/*------------------------------- phasicFlow --------------------------------- O C enter of O O E ngineering and O O M ultiscale modeling of OOOOOOO F luid flow ------------------------------------------------------------------------------ Copyright (C): www.cemf.ir email: hamid.r.norouzi AT gmail.com ------------------------------------------------------------------------------ Licence: This file is part of phasicFlow code. It is a free software for simulating granular and multiphase flows. You can redistribute it and/or modify it under the terms of GNU General Public License v3 or any other later versions. phasicFlow is distributed to help others in their research in the field of granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -----------------------------------------------------------------------------*/ #ifndef __geometry_hpp__ #define __geometry_hpp__ #include "virtualConstructor.hpp" #include "demGeometry.hpp" #include "property.hpp" #include "Fields.hpp" #include "Vectors.hpp" #include "multiTriSurface.hpp" #include "triSurfaceFields.hpp" #include "dictionary.hpp" namespace pFlow { /** * Base class for geometry for managing tri-surfaces, geometry motion, * and surface physical properties. * */ class geometry : public demGeometry { protected: // - Protected members /// Const reference to physical property of materials const property& wallProperty_; /// Repository to store geometry data at each simulation moment repository& geometryRepository_; /// All triangles in the set of wall surfaces multiTriSurface& triSurface_; /// The name of motion component of each wall surface wordField& motionComponentName_; /// Material name of each wall surface wordField& materialName_; /// Property id of each triangle in the set of wall surfaces int8TriSurfaceField_D& propertyId_; /// Contact force on each triangle in the set of wall surfaces realx3TriSurfaceField_D& contactForceWall_; /// Stress on ech triangle in the set of wall surfaces realx3TriSurfaceField_D& stressWall_; // - Protected member functions /// Find property id of each triangle based on the supplied material name /// and the surface wall that the triangle belongs to. bool findPropertyId(); /// Initialize contact force to zero void zeroForce() { contactForceWall_.fill(zero3); } public: /// Type info TypeInfo("geometry"); // - Constructors /// Construct from controlSystem and property, for reading from file geometry(systemControl& control, const property& prop); /// Construct from components geometry(systemControl& control, const property& prop, const multiTriSurface& triSurface, const wordVector& motionCompName, const wordVector& propName ); /// Construct from components and dictionary that contains /// motionModel geometry(systemControl& control, const property& prop, const dictionary& dict, const multiTriSurface& triSurface, const wordVector& motionCompName, const wordVector& propName); /// Destructor virtual ~geometry() = default; /// Virtual constructor create_vCtor ( geometry, systemControl, ( systemControl& control, const property& prop ), (control, prop) ); /// Virtual constructor create_vCtor ( geometry, dictionary, (systemControl& control, const property& prop, const dictionary& dict, const multiTriSurface& triSurface, const wordVector& motionCompName, const wordVector& propName), (control, prop, dict, triSurface, motionCompName, propName) ); //- Methods /// Size of tri-surface inline auto size()const { return triSurface_.size(); } /// Number of points in the set of surface walls inline auto numPoints()const { return triSurface_.numPoints(); } /// Number of triangles in the set of surface walls inline auto numTriangles()const { return size(); } /// Access to the points inline const auto& points()const { return triSurface_.points(); } /// Access to the vertices inline const auto& vertices()const { return triSurface_.vertices(); } /// Obtain an object for accessing triangles inline auto getTriangleAccessor()const { return triSurface_.getTriangleAccessor(); } /// Surface inline auto& surface() { return triSurface_; } /// Surface inline const auto& surface()const { return triSurface_; } /// Access to contact force inline realx3TriSurfaceField_D& contactForceWall() { return contactForceWall_; } /// Access to contact force inline const realx3TriSurfaceField_D& contactForceWall() const { return contactForceWall_; } /// Access to property inline const auto& wallProperty()const { return wallProperty_; } /// Owner repository inline const repository& owner()const { return geometryRepository_; } /// Owner repository inline repository& owner() { return geometryRepository_; } /// Path to the repository folder inline auto path() { return owner().path(); } /// The name of motion model virtual word motionModelTypeName()const = 0; /// Motion model index of triangles virtual const int8Vector_HD& triMotionIndex() const =0; /// Motion model index of points virtual const int8Vector_HD& pointMotionIndex()const = 0; /// Property ide of triangles const int8TriSurfaceField_D& propertyId() const { return propertyId_; } /// Operations before each iteration bool beforeIteration() override; /// Operations after each iteration bool afterIteration() override; //- IO /// write bool write()const { return owner().write(); } //- Static members static uniquePtr create(systemControl& control, const property& prop); static uniquePtr create( systemControl& control, const property& prop, const dictionary& dict, const multiTriSurface& triSurface, const wordVector& motionCompName, const wordVector& propName); }; } #endif