/*------------------------------- phasicFlow --------------------------------- O C enter of O O E ngineering and O O M ultiscale modeling of OOOOOOO F luid flow ------------------------------------------------------------------------------ Copyright (C): www.cemf.ir email: hamid.r.norouzi AT gmail.com ------------------------------------------------------------------------------ Licence: This file is part of phasicFlow code. It is a free software for simulating granular and multiphase flows. You can redistribute it and/or modify it under the terms of GNU General Public License v3 or any other later versions. phasicFlow is distributed to help others in their research in the field of granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -----------------------------------------------------------------------------*/ /*! @class pFlow::sphereParticles @brief Class for managing spherical particles This is a top-level class that contains the essential components for defining spherical prticles in a DEM simulation. */ #ifndef __sphereFluidParticles_hpp__ #define __sphereFluidParticles_hpp__ #include "sphereParticles.hpp" namespace pFlow { class sphereFluidParticles : public sphereParticles { protected: /// pointField of rotational acceleration of particles on device realx3PointField_D fluidForce_; hostViewType1D fluidForceHost_; realx3PointField_D fluidTorque_; hostViewType1D fluidTorqueHost_; /*void zeroFluidForce_H() { fluidForce_.fillHost(zero3); } void zeroFluidTorque_H() { fluidTorque_.fillHost(zero3); }*/ public: /// construct from systemControl and property sphereFluidParticles(systemControl &control, const property& prop); /// before iteration step bool beforeIteration() override; /// iterate particles bool iterate() override; auto& fluidForce() { return fluidForce_; } auto& fluidTorque() { return fluidTorque_; } auto& fluidForceHost() { return fluidForceHost_; } auto& fluidTorqueHost() { return fluidTorqueHost_; } void fluidForceHostUpdatedSync(); void fluidTorqueHostUpdatedSync(); }; //sphereFluidParticles } // pFlow #endif //__sphereFluidParticles_hpp__