/*------------------------------- phasicFlow --------------------------------- O C enter of O O E ngineering and O O M ultiscale modeling of OOOOOOO F luid flow ------------------------------------------------------------------------------ Copyright (C): www.cemf.ir email: hamid.r.norouzi AT gmail.com ------------------------------------------------------------------------------ Licence: This file is part of phasicFlow code. It is a free software for simulating granular and multiphase flows. You can redistribute it and/or modify it under the terms of GNU General Public License v3 or any other later versions. phasicFlow is distributed to help others in their research in the field of granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -----------------------------------------------------------------------------*/ #ifndef __positionParticles_hpp__ #define __positionParticles_hpp__ #include "virtualConstructor.hpp" #include "Vectors.hpp" #include "dictionary.hpp" #include "systemControl.hpp" namespace pFlow { class regionBase { public: regionBase() = default; regionBase(const regionBase&) = default; regionBase& operator =(const regionBase&) = default; virtual ~regionBase() = default; virtual bool isInside(const realx3 point)const = 0; virtual realx3 minPoint()const =0; virtual realx3 maxPoint()const =0; virtual word name()const =0; }; template class region : public regionBase { protected: T region_; public: region(const T& rgn) : region_(rgn) {} region(const dictionary& dict) : region_(dict) {} region(const region&) = default; region& operator =(const region&) = default; virtual ~region()=default; bool isInside(const realx3 point) const override { return region_.isInside(point); } realx3 minPoint()const override { return region_.minPoint(); } realx3 maxPoint()const override { return region_.maxPoint(); } word name()const override { return region_.typeName(); } }; class positionParticles { protected: uniquePtr region_ = nullptr; size_t maxNumberOfParticles_ = 10000; Logical mortonSorting_; static const size_t numReports_ = 40; realx3Vector sortByMortonCode(realx3Vector& position)const; public: // - type Info TypeInfo("positionParticles"); positionParticles( systemControl& control, const dictionary& dict); create_vCtor ( positionParticles, dictionary, (systemControl& control, const dictionary& dict), (control, dict) ); virtual ~positionParticles() = default; //// - Methods virtual uint64 numPoints()const = 0; virtual uint64 size()const = 0; virtual real maxDiameter() const = 0; // - const access to position virtual const realx3Vector& position()const = 0; // - access to position virtual realx3Vector& position() = 0; virtual realx3Vector getFinalPosition(); static uniquePtr create(systemControl& control, const dictionary & dict); }; } #endif // __positionParticles_hpp__