 1.0e6
1.0e6 1.0e6
1.0e6);
// Shear modulus [Pa]
1.0e6); // Young modulus [Pa]
Geff (0.8e6 0.8e6 0.8e6
0.8e6 0.8e6
0.8e6);
// Poisson's ratio [-]
nu (0.25 0.25 0.25
0.25 0.25
0.25);
// coefficient of normal restitution
en (0.97 0.97 0.85
0.97 0.85
1.00);
// coefficient of tangential restitution
et (1.0 1.0 1.0
1.0 1.0
1.0);
// dynamic friction
mu (0.65 0.65 0.35
0.65 0.35
0.35);
// rolling friction
mur (0.1 0.1 0.1
0.1 0.1
0.1);
}
contactSearch
{
// method for broad search particle-particle
method NBS;
// method for broad search particle-wall
wallMapping cellMapping;
0.8e6); // Shear modulus [Pa]
NBSInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 10;
// bounding box size to particle diameter (max)
sizeRatio 1.1;
}
nu (0.25 0.25 0.25
0.25 0.25
0.25); // Poisson's ratio [-]
cellMappingInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 10;
// bounding box for particle-wall search (> 0.5)
cellExtent 0.6;
}
en (0.97 0.97 0.85
0.97 0.85
1.00); // coefficient of normal restitution
et (1.0 1.0 1.0
1.0 1.0
1.0); // coefficient of tangential restitution
mu (0.65 0.65 0.35
0.65 0.35
0.35); // dynamic friction
mur (0.1 0.1 0.1
0.1 0.1
0.1); // rolling friction
}

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@ -6,82 +6,81 @@ objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active Yes; // is insertion active -> Yes or No
// is insertion active?
active yes;
// not implemented for yes
collisionCheck No;
checkForCollision No; // is checked -> Yes or No
/*
Two layers of particles are packed one-by-one using 1 insertion steps.
Two layers of particles are packed one-by-one using 1 insertion steps
*/
// Right Layer Region
layerrightregion
{
// type of insertion region
type cylinderRegion;
// insertion rate (particles/s)
rate 12500;
// Start time of LightParticles insertion (s)
startTime 0;
// End time of LightParticles insertion (s)
endTime 1;
// Time Interval of LightParticles insertion (s)
interval 0.025;
cylinderRegionInfo
layerrightregion // Right Layer Region
{
timeControl simulationTime;
regionType cylinder; // type of insertion region
rate 12500; // Right Region Particles Insertion Rate (particles/s)
startTime 0; // Start time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
cylinderInfo
{
// Coordinates of cylinderRegion (m,m,m)
p2 (-0.15 0.25 0.05);
p1 (-0.15 0.24 0.05);
// radius of cylinder (m)
radius 0.035;
p2 (-0.15 0.25 0.05); //
p1 (-0.15 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
radius 0.035; // radius of cylinder (m)
}
setFields
{
// initial velocity of inserted particles
velocity realx3 (0.0 -0.6 0.0);
velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
}
mixture
{
// mixture composition of inserted particles
smallSphere 1;
smallSphere 1; // mixture composition of inserted particles
}
}
// Left Layer Region
layerleftregion
{
type cylinderRegion;
//Left Region Particles Insertion Rate (particles/s)
rate 7500;
// Start time of LightParticles insertion (s)
startTime 0;
// End time of LightParticles insertion (s)
endTime 1;
// Time Interval of LightParticles insertion (s)
interval 0.025;
cylinderRegionInfo
layerleftregion // Left Layer Region
{
timeControl simulationTime;
regionType cylinder; // type of insertion region
rate 7500; // Left Region Particles Insertion Rate (particles/s)
startTime 0; // Start time of LightParticles insertion (s)
endTime 1; // End time of LightParticles insertion (s)
insertionInterval 0.025; // Time Interval of LightParticles insertion (s)
cylinderInfo
{
// Coordinates of cylinderRegion (m,m,m)
p2 (-0.23 0.25 0.05);
p1 (-0.23 0.24 0.05);
// radius of cylinder (m)
radius 0.035;
p2 (-0.23 0.25 0.05); // Top of cylinderRegion (m,m,m)
p1 (-0.23 0.24 0.05); // Bottom of cylinderRegion (m,m,m)
radius 0.035; // radius of cylinder (m)
}
setFields
{
velocity realx3 (0.0 -0.6 0.0);
velocity realx3 (0.0 -0.6 0.0); // initial velocity of inserted particles
}
mixture
{
largeSphere 1; // only heavySphere
largeSphere 1; // only heavySphere
}
}

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@ -0,0 +1,13 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (smallSphere largeSphere); // names of shapes
diameters (0.004 0.005); // diameter of shapes (m)
materials (lightMat heavyMat); // material names for shapes

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@ -0,0 +1,64 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{
min (-0.328 0.095 -0.025); // lower corner point of the box
max (-0.068 0.355 0.125); // upper corner point of the box
}
decomposition
{
direction z;
}
boundaries
{
neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
rebuild the list of particles in the neighbor list
of all boundaries in the simulation domain */
updateInterval 10; // Determines how often do you want to update the new changes in the boundary
neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
left
{
type exit; // other options: periodic, reflective
}
right
{
type exit; // other options: periodict, reflective
}
bottom
{
type exit; // other options: periodict, reflective
}
top
{
type exit; // other options: periodict, reflective
}
rear
{
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodict, reflective
}
}

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@ -6,74 +6,77 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel rotatingAxis;
// motion model: all surfaces are fixed
motionModel rotatingAxisMotion;
rotatingAxisInfo
{
rotAxis
{
p1 (-0.1974 0.2269 0); // first point for the axis of rotation
p2 (-0.1974 0.2269 0.1); // second point for the axis of rotation
omega 2.38733; // rotation speed (rad/s) => 15 rpm
startTime 2; // Start time of Geometry Rotating
endTime 9.5; // End time of Geometry Rotating
}
}
surfaces
{
body
{
// type of the wall
type stlWall;
// file name in stl folder
file Body.stl;
// material name of this wall
material wallMat;
// motion component name
motion rotAxis;
type stlWall; // type of the wall
file Body.stl; // file name in stl folder
material wallMat; // material name of this wall
motion rotAxis; // motion component name
}
/* This is a Cylinder Wall at the rear of cylinder */
/*
This is a Cylinder Wall at the rear of cylinder
*/
rearEnd
{
// type of the wall
type cylinderWall;
// first point for the axis of rotation
p1 (-0.1974 0.2269 -0.001);
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.0);
// Radius of p1
radius1 0.0001;
// Radius of p2
radius2 0.12;
// material name of the wall
material wallMat;
// motion component name
motion rotAxis;
type cylinderWall; // type of the wall
p1 (-0.1974 0.2269 -0.001); // first point for the axis of rotation
p2 (-0.1974 0.2269 0.0); // second point for the axis of rotation
radius1 0.0001; // Radius of p1
radius2 0.12; // Radius of p2
material wallMat; // material name of the wall
motion rotAxis; // motion component name
}
/* This a cylinder Wall at the front of Cylinder */
/*
This a cylinder Wall at the front of Cylinder
*/
frontEnd
{
// type of the wall
type cylinderWall;
// first point for the axis of rotation
p1 (-0.1974 0.2269 0.0989);
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.0990);
// Radius of p1
radius1 0.0001;
// Radius of p2
radius2 0.12;
// material name of the wall
material wallMat;
// motion component name
motion rotAxis;
}
}
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
{
rotAxis
{
// first point for the axis of rotation
p1 (-0.1974 0.2269 0);
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.1);
// rotation speed (rad/s) => 15 rpm
omega 2.38733;
// Start time of Geometry Rotating
startTime 2;
// End time of Geometry Rotating
endTime 9.5;
type cylinderWall; // type of the wall
p1 (-0.1974 0.2269 0.0989); // first point for the axis of rotation
p2 (-0.1974 0.2269 0.0990); // second point for the axis of rotation
radius1 0.0001; // Radius of p1
radius2 0.12; // Radius of p2
material wallMat; // material name of the wall
motion rotAxis; // motion component name
}
}

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@ -6,33 +6,95 @@ objectName particlesDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
setFields
{
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles.
*/
defaultValue
{
// linear velocity (m/s)
velocity realx3 (0 0 0);
// linear acceleration (m/s2)
acceleration realx3 (0 0 0);
// rotational velocity (rad/s)
rVelocity realx3 (0 0 0);
// name of the particle shape
shapeName word smallSphere;
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word smallSphere; // name of the particle shape
}
selectors
{}
{
shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
end 20000; // end index of points
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
{
shapeName word sphere1; // sets shapeName of the selected points to largeSphere
}
}
}
}
// positions particles
positionParticles
positionParticles // positions particles
{
// creates the required spaces with zero particles (empty).
method empty;
// maximum number of particles in the simulation
maxNumberOfParticles 20050;
// perform initial sorting based on morton code?
mortonSorting Yes;
method ordered; // other options: random and empty
mortonSorting Yes; // perform initial sorting based on morton code?
orderedInfo
{
diameter 0.005; // minimum space between centers of particles
numPoints 20000; // number of particles in the simulation
axisOrder (z y x); // axis order for filling the space with particles
}
regionType box; // other options: cylinder and sphere
boxInfo // box information for positioning particles
{
min (-0.08 -0.08 0.015); // lower corner point of the box
max ( 0.08 0.08 0.2); // upper corner point of the box
}
}

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@ -6,43 +6,29 @@ objectName settingsDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run RotatingDrumwithBaffles;
run RotatingDrumwithBaffles;
dt 0.00001; // time step for integration (s)
// time step for integration (s)
dt 0.00001;
startTime 0; // start time for simulation
// start time for simulation
startTime 0;
endTime 10; // end time for simulation
// end time for simulation
endTime 10;
saveInterval 0.05; // time interval for saving the simulation
// time interval for saving the simulation
saveInterval 0.05;
timePrecision 6; // maximum number of digits for time folder
// maximum number of digits for time folder
timePrecision 6;
g (0 -9.8 0); // gravity vector (m/s2)
// gravity vector (m/s2)
g (0 -9.8 0);
includeObjects (diameter); // save necessary (i.e., required) data on disk
/*Simulation domain*/
/* Every particles that goes outside this domain is deleted.*/
domain
{
min (-0.328 0.095 -0.025);
max (-0.068 0.355 0.125);
}
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
// integration method
integrationMethod AdamsBashforth3;
integrationMethod AdamsBashforth2; // integration method
// binary or ascii for saving data
writeFormat ascii;
writeFormat ascii; // data writting format (ascii or binary)
// report timers?
timersReport Yes;
timersReport Yes; // report timers (Yes or No)
// time interval for reporting timers
timersReportInterval 0.01;
timersReportInterval 0.01; // time interval for reporting timers

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@ -6,70 +6,49 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (wallMat lightMat); // a list of materials names
// a list of materials names
materials (wallMat lightMat);
// density of materials [kg/m3]
densities (1000 1000);
densities (1000 1000); // density of materials [kg/m3]
contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
// Young modulus [Pa]
Yeff (1.0e6 1.0e6
1.0e6);
// Shear modulus [Pa]
Geff (0.8e6 0.8e6
0.8e6);
// Poisson's ratio [-]
nu (0.25 0.25
0.25);
// coefficient of normal restitution
en (0.97 0.85
0.97);
// dynamic friction
mu (0.65 0.35
0.65);
// rolling friction
mur (0.1 0.1
0.1);
}
contactSearch
{
// method for broad search particle-particle
method NBS;
method NBS; // method for broad search
// method for broad search particle-wall
wallMapping cellMapping;
updateInterval 10;
NBSInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 20;
sizeRatio 1.1;
// bounding box size to particle diameter (max)
sizeRatio 1.1;
}
cellExtent 0.55;
cellMappingInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 20;
adjustableBox Yes;
}
// bounding box for particle-wall search (> 0.5)
cellExtent 0.7;
}
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
Yeff (1.0e6 1.0e6
1.0e6); // Young modulus [Pa]
Geff (0.8e6 0.8e6
0.8e6); // Shear modulus [Pa]
nu (0.25 0.25
0.25); // Poisson's ratio [-]
en (0.97 0.85
0.97); // coefficient of normal restitution
mu (0.65 0.35
0.65); // dynamic friction
mur (0.1 0.1
0.1); // rolling friction
}

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@ -6,97 +6,86 @@ objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active Yes; // is insertion active -> Yes or No
// is insertion active?
active yes;
// not implemented for yes
collisionCheck No;
checkForCollision No; // is checked -> Yes or No
/*
two layers of particles are packed one-by-one using tho insertion steps.
Two layers of particles are packed one-by-one using tho insertion steps
*/
rightregion
{
// type of insertion region
type cylinderRegion;
timeControl simulationTime;
// insertion rate (particles/s)
rate 10000;
regionType cylinder; // type of insertion region
// start time of small particles insertion (s)
startTime 0.0;
rate 10000; // Particles Insertion Rate (particles/s)
// end time of small particles insertion (s)
endTime 1;
startTime 0.0; // start time of small particles insertion (s)
// time interval of small particles insertion (s)
interval 0.025;
endTime 1; // end time of small particles insertion (s)
cylinderRegionInfo
insertionInterval 0.025; // time interval of small particles insertion (s)
cylinderInfo
{
// radius of cylinder (m)
radius 0.1;
/* coordinates of center of both ends of the insertion
cylinder on the right side of the V-blender (m,m,m) */
// coordinates of center of both ends of the insertion cylinder on
// the right side of the V-blender (m,m,m)
p1 (0.0950615 0.12 0.5011585);
p2 (0.1150615 0.12 0.4811585);
radius 0.1; // radius of cylinder (m)
}
setFields
{
// initial velocity of inserted particles
velocity realx3 (1.2 0.0 -1.2);
velocity realx3 (1.2 0.0 -1.2); // initial velocity of inserted particles
}
mixture
{
// first layer of inserted particles
smallSphere 1;
smallSphere 1; // first layer of inserted particles
}
}
leftregion
{
// type of insertion region
type cylinderRegion;
timeControl simulationTime;
// insertion rate (particles/s)
rate 10000;
regionType cylinder; // type of insertion region
// start time of large particles insertion (s)
startTime 1.5;
rate 10000; // Particles Insertion Rate (particles/s)
// end time of large particles insertion (s)
endTime 2.5;
startTime 1.5; // start time of large particles insertion (s)
// time interval of large particles insertion (s)
interval 0.025;
endTime 2.5; // end time of large particles insertion (s)
cylinderRegionInfo
insertionInterval 0.025; // time interval of large particles insertion (s)
cylinderInfo
{
// radius of cylinder (m)
radius 0.1;
/* coordinates of center of both ends of the insertion
// coordinates of center of both ends of the insertion cylinder on
// the left side of the V-blender (m,m,m)
p1 ( 0.7562545 0.12 0.50079);
p2 ( 0.7362545 0.12 0.48079);
cylinder on the left side of the V-blender (m,m,m) */
p1 ( 0.7562545 0.12 0.50079);
p2 ( 0.7362545 0.12 0.48079);
radius 0.1; // radius of cylinder (m)
}
setFields
{
// initial velocity of inserted particles
velocity realx3 (-1.2 0.0 -1.2);
velocity realx3 (-1.2 0.0 -1.2); // initial velocity of inserted particles
}
mixture
{
// second layer of inserted particles
largeSphere 1;
largeSphere 1; // second layer of inserted particles
}
}

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@ -0,0 +1,13 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (smallSphere largeSphere); // names of particles
diameters (0.01 0.0101); // diameter of particles
materials (lightMat lightMat); // material names for particles

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@ -0,0 +1,64 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{
min (-0.1 -0.4 0); // lower corner point of the box
max (0.86 0.6 0.6); // upper corner point of the box
}
decomposition
{
direction z;
}
boundaries
{
neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
rebuild the list of particles in the neighbor list
of all boundaries in the simulation domain */
updateInterval 10; // Determines how often do you want to update the new changes in the boundary
neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
left
{
type exit; // other options: periodic, reflective
}
right
{
type exit; // other options: periodict, reflective
}
bottom
{
type exit; // other options: periodict, reflective
}
top
{
type exit; // other options: periodict, reflective
}
rear
{
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodict, reflective
}
}

View File

@ -6,49 +6,37 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel rotatingAxis; // motion model: rotating object around an axis
// motion model: rotating object around an axis
motionModel rotatingAxisMotion;
surfaces
{
body
{
// type of the wall
type stlWall;
// file name in stl folder
file body.stl;
// material name of this wall
material wallMat;
// motion component name
motion rotAxis;
}
}
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
rotatingAxisInfo // information for rotatingAxis motion model
{
rotAxis
{
// first point for the axis of rotation
p1 (0.128228 0.116446 0.297901);
p1 (0.128228 0.116446 0.297901); // first point for the axis of rotation
// second point for the axis of rotation
p2 (0.722596 0.116459 0.297901);
p2 (0.722596 0.116459 0.297901); // second point for the axis of rotation
// rotation speed (rad/s)
omega 3.14;
omega 3.14; // rotation speed (rad/s)
// start time of rotation
startTime 3;
startTime 3; // start time of rotation
// end time of rotation
endTime 10;
endTime 10; // end time of rotation
}
}
surfaces
{
body
{
type stlWall; // type of the wall
file body.stl; // file name in stl folder
material wallMat; // material name of this wall
motion otAxis; // motion component name
}
}

View File

@ -6,43 +6,74 @@ objectName particlesDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
setFields
{
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles.
*/
/*
Default value for fields defined for particles
defaultValue
These fields should always be defined for simulations with
spherical particles.
*/
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word smallSphere; // name of the particle shape
}
selectors
{
shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
end 24000; // end index of points
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
{
shapeName word sphere1; // sets shapeName of the selected points to largeSphere
}
}
}
}
positionParticles // positions particles
{
method ordered; // ordered positioning
mortonSorting Yes; // perform initial sorting based on morton code?
orderedInfo
{
// linear velocity (m/s)
velocity realx3 (0 0 0);
diameter 0.0101; // minimum space between centers of particles
// linear acceleration (m/s2)
acceleration realx3 (0 0 0);
numPoints 25000; // number of particles in the simulation
// rotational velocity (rad/s)
rVelocity realx3 (0 0 0);
// name of the particle shape
shapeName word smallSphere;
axisOrder (x y z); // axis order for filling the space with particles
}
selectors
{}
}
// positions particles
positionParticles
{
// no particle is initially in the simulation
method empty;
// maximum number of particles in the simulation
maxNumberOfParticles 25000;
// perform initial sorting based on morton code?
mortonSorting Yes;
regionType cylinder; // other options: cylinder and sphere
cylinderInfo // cylinder for positioning particles
{
p1 (0.0 0.0 0.09); // Coordinates of bottom cylinderRegion (m,m,m)
p2 (0.0 0.0 0.21); // Coordinates of top cylinderRegion (m,m,m)
radius 0.09; // radius of cylinder
}
}

View File

@ -6,45 +6,29 @@ objectName settingsDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run rotatingVblender;
// time step for integration (s)
dt 0.00001;
dt 0.00001; // time step for integration (s)
// start time for simulation
startTime 0;
startTime 0; // start time for simulation
// end time for simulation
endTime 10;
endTime 10; // end time for simulation
// time interval for saving the simulation
saveInterval 0.05;
saveInterval 0.05; // time interval for saving the simulation
// maximum number of digits for time folder
timePrecision 6;
timePrecision 6; // maximum number of digits for time folder
// gravity vector (m/s2)
g (0 0 -9.8);
g (0 0 -9.8); // gravity vector (m/s2)
/*
Simulation domain
every particles that goes outside this domain is deleted.
*/
includeObjects (diameter); // save necessary (i.e., required) data on disk
domain
{
min (-0.1 -0.4 0);
max (0.86 0.6 0.6);
}
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
// integration method
integrationMethod AdamsBashforth2;
integrationMethod AdamsBashforth2; // integration method
writeFormat ascii;
writeFormat ascii; // data writting format (ascii or binary)
// report timers?
timersReport Yes;
timersReport Yes; // report timers (Yes or No)
// time interval for reporting timers
timersReportInterval 0.01;
timersReportInterval 0.01; // time interval for reporting timers

View File

@ -6,49 +6,45 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (prop1); // a list of materials names
materials (prop1); // a list of materials names
densities (1000.0); // density of materials [kg/m3]
densities (1000.0); // density of materials [kg/m3]
contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
Yeff (1.0e6); // Young modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
nu (0.25); // Poisson's ratio [-]
en (0.7); // coefficient of normal restitution
et (1.0); // coefficient of tangential restitution
mu (0.3); // dynamic friction
mur (0.1); // rolling friction
}
contactSearch
{
method NBS; // method for broad search particle-particle
wallMapping cellMapping; // method for broad search particle-wall
method NBS; // method for broad search
NBSInfo
{
updateFrequency 10; // each 20 timesteps, update neighbor list
sizeRatio 1.1; // bounding box size to particle diameter (max)
}
updateInterval 10;
cellMappingInfo
{
updateFrequency 10; // each 20 timesteps, update neighbor list
cellExtent 0.6; // bounding box for particle-wall search (> 0.5)
}
sizeRatio 1.1;
cellExtent 0.55;
adjustableBox Yes;
}
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
Yeff (1.0e6); // Young modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
nu (0.25); // Poisson's ratio [-]
en (0.7); // coefficient of normal restitution
et (1.0); // coefficient of tangential restitution
mu (0.3); // dynamic friction
mur (0.1); // rolling friction
}

View File

@ -6,39 +6,45 @@ objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active Yes; // is insertion active -> Yes or No
active yes; // is insertion active?
collisionCheck No; // not implemented for yes
checkForCollision No; // is checked -> Yes or No
/*
five layers of particles are packed one-by-one using 5 insertion steps.
five layers of particles are packed one-by-one using 5 insertion steps
*/
layer0
{
type cylinderRegion; // type of insertion region
rate 5000; // insertion rate (particles/s)
startTime 0; // (s)
endTime 100; // (s)
interval 0.03; //s
timeControl simulationTime;
cylinderRegionInfo
regionType cylinder; // type of insertion region
rate 5000; // Particles Insertion Rate (particles/s)
startTime 0; // Start time of LightParticles insertion (s)
endTime 100; // End time of LightParticles insertion (s)
insertionInterval 0.03; // Time Interval of LightParticles insertion (s)
cylinderInfo
{
radius 0.09; // radius of cylinder (m)
p1 (0.22 0.73 0.25); // (m,m,m)
p2 (0.22 0.742 0.25); // (m,m,m)
p1 (0.22 0.730 0.25); // Bottom of cylinderRegion(m,m,m)
p2 (0.22 0.742 0.25); // Top of cylinderRegion (m,m,m)
radius 0.09; // radius of cylinder (m)
}
setFields
{
velocity realx3 (0.0 -0.6 -0); // initial velocity of inserted particles
velocity realx3 (0.0 -0.6 -0); // initial velocity of inserted particles
}
mixture
{
sphere1 1; // mixture composition of inserted particles
sphere1 1; // mixture composition of inserted particles
}
}

View File

@ -0,0 +1,13 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (sphere1); // names of shapes
diameters (0.01); // diameter of shapes
materials (prop1); // material names for shapes

View File

@ -0,0 +1,64 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{
min (0.0 -0.06 0.001); // lower corner point of the box
max (1.2 1 0.5); // upper corner point of the box
}
decomposition
{
direction z;
}
boundaries
{
neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
rebuild the list of particles in the neighbor list
of all boundaries in the simulation domain */
updateInterval 10; // Determines how often do you want to update the new changes in the boundary
neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
left
{
type exit; // other options: periodic, reflective
}
right
{
type exit; // other options: periodict, reflective
}
bottom
{
type exit; // other options: periodict, reflective
}
top
{
type exit; // other options: periodict, reflective
}
rear
{
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodict, reflective
}
}

View File

@ -6,40 +6,48 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel rotatingAxis; // motion model: rotating object around an axis
// motion model: rotating object around an axis
motionModel rotatingAxisMotion;
rotatingAxisInfo
{
rotAxis
{
p1 (1.09635 0.2010556 0.22313511); // first point for the axis of rotation
p2 (0.0957492 0.201556 0.22313511); // second point for the axis of rotation
omega 3; // rotation speed (rad/s)
startTime 5; // Start time of Geometry Rotating
endTime 30; // End time of Geometry Rotating
}
}
surfaces
{
helix
{
type stlWall; // type of the wall
file helix.stl; // file name in stl folder
material prop1; // material name of this wall
motion rotAxis; // motion component name
type stlWall; // type of the wall
file helix.stl; // file name in stl folder
material prop1; // material name of this wall
motion rotAxis; // motion component name
}
shell
{
type stlWall; // type of the wall
file shell.stl; // file name in stl folder
material prop1; // material name of this wall
motion none; // motion component name
}
type stlWall; // type of the wall
}
file shell.stl; // file name in stl folder
material prop1; // material name of this wall
rotatingAxisMotionInfo
{
rotAxis
{
p1 (1.09635 0.2010556 0.22313511); // first point for the axis of rotation
p2 (0.0957492 0.201556 0.22313511); // second point for the axis of rotation
omega 3; // rotation speed (rad/s)
startTime 5;
endTime 30;
motion none; // motion component name
}
}

View File

@ -6,35 +6,72 @@ objectName particlesDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
// positions particles
positionParticles
{
method empty; // creates the required fields with zero particles (empty).
maxNumberOfParticles 50000; // maximum number of particles in the simulation
mortonSorting Yes; // perform initial sorting based on morton
}
setFields
{
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles.
*/
defaultValue
{
// linear velocity (m/s)
velocity realx3 (0 0 0);
velocity realx3 (0 0 0); // linear velocity (m/s)
// linear acceleration (m/s2)
acceleration realx3 (0 0 0);
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
// rotational velocity (rad/s)
rVelocity realx3 (0 0 0);
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
// name of the particle shape
shapeName word sphere1;
shapeName word sphere1; // name of the particle shape
}
selectors
{}
{
shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
end 5000; // end index of points
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
{
shapeName word sphere1; // sets shapeName of the selected points to largeSphere
}
}
}
}
positionParticles // positions particles
{
method ordered; // other options: random and empty
mortonSorting Yes; // perform initial sorting based on morton code?
orderedInfo
{
diameter 0.01; // minimum space between centers of particles
numPoints 5000; // number of particles in the simulation
axisOrder (z y x); // axis order for filling the space with particles
}
regionType box; // other options: cylinder and sphere
boxInfo // box information for positioning particles
{
min (-0.08 -0.08 0.015); // lower corner point of the box
max (0.08 0.08 1); // upper corner point of the box
}
}

View File

@ -6,33 +6,29 @@ objectName settingsDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run screwConveyor;
run layerdSiloFilling;
dt 0.0001; // time step for integration (s)
dt 0.0001; // time step for integration (s)
startTime 0; // start time for simulation
startTime 0; // start time for simulation
endTime 20; // end time for simulation
endTime 20; // end time for simulation
saveInterval 0.05; // time interval for saving the simulation
saveInterval 0.05; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder
timePrecision 6; // maximum number of digits for time folder
g (0 -9.8 0); // gravity vector (m/s2)
g (0 -9.8 0); // gravity vector (m/s2)
includeObjects (diameter); // save necessary (i.e., required) data on disk
/*
Simulation domain
every particles that goes outside this domain is deleted.
*/
domain
{
min (0.0 -0.06 0.001);
max (1.2 1 0.5);
}
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth3; // integration method
integrationMethod AdamsBashforth2; // integration method
timersReport Yes; // report timers?
writeFormat ascii; // data writting format (ascii or binary)
timersReportInterval 0.01; // time interval for reporting timers
timersReport Yes; // report timers (Yes or No)
timersReportInterval 0.01; // time interval for reporting timers

View File

@ -6,72 +6,47 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (solidProperty); // a list of materials names
// a list of materials names
materials (solidProperty);
// density of materials [kg/m3]
densities (1000.0);
densities (1000.0); // density of materials [kg/m3]
contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
/*
Property (solidProperty-solidProperty);
*/
// Young modulus [Pa]
Yeff (1.0e6);
// Shear modulus [Pa]
Geff (0.8e6);
// Poisson's ratio [-]
nu (0.25);
// coefficient of normal restitution
en (0.7);
// coefficient of tangential restitution
et (1.0);
// dynamic friction
mu (0.3);
// rolling friction
mur (0.1);
}
contactSearch
{
method NBS; // method for broad search
// method for broad search particle-particle
method NBS;
updateInterval 10;
// method for broad search particle-wall
wallMapping cellMapping;
sizeRatio 1.1;
NBSInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 20;
// bounding box size to particle diameter (max)
sizeRatio 1.1;
}
cellMappingInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 20;
// bounding box for particle-wall search (> 0.5)
cellExtent 0.7;
}
cellExtent 0.55;
adjustableBox Yes;
}
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
/*
Property (solidProperty-solidProperty)
*/
Yeff (1.0e6); // Young modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
nu (0.25); // Poisson's ratio [-]
en (0.7); // coefficient of normal restitution
et (1.0); // coefficient of tangential restitution
mu (0.3); // dynamic friction
mur (0.1); // rolling friction
}

View File

@ -6,11 +6,8 @@ objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active No; // is insertion active -> Yes or No
// is insertion active?
active no;
// not implemented for yes
collisionCheck No;
collisionCheck No; // is checked -> Yes or No

View File

@ -6,12 +6,8 @@ objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (sphere1); // name of shapes
// names of particles
names (smallSphere largeSphere);
diameters (0.005); // diameter of shapes (m)
// diameter of particles
diameters (0.01 0.0101);
// material names for particles
materials (lightMat lightMat);
materials (solidProperty); // material name for shapes

View File

@ -0,0 +1,64 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{
min (-0.3 -0.3 -0.3); // lower corner point of the box
max (0.5 0.5 0.5); // upper corner point of the box
}
decomposition
{
direction z;
}
boundaries
{
neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
rebuild the list of particles in the neighbor list
of all boundaries in the simulation domain */
updateInterval 10; // Determines how often do you want to update the new changes in the boundary
neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
left
{
type exit; // other options: periodic, reflective
}
right
{
type exit; // other options: periodict, reflective
}
bottom
{
type exit; // other options: periodict, reflective
}
top
{
type exit; // other options: periodict, reflective
}
rear
{
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodict, reflective
}
}

View File

@ -6,217 +6,154 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel rotatingAxis; // motion model: rotating object around an axis
// motion model: rotating object around an axis
motionModel rotatingAxisMotion;
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
rotatingAxisInfo // information for rotatingAxisMotion motion model
{
axisOfRotation
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
omega 1.5708; // rotation speed ==> 15 rad/s
p2 ( 0.1 0.0 0.15); // second point for the axis of rotation
// Start time of Geometry Rotating (s)
startTime 0.5;
omega 1.5708; // rotation speed ==> 15 rad/s
// End time of Geometry Rotating (s)
endTime 9.5;
startTime 0.5; // Start time of Geometry Rotating (s)
endTime 9.5; // End time of Geometry Rotating (s)
}
}
surfaces
{
topGate
{
// type of wall
type cylinderWall;
type cylinderWall; // type of wall
// begin point of cylinder axis
p1 (0.0 0.0 0.3);
p1 (0.0 0.0 0.3); // begin point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.301);
p2 (0.0 0.0 0.301); // end point of cylinder axis
// radius at p1
radius1 0.03;
radius1 0.03; // radius at p1
// radius at p2
radius2 0.0001;
radius2 0.0001; // radius at p2
// material of wall
material solidProperty;
material solidProperty; // material of wall
// motion component name
motion axisOfRotation;
motion axisOfRotation; // motion component name
}
topCylinder
{
// type of the wall
type cylinderWall;
type cylinderWall; // type of the wall
// begin point of cylinder axis
p1 (0.0 0.0 0.28);
p1 (0.0 0.0 0.28); // begin point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.3);
p2 (0.0 0.0 0.3); // end point of cylinder axis
// radius at p1
radius1 0.03;
radius1 0.03; // radius at p1
// radius at p2
radius2 0.03;
radius2 0.03; // radius at p2
// number of divisions
resolution 36;
resolution 36; // number of divisions
// material name of this wall
material solidProperty;
material solidProperty; // material name of this wall
// motion component name
motion axisOfRotation;
motion axisOfRotation; // motion component name
}
coneShelltop
{
// type of the wall
type cylinderWall;
type cylinderWall; // type of the wall
// begin point of cylinder axis
p1 (0.0 0.0 0.2);
p1 (0.0 0.0 0.2); // begin point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.28);
p2 (0.0 0.0 0.28); // end point of cylinder axis
// radius at p1
radius1 0.1;
radius1 0.1; // radius at p1
// radius at p2
radius2 0.03;
radius2 0.03; // radius at p2
// number of divisions
resolution 36;
resolution 36; // number of divisions
// material name of this wall
material solidProperty;
material solidProperty; // material name of this wall
// motion component name
motion axisOfRotation;
motion axisOfRotation; // motion component name
}
cylinderShell
{
// type of the wall
type cylinderWall;
type cylinderWall; // type of the wall
// begin point of cylinder axis
p1 (0.0 0.0 0.1);
p1 (0.0 0.0 0.1); // begin point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.2);
p2 (0.0 0.0 0.2); // end point of cylinder axis
// radius at p1
radius1 0.1;
radius1 0.1; // radius at p1
// radius at p2
radius2 0.1;
radius2 0.1; // radius at p2
// number of divisions
resolution 36;
resolution 36; // number of divisions
// material name of this wall
material solidProperty;
material solidProperty; // material name of this wall
// motion component name
motion axisOfRotation;
motion axisOfRotation; // motion component name
}
coneShelldown
{
type cylinderWall; // type of the wall
// type of the wall
type cylinderWall;
p1 (0.0 0.0 0.02); // begin point of cylinder axis
// begin point of cylinder axis
p1 (0.0 0.0 0.02);
p2 (0.0 0.0 0.1); // end point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.1);
radius1 0.03; // radius at p1
// radius at p1
radius1 0.03;
radius2 0.1; // radius at p2
// radius at p2
radius2 0.1;
resolution 36; // number of divisions
// number of divisions
resolution 36;
material solidProperty; // material name of this wall
// material name of this wall
material solidProperty;
// motion component name
motion axisOfRotation;
motion axisOfRotation; // motion component name
}
bottomCylinder
{
// type of the wall
type cylinderWall;
type cylinderWall; // type of the wall
// begin point of cylinder axis
p1 (0.0 0.0 0.0);
p1 (0.0 0.0 0.0); // begin point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.02);
p2 (0.0 0.0 0.02); // end point of cylinder axis
// radius at p1
radius1 0.03;
radius1 0.03; // radius at p1
// radius at p2
radius2 0.03;
radius2 0.03; // radius at p2
// number of divisions
resolution 36;
resolution 36; // number of divisions
// material name of this wall
material solidProperty;
material solidProperty; // material name of this wall
// motion component name
motion axisOfRotation;
motion axisOfRotation; // motion component name
}
exitGate
{
type cylinderWall; // type of the wall
// type of the wall
type cylinderWall;
p1 (0.0 0.0 -0.001); // begin point of cylinder axis
// begin point of cylinder axis
p1 (0.0 0.0 -0.001);
p2 (0.0 0.0 0.0); // end point of cylinder axis
// end point of cylinder axis
p2 (0.0 0.0 0.0);
radius1 0.03; // radius at p1
// radius at p1
radius1 0.03;
radius2 0.0001; // radius at p2
// radius at p2
radius2 0.0001;
resolution 36; // number of divisions
// number of divisions
resolution 36;
material solidProperty; // material name of this wall
// material name of this wall
material solidProperty;
// motion component name
motion axisOfRotation;
motion axisOfRotation; // motion component name
}
}

View File

@ -6,66 +6,74 @@ objectName particlesDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
setFields
{
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles.
These fields should always be defined for simulations with
spherical particles.
*/
defaultValue
{
// linear velocity (m/s)
velocity realx3 (0 0 0);
velocity realx3 (0 0 0); // linear velocity (m/s)
// linear acceleration (m/s2)
acceleration realx3 (0 0 0);
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
// rotational velocity (rad/s)
rVelocity realx3 (0 0 0);
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
// name of the particle shape
shapeName word sphere1;
shapeName word sphere1; // name of the particle shape
}
selectors
{}
{
shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
end 24000; // end index of points
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
{
shapeName word sphere1; // sets shapeName of the selected points to largeSphere
}
}
}
}
// positions particles
positionParticles
positionParticles // positions particles
{
// ordered positioning
method positionOrdered;
// maximum number of particles in the simulation
maxNumberOfParticles 25001;
method ordered; // ordered positioning
// perform initial sorting based on morton code?
mortonSorting Yes;
mortonSorting Yes; // perform initial sorting based on morton code?
// cylinder for positioning particles
cylinder
orderedInfo
{
// Coordinates of top cylinderRegion (m,m,m)
p1 (0.0 0.0 0.09);
diameter 0.005; // minimum space between centers of particles
p2 (0.0 0.0 0.21);
numPoints 24000; // number of particles in the simulation
// radius of cylinder
radius 0.09;
axisOrder (x y z); // axis order for filling the space with particles
}
positionOrderedInfo
regionType cylinder; // other options: cylinder and sphere
cylinderInfo // cylinder for positioning particles
{
// minimum space between centers of particles
diameter 0.005;
p1 (0.0 0.0 0.09); // Coordinates of bottom cylinderRegion (m,m,m)
// number of particles in the simulation
numPoints 24000;
p2 (0.0 0.0 0.21); // Coordinates of top cylinderRegion (m,m,m)
// axis order for filling the space with particles
axisOrder (x y z);
radius 0.09; // radius of cylinder
}
}

View File

@ -3,45 +3,32 @@
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName settingsDict;
objectType dictionary;;
fileFormat ASCII;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run toteblender;
run toteBlender;
dt 0.00004; // time step for integration (s)
// time step for integration (s)
dt 0.00004;
startTime 0; // start time for simulation
// start time for simulation
startTime 0;
endTime 10; // end time for simulation
// end time for simulation
endTime 10;
saveInterval 0.05; // time interval for saving the simulation
// time interval for saving the simulation
saveInterval 0.05;
timePrecision 3; // maximum number of digits for time folder
// maximum number of digits for time folder
timePrecision 3;
g (0 0 -9.8); // gravity vector (m/s2)
// gravity vector (m/s2)
g (0 0 -9.8);
includeObjects (diameter); // save necessary (i.e., required) data on disk
/* Simulation domain */
/* every particles that goes outside this domain is deleted. */
domain
{
min (-0.3 -0.3 -0.3);
max (0.5 0.5 0.5);
}
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
// integration method
integrationMethod AdamsMoulton4;
integrationMethod AdamsBashforth2; // integration method
writeFormat ascii;
writeFormat ascii; // data writting format (ascii or binary)
// report timers?
timersReport Yes;
timersReport Yes; // report timers (Yes or No)
// time interval for reporting timers
timersReportInterval 0.02;
timersReportInterval 0.02; // time interval for reporting timers