106 lines
2.3 KiB
C++
106 lines
2.3 KiB
C++
/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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/*!
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@class pFlow::sphereParticles
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@brief Class for managing spherical particles
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This is a top-level class that contains the essential components for
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defining spherical prticles in a DEM simulation.
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*/
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#ifndef __sphereFluidParticles_hpp__
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#define __sphereFluidParticles_hpp__
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#include "sphereParticles.hpp"
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namespace pFlow
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{
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class sphereFluidParticles
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:
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public sphereParticles
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{
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protected:
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/// pointField of rotational acceleration of particles on device
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realx3PointField_D fluidForce_;
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hostViewType1D<realx3> fluidForceHost_;
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realx3PointField_D fluidTorque_;
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hostViewType1D<realx3> fluidTorqueHost_;
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/*void zeroFluidForce_H()
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{
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fluidForce_.fillHost(zero3);
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}
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void zeroFluidTorque_H()
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{
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fluidTorque_.fillHost(zero3);
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}*/
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public:
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/// construct from systemControl and property
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sphereFluidParticles(systemControl &control, const property& prop);
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/// before iteration step
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bool beforeIteration() override;
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/// iterate particles
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bool iterate() override;
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auto& fluidForce()
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{
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return fluidForce_;
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}
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auto& fluidTorque()
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{
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return fluidTorque_;
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}
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auto& fluidForceHost()
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{
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return fluidForceHost_;
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}
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auto& fluidTorqueHost()
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{
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return fluidTorqueHost_;
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}
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void fluidForceHostUpdatedSync();
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void fluidTorqueHostUpdatedSync();
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}; //sphereFluidParticles
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} // pFlow
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#endif //__sphereFluidParticles_hpp__
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