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Author SHA1 Message Date
Omid Khosravi 2ccf6de8ae
Merge 99269b9682 into 12b3413306 2024-12-24 22:55:51 +08:00
Hamidreza Norouzi 12b3413306
Merge pull request #131 from ramin1728/rotatingDrumSmall
updated V1.0 rotatingDrumSmall
2024-12-24 18:08:32 +03:30
ramin1728 ebff41619e updated V1.0 rotatingDrumSmall 2024-12-24 18:03:38 +03:30
Omid Khosravi 99269b9682 Update gitignore
src files ignored
2023-03-26 19:11:40 +04:30
Omid Khosravi 5fe3304fdc tote blender commit 2023-03-26 03:08:06 +04:30
Omid Khosravi b98b97fe8c RDB second commit 2023-03-26 03:07:44 +04:30
Omid Khosravi 0de7f91013 RDB commit 2023-03-26 03:07:04 +04:30
19 changed files with 862 additions and 144 deletions

5
.gitignore vendored
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@ -61,3 +61,8 @@ doc/DTAGS
**/[0-9]*.[0-9][0-9][0-9][0-9][0-9][0-9][0-9]
**/[0-9]*.[0-9][0-9][0-9][0-9][0-9][0-9][0-9][0-9]
**/VTK
utilities/postprocessPhasicFlow/includeMask.hpp
utilities/postprocessPhasicFlow/ProcessField.hpp
utilities/postprocessPhasicFlow/ProcessField.hpp
*.hpp
*.cpp

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@ -62,7 +62,7 @@ contactSearch
NBSInfo
{
// each 20 timesteps, update neighbor list
// each 20 timesteps, update neighbor list
updateFrequency 10;
// bounding box size to particle diameter (max)
sizeRatio 1.1;

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@ -14,66 +14,66 @@ surfaces
{
body
{
// type of the wall
// type of the wall
type stlWall;
// file name in stl folder
// file name in stl folder
file Body.stl;
// material name of this wall
// material name of this wall
material wallMat;
// motion component name
// motion component name
motion rotAxis;
}
/* This is a Cylinder Wall at the rear of cylinder */
rearEnd
{
// type of the wall
// type of the wall
type cylinderWall;
// first point for the axis of rotation
// first point for the axis of rotation
p1 (-0.1974 0.2269 -0.001);
// second point for the axis of rotation
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.0);
// Radius of p1
// Radius of p1
radius1 0.0001;
// Radius of p2
// Radius of p2
radius2 0.12;
// material name of the wall
// material name of the wall
material wallMat;
// motion component name
// motion component name
motion rotAxis;
}
/* This a cylinder Wall at the front of Cylinder */
frontEnd
{
// type of the wall
// type of the wall
type cylinderWall;
// first point for the axis of rotation
// first point for the axis of rotation
p1 (-0.1974 0.2269 0.0989);
// second point for the axis of rotation
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.0990);
// Radius of p1
// Radius of p1
radius1 0.0001;
// Radius of p2
// Radius of p2
radius2 0.12;
// material name of the wall
// material name of the wall
material wallMat;
// motion component name
// motion component name
motion rotAxis;
}
}
// information for rotatingAxisMotion motion model
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
{
rotAxis
{
// first point for the axis of rotation
// first point for the axis of rotation
p1 (-0.1974 0.2269 0);
// second point for the axis of rotation
// second point for the axis of rotation
p2 (-0.1974 0.2269 0.1);
// rotation speed (rad/s) => 15 rpm
// rotation speed (rad/s) => 15 rpm
omega 2.38733;
// Start time of Geometry Rotating
// Start time of Geometry Rotating
startTime 2;
// End time of Geometry Rotating
// End time of Geometry Rotating
endTime 9.5;
}
}

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@ -6,48 +6,44 @@ objectName interaction;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
materials (prop1); // a list of materials names
materials (prop1); // a list of materials names
densities (1000.0); // density of materials [kg/m3]
densities (1000.0); // density of materials [kg/m3]
contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
Yeff (1.0e6); // Young modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
nu (0.25); // Poisson's ratio [-]
en (0.7); // coefficient of normal restitution
et (1.0); // coefficient of tangential restitution
mu (0.3); // dynamic friction
mur (0.1); // rolling friction
}
contactSearch
{
method NBS; // method for broad search particle-particle
wallMapping cellMapping; // method for broad search particle-wall
method NBS; // method for broad search
updateInterval 10;
NBSInfo
{
updateFrequency 20; // each 20 timesteps, update neighbor list
sizeRatio 1.1; // bounding box size to particle diameter (max)
}
sizeRatio 1.1;
cellMappingInfo
{
updateFrequency 20; // each 20 timesteps, update neighbor list
cellExtent 0.7; // bounding box for particle-wall search (> 0.5)
}
cellExtent 0.55;
adjustableBox Yes;
}
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
Yeff (1.0e6); // Young modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
nu (0.25); // Poisson's ratio [-]
en (0.7); // coefficient of normal restitution
et (1.0); // coefficient of tangential restitution
mu (0.3); // dynamic friction
mur (0.1); // rolling friction
}
}

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@ -6,9 +6,8 @@ objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active No; // is insertion active -> Yes or No
active no; // is insertion active?
collisionCheck No; // not implemented for yes
collisionCheck No; // is checked -> Yes or No

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@ -0,0 +1,13 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
names (sphere1); // names of shapes
diameters (0.004); // diameter of shapes
materials (prop1); // material names for shapes

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@ -0,0 +1,64 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName domainDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
globalBox // Simulation domain: every particles that goes outside this domain will be deleted
{
min (-0.12 -0.12 0.00); // lower corner point of the box
max (0.12 0.12 0.11); // upper corner point of the box
}
decomposition
{
direction z;
}
boundaries
{
neighborListUpdateInterval 50; /* Determines how often (how many iterations) do you want to
rebuild the list of particles in the neighbor list
of all boundaries in the simulation domain */
updateInterval 10; // Determines how often do you want to update the new changes in the boundary
neighborLength 0.004; // The distance from the boundary plane within which particles are marked to be in the boundary list
left
{
type exit; // other options: periodict, reflective
}
right
{
type exit; // other options: periodict, reflective
}
bottom
{
type exit; // other options: periodict, reflective
}
top
{
type exit; // other options: periodict, reflective
}
rear
{
type exit; // other options: periodict, reflective
}
front
{
type exit; // other options: periodict, reflective
}
}

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@ -6,66 +6,85 @@ objectName geometryDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
motionModel rotatingAxis;
// motion model: rotating object around an axis
motionModel rotatingAxisMotion;
rotatingAxisInfo // information for rotatingAxisMotion motion model
{
rotAxis
{
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
omega 1.214; // rotation speed (rad/s)
}
}
surfaces
{
/*
A cylinder with begin and end radii 0.12 m and axis points at (0 0 0)
and (0 0 0.1)
A cylinder with begin and end radii 0.12 m and axis points at (0 0 0) and (0 0 0.1)
*/
cylinder
{
type cylinderWall; // type of the wall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
radius1 0.12; // radius at p1
radius2 0.12; // radius at p2
resolution 24; // number of divisions
material prop1; // material name of this wall
motion rotAxis; // motion component name
type cylinderWall; // type of the wall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
radius1 0.12; // radius at p1
radius2 0.12; // radius at p2
resolution 24; // number of divisions
material prop1; // material name of this wall
motion rotAxis; // motion component name
}
/*
This is a plane wall at the rear end of cylinder
This is a plane wall at the rear end of cylinder
*/
wall1
{
type planeWall; // type of the wall
p1 (-0.12 -0.12 0.0); // first point of the wall
p2 ( 0.12 -0.12 0.0); // second point
p3 ( 0.12 0.12 0.0); // third point
p4 (-0.12 0.12 0.0); // fourth point
material prop1; // material name of the wall
motion rotAxis; // motion component name
type planeWall; // type of the wall
p1 (-0.12 -0.12 0.0); // first point of the wall
p2 ( 0.12 -0.12 0.0); // second point
p3 ( 0.12 0.12 0.0); // third point
p4 (-0.12 0.12 0.0); // fourth point
material prop1; // material name of the wall
motion rotAxis; // motion component name
}
/*
This is a plane wall at the front end of cylinder
This is a plane wall at the front end of cylinder
*/
wall2
{
type planeWall;
p1 (-0.12 -0.12 0.1);
p2 ( 0.12 -0.12 0.1);
p3 ( 0.12 0.12 0.1);
p4 (-0.12 0.12 0.1);
material prop1;
motion rotAxis;
type planeWall; // type of the wall
p1 (-0.12 -0.12 0.1); // first point of the wall
p2 ( 0.12 -0.12 0.1); // second point
p3 ( 0.12 0.12 0.1); // third point
p4 (-0.12 0.12 0.1); // fourth point
material prop1; // material name of the wall
motion rotAxis; // motion component name
}
}
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
{
rotAxis
{
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
omega 1.214; // rotation speed (rad/s)
}
}

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@ -6,45 +6,70 @@ objectName particlesDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
setFields
{
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles.
These fields should always be defined for simulations with
spherical particles.
*/
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word sphere1; // name of the particle shape
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word sphere1; // name of the particle shape
}
selectors
{}
{
shapeAssigne
{
selector stridedRange; // other options: box, cylinder, sphere, randomPoints
stridedRangeInfo
{
begin 0; // begin index of points
end 30000; // end index of points
stride 3; // stride for selector
}
fieldValue // fields that the selector is applied to
{
shapeName word sphere1; // sets shapeName of the selected points to largeSphere
}
}
}
// positions particles
positionParticles
positionParticles // positions particles
{
method positionOrdered; // ordered positioning
method ordered; // other options: random and empty
maxNumberOfParticles 40000; // maximum number of particles in the simulation
mortonSorting Yes; // perform initial sorting based on morton code?
mortonSorting Yes; // perform initial sorting based on morton code?
box // box for positioning particles
orderedInfo
{
min (-0.08 -0.08 0.015); // lower corner point of the box
max ( 0.08 0.08 0.098); // upper corner point of the box
diameter 0.004; // minimum space between centers of particles
numPoints 30000; // number of particles in the simulation
axisOrder (z y x); // axis order for filling the space with particles
}
positionOrderedInfo
regionType box; // other options: cylinder and sphere
boxInfo // box information for positioning particles
{
diameter 0.004; // minimum space between centers of particles
numPoints 30000; // number of particles in the simulation
axisOrder (z y x); // axis order for filling the space with particles
min (-0.08 -0.08 0.015); // lower corner point of the box
max ( 0.08 0.08 0.098); // upper corner point of the box
}
}

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@ -6,35 +6,29 @@ objectName settingsDict;
objectType dictionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
run rotatingDrumSmall;
run rotatingDrumSmall;
dt 0.00001; // time step for integration (s)
dt 0.00001; // time step for integration (s)
startTime 0; // start time for simulation
startTime 0; // start time for simulation
endTime 10; // end time for simulation
endTime 10; // end time for simulation
saveInterval 0.1; // time interval for saving the simulation
saveInterval 0.1; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder
timePrecision 6; // maximum number of digits for time folder
g (0 -9.8 0); // gravity vector (m/s2)
g (0 -9.8 0); // gravity vector (m/s2)
includeObjects (diameter); // save necessary (i.e., required) data on disk
/*
Simulation domain
every particles that goes outside this domain is deleted.
*/
domain
{
min (-0.12 -0.12 0);
max (0.12 0.12 0.11);
}
// exclude unnecessary data from saving on disk
excludeObjects (rVelocity.dy1 pStructPosition.dy1 pStructVelocity.dy1);
integrationMethod AdamsBashforth2; // integration method
integrationMethod AdamsBashforth2; // integration method
writeFormat ascii;
writeFormat ascii; // data writting format (ascii or binary)
timersReport Yes; // report timers?
timersReport Yes; // report timers (Yes or No)
timersReportInterval 0.01; // time interval for reporting timers
timersReportInterval 0.01; // time interval for reporting timers

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@ -0,0 +1,244 @@
# Problem Definition
The problem is to simulate a double pedestal tote blender with the diameter **0.03 m** and **0.1 m** respectively, the length **0.3 m**, rotating at **28 rpm**. This blender is filled with **20000** Particles. The timestep for integration is **0.00001 s**. There is one type of Particle in this blender that are being inserted during simulation to fill the drum.
* **20000** particles with **4 mm** diameter, at the rate of 20000 particles/s for 1 sec.
<html>
<body>
<div align="center"><b>
a view of the tote-blender while rotating
</div></b>
<div align="center">
<img src="sample sample sample sample", width=700px>
</div>
</body>
</html>
# Setting up the Case
As it has been explained in the previous cases, the simulation case setup is based on text-based scripts. Here, the simulation case setup are sotred in two folders: `caseSetup`, `setting`. (see the above folders). Unlike the previous cases, this case does not have the `stl` file. and the geometry is described in the `geometryDict` file.
## Defining particles
Then in the `caseSetup/sphereShape` the diameter and the material name of the particles are defined.
```C++
// names of shapes
names (sphere1);
// diameter of shapes (m)
diameters (0.004);
// material names for shapes
materials (prop1);
```
## Particle Insertion
In this case we have a region for ordering particles. These particles are placed in this blender. For example the script for the inserted particles is shown below.
<div align="center">
in <b>caseSetup/particleInsertion</b> file
</div>
```C++
// positions particles
positionParticles
{
// ordered positioning
method positionOrdered;
// maximum number of particles in the simulation
maxNumberOfParticles 40000;
// perform initial sorting based on morton code?
mortonSorting Yes;
// box for positioning particles
box
{
// lower corner point of the box
min (-0.06 -0.06 0.08);
// upper corner point of the box
max (0.06 0.06 0.18);
}
```
## Interaction between particles
In `caseSetup/interaction` file, material names and properties and interaction parameters are defined: interaction between the particles of rotating drum. Since we are defining 1 material for simulation, the interaction matrix is 1x1 (interactions are symetric).
```C++
// a list of materials names
materials (prop1);
// density of materials [kg/m3]
densities (1000.0);
contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
/*
Property (prop1-prop1);
*/
// Young modulus [Pa]
Yeff (1.0e6);
// Shear modulus [Pa]
Geff (0.8e6);
// Poisson's ratio [-]
nu (0.25);
// coefficient of normal restitution
en (0.7);
// coefficient of tangential restitution
et (1.0);
// dynamic friction
mu (0.3);
// rolling friction
mur (0.1);
}
```
## Settings
### Geometry
In the `settings/geometryDict` file, the geometry and axis of rotation is defined for the drum. The geometry is composed of a cylinder inlet and outlet, cone shell top and down, a cylinder shell and enter and exit Gate.
```C++
surfaces
{
enterGate
{
// type of wall
type planeWall;
// coords of wall
p1 (-0.05 -0.05 0.3);
p2 (-0.05 0.05 0.3);
p3 ( 0.05 0.05 0.3);
p4 (0.05 -0.05 0.3);
// material of wall
material prop1;
// motion component name
motion rotAxis;
}
cylinderinlet
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.28);
// end point of cylinder axis
p2 (0.0 0.0 0.3);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
coneShelltop
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.2);
// end point of cylinder axis
p2 (0.0 0.0 0.28);
// radius at p1
radius1 0.1;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
cylinderShell
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.1);
// end point of cylinder axis
p2 (0.0 0.0 0.2);
// radius at p1
radius1 0.1;
// radius at p2
radius2 0.1;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
coneShelldown
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.02);
// end point of cylinder axis
p2 (0.0 0.0 0.1);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.1;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
/*
This is a plane wall at the exit of silo
*/
cylinderoutlet
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.0);
// end point of cylinder axis
p2 (0.0 0.0 0.02);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
exitGate
{
type planeWall;
p1 (-0.05 -0.05 0);
p2 (-0.05 0.05 0);
p3 ( 0.05 0.05 0);
p4 (0.05 -0.05 0);
material prop1;
motion rotAxis;
}
}
```
### Rotating Axis Info
In this part of `geometryDict` the information of rotating axis and speed of rotation are defined. Unlike the previous cases, the rotation of this blender starts at time=**0 s**.
```C++
rotatingAxisMotionInfo
{
rotAxis
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p2 (0.1 0.0 0.15); // second point for the axis of rotation
omega 3; // rotation speed (rad/s)
}
}
```
## Performing Simulation
To perform simulations, enter the following commands one after another in the terminal.
Enter `$ particlesPhasicFlow` command to create the initial fields for particles.
Enter `$ geometryPhasicFlow` command to create the Geometry.
At last, enter `$ sphereGranFlow` command to start the simulation.
After finishing the simulation, you can use `$ pFlowtoVTK` to convert the results into vtk format storred in ./VTK folder.

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@ -0,0 +1,61 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName interaction;
objectType dicrionary;
/* ------------------------------------------------------------------------- */
// a list of materials names
materials (prop1);
// density of materials [kg/m3]
densities (1000.0);
contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
/*
Property (prop1-prop1);
*/
// Young modulus [Pa]
Yeff (1.0e6);
// Shear modulus [Pa]
Geff (0.8e6);
// Poisson's ratio [-]
nu (0.25);
// coefficient of normal restitution
en (0.7);
// coefficient of tangential restitution
et (1.0);
// dynamic friction
mu (0.3);
// rolling friction
mur (0.1);
}
contactSearch
{
// method for broad search particle-particle
method NBS;
// method for broad search particle-wall
wallMapping cellMapping;
NBSInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 20;
// bounding box size to particle diameter (max)
sizeRatio 1.1;
}
cellMappingInfo
{
// each 20 timesteps, update neighbor list
updateFrequency 20;
// bounding box for particle-wall search (> 0.5)
cellExtent 0.7;
}
}

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@ -0,0 +1,13 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particleInsertion;
objectType dicrionary;
/* ------------------------------------------------------------------------- */
// is insertion active?
active no;
// not implemented for yes
collisionCheck No;

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@ -0,0 +1,13 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName sphereDict;
objectType sphereShape;
/* ------------------------------------------------------------------------- */
// names of shapes
names (sphere1);
// diameter of shapes (m)
diameters (0.004);
// material names for shapes
materials (prop1);

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@ -0,0 +1,7 @@
#!/bin/sh
cd ${0%/*} || exit 1 # Run from this directory
ls | grep -P "^(([0-9]+\.?[0-9]*)|(\.[0-9]+))$" | xargs -d"\n" rm -rf
rm -rf VTK
#------------------------------------------------------------------------------

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@ -0,0 +1,21 @@
#!/bin/sh
cd ${0%/*} || exit 1 # Run from this directory
echo "\n<--------------------------------------------------------------------->"
echo "1) Creating particles"
echo "<--------------------------------------------------------------------->\n"
particlesPhasicFlow
echo "\n<--------------------------------------------------------------------->"
echo "2) Creating geometry"
echo "<--------------------------------------------------------------------->\n"
geometryPhasicFlow
echo "\n<--------------------------------------------------------------------->"
echo "3) Running the case"
echo "<--------------------------------------------------------------------->\n"
sphereGranFlow
#------------------------------------------------------------------------------

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@ -0,0 +1,151 @@
/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName geometryDict;
objectType dictionary;
/* ------------------------------------------------------------------------- */
// motion model: rotating object around an axis
motionModel rotatingAxisMotion;
surfaces
{
enterGate
{
// type of wall
type planeWall;
// coords of wall
p1 (-0.05 -0.05 0.3);
p2 (-0.05 0.05 0.3);
p3 ( 0.05 0.05 0.3);
p4 (0.05 -0.05 0.3);
// material of wall
material prop1;
// motion component name
motion rotAxis;
}
cylinderinlet
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.28);
// end point of cylinder axis
p2 (0.0 0.0 0.3);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
coneShelltop
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.2);
// end point of cylinder axis
p2 (0.0 0.0 0.28);
// radius at p1
radius1 0.1;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
cylinderShell
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.1);
// end point of cylinder axis
p2 (0.0 0.0 0.2);
// radius at p1
radius1 0.1;
// radius at p2
radius2 0.1;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
coneShelldown
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.02);
// end point of cylinder axis
p2 (0.0 0.0 0.1);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.1;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
/*
This is a plane wall at the exit of silo
*/
cylinderoutlet
{
// type of the wall
type cylinderWall;
// begin point of cylinder axis
p1 (0.0 0.0 0.0);
// end point of cylinder axis
p2 (0.0 0.0 0.02);
// radius at p1
radius1 0.03;
// radius at p2
radius2 0.03;
// number of divisions
resolution 36;
// material name of this wall
material prop1;
// motion component name
motion rotAxis;
}
exitGate
{
type planeWall;
p1 (-0.05 -0.05 0);
p2 (-0.05 0.05 0);
p3 ( 0.05 0.05 0);
p4 (0.05 -0.05 0);
material prop1;
motion rotAxis;
}
}
// information for rotatingAxisMotion motion model
rotatingAxisMotionInfo
{
rotAxis
{
p1 (-0.1 0.0 0.15); // first point for the axis of rotation
p2 (0.1 0.0 0.15); // second point for the axis of rotation
omega 3; // rotation speed (rad/s)
}
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particlesDict;
objectType dictionary;
/* ------------------------------------------------------------------------- */
setFields
{
/*
Default value for fields defined for particles
These fields should always be defined for simulations with
spherical particles.
*/
defaultValue
{
// linear velocity (m/s)
velocity realx3 (0 0 0);
// linear acceleration (m/s2)
acceleration realx3 (0 0 0);
// rotational velocity (rad/s)
rotVelocity realx3 (0 0 0);
// name of the particle shape
shapeName word sphere1;
}
selectors
{}
}
// positions particles
positionParticles
{
// ordered positioning
method positionOrdered;
// maximum number of particles in the simulation
maxNumberOfParticles 40000;
// perform initial sorting based on morton code?
mortonSorting Yes;
// box for positioning particles
box
{
// lower corner point of the box
min (-0.06 -0.06 0.08);
// upper corner point of the box
max (0.06 0.06 0.18);
}
positionOrderedInfo
{
// minimum space between centers of particles
diameter 0.004;
// number of particles in the simulation
numPoints 20000;
// axis order for filling the space with particles
axisOrder (z y x);
}
}

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/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName settingsDict;
objectType dictionary;;
/*---------------------------------------------------------------------------*/
run toteBlender;
// time step for integration (s)
dt 0.00001;
// start time for simulation
startTime 0;
// end time for simulation
endTime 10;
// time interval for saving the simulation
saveInterval 0.1;
// maximum number of digits for time folder
timePrecision 6;
// gravity vector (m/s2)
g (0 0 -9.8);
/* Simulation domain */
/* every particles that goes outside this domain is deleted. */
domain
{
min (-0.5 -0.5 -0.5);
max (0.5 0.5 0.5);
}
// integration method
integrationMethod AdamsBashforth2;
// report timers?
timersReport Yes;
// time interval for reporting timers
timersReportInterval 0.01;