/*------------------------------- phasicFlow --------------------------------- O C enter of O O E ngineering and O O M ultiscale modeling of OOOOOOO F luid flow ------------------------------------------------------------------------------ Copyright (C): www.cemf.ir email: hamid.r.norouzi AT gmail.com ------------------------------------------------------------------------------ Licence: This file is part of phasicFlow code. It is a free software for simulating granular and multiphase flows. You can redistribute it and/or modify it under the terms of GNU General Public License v3 or any other later versions. phasicFlow is distributed to help others in their research in the field of granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -----------------------------------------------------------------------------*/ /** * @class pFlow::sphereParticles * * @brief Class for managing spherical particles * * This is a top-level class that contains the essential components for * defining spherical prticles in a DEM simulation. */ #ifndef __grainParticles_hpp__ #define __grainParticles_hpp__ #include "indexContainer.hpp" #include "particles.hpp" #include "property.hpp" #include "grainShape.hpp" #include "boundaryGrainParticlesList.hpp" #include "systemControl.hpp" namespace pFlow { class grainParticles : public particles { public: using ShapeType = grainShape; private: /// reference to shapes ShapeType grains_; /// property id on device uint32PointField_D propertyId_; /// diameter / boundig sphere size of particles on device realPointField_D grainDiameter_; realPointField_D coarseGrainFactor_; /// mass of particles field realPointField_D mass_; /// pointField of inertial of particles realPointField_D I_; /// pointField of rotational Velocity of particles on device realx3PointField_D rVelocity_; /// pointField of rotational acceleration of particles on device realx3PointField_D rAcceleration_; /// boundaries boundaryGrainParticlesList boundaryGrainParticles_; /// rotational velocity integrator uniquePtr rVelIntegration_ = nullptr; /// timer for acceleration computations Timer accelerationTimer_; /// timer for integration computations (prediction step) Timer intPredictTimer_; /// timer for integration computations (correction step) Timer intCorrectTimer_; Timer fieldUpdateTimer_; private: bool getParticlesInfoFromShape( const wordVector& shapeNames, uint32Vector& propIds, realVector& diams, realVector& coarseGrainFactors, realVector& m, realVector& Is, uint32Vector& shIndex ); protected: Timer& accelerationTimer() { return accelerationTimer_; } Timer& intCorrectTimer() { return intCorrectTimer_; } integration& rVelIntegration() { return rVelIntegration_(); } public: /// construct from systemControl and property grainParticles(systemControl& control, const property& prop); ~grainParticles() override = default; /** * Insert new particles in position with specified shapes * * This function is involked by inserted object to insert new set of * particles into the simulation. \param position position of new particles * \param shape shape of new particles * \param setField initial value of the selected fields for new particles */ /*bool insertParticles ( const realx3Vector& position, const wordVector& shapes, const setFieldList& setField ) override ;*/ // TODO: make this method private later bool initializeParticles(); /// const reference to shapes object const auto& grains() const { return grains_; } /// const reference to inertia pointField const auto& I() const { return I_; } /// reference to inertia pointField auto& I() { return I_; } const auto& rVelocity() const { return rVelocity_; } auto& rVelocity() { return rVelocity_; } bool hearChanges( real t, real dt, uint32 iter, const message& msg, const anyList& varList ) override { notImplementedFunction; return false; } const uint32PointField_D& propertyId() const override { return propertyId_; } const realPointField_D& diameter() const override { return grainDiameter_; } const realPointField_D& grainDiameter()const { return grainDiameter_; } const realPointField_D& coarseGrainFactor() const { return coarseGrainFactor_; } const realPointField_D& mass() const override { return mass_; } /// before iteration step bool beforeIteration() override; /// iterate particles bool iterate() override; bool insertParticles( const realx3Vector& position, const wordVector& shapesNames, const anyList& setVarList ) override; realx3PointField_D& rAcceleration() override { return rAcceleration_; } const realx3PointField_D& rAcceleration() const override { return rAcceleration_; } const realPointField_D& boundingSphere() const override { return diameter(); } word shapeTypeName() const override; const shape& getShapes() const override; void boundingSphereMinMax(real& minDiam, real& maxDiam) const override; };// grainParticles } // pFlow #endif //__sphereParticles_hpp__