phasicFlow/src/Particles/GrainParticles/grainParticles/grainParticles.hpp

237 lines
5.3 KiB
C++

/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
/**
* @class pFlow::sphereParticles
*
* @brief Class for managing spherical particles
*
* This is a top-level class that contains the essential components for
* defining spherical prticles in a DEM simulation.
*/
#ifndef __grainParticles_hpp__
#define __grainParticles_hpp__
#include "indexContainer.hpp"
#include "particles.hpp"
#include "property.hpp"
#include "grainShape.hpp"
#include "boundaryGrainParticlesList.hpp"
#include "systemControl.hpp"
namespace pFlow
{
class grainParticles : public particles
{
public:
using ShapeType = grainShape;
private:
/// reference to shapes
ShapeType grains_;
/// property id on device
uint32PointField_D propertyId_;
/// diameter / boundig sphere size of particles on device
realPointField_D grainDiameter_;
realPointField_D coarseGrainFactor_;
/// mass of particles field
realPointField_D mass_;
/// pointField of inertial of particles
realPointField_D I_;
/// pointField of rotational Velocity of particles on device
realx3PointField_D rVelocity_;
/// pointField of rotational acceleration of particles on device
realx3PointField_D rAcceleration_;
/// boundaries
boundaryGrainParticlesList boundaryGrainParticles_;
/// rotational velocity integrator
uniquePtr<integration> rVelIntegration_ = nullptr;
/// timer for acceleration computations
Timer accelerationTimer_;
/// timer for integration computations (prediction step)
Timer intPredictTimer_;
/// timer for integration computations (correction step)
Timer intCorrectTimer_;
Timer fieldUpdateTimer_;
private:
bool getParticlesInfoFromShape(
const wordVector& shapeNames,
uint32Vector& propIds,
realVector& diams,
realVector& coarseGrainFactors,
realVector& m,
realVector& Is,
uint32Vector& shIndex
);
/*bool initializeParticles();
bool insertSphereParticles(
const wordVector& names,
const int32IndexContainer& indices,
bool setId = true);
virtual uniquePtr<List<eventObserver*>> getFieldObjectList()const override;
*/
public:
/// construct from systemControl and property
grainParticles(systemControl& control, const property& prop);
~grainParticles() override = default;
/**
* Insert new particles in position with specified shapes
*
* This function is involked by inserted object to insert new set of
* particles into the simulation. \param position position of new particles
* \param shape shape of new particles
* \param setField initial value of the selected fields for new particles
*/
/*bool insertParticles
(
const realx3Vector& position,
const wordVector& shapes,
const setFieldList& setField
) override ;*/
// TODO: make this method private later
bool initializeParticles();
/// const reference to shapes object
const auto& grains() const
{
return grains_;
}
/// const reference to inertia pointField
const auto& I() const
{
return I_;
}
/// reference to inertia pointField
auto& I()
{
return I_;
}
const auto& rVelocity() const
{
return rVelocity_;
}
auto& rVelocity()
{
return rVelocity_;
}
bool hearChanges(
real t,
real dt,
uint32 iter,
const message& msg,
const anyList& varList
) override
{
notImplementedFunction;
return false;
}
const uint32PointField_D& propertyId() const override
{
return propertyId_;
}
const realPointField_D& diameter() const override
{
return grainDiameter_;
}
const realPointField_D& coarseGrainFactor() const
{
return coarseGrainFactor_;
}
const realPointField_D& mass() const override
{
return mass_;
}
/// before iteration step
bool beforeIteration() override;
/// iterate particles
bool iterate() override;
bool insertParticles(
const realx3Vector& position,
const wordVector& shapesNames,
const anyList& setVarList
) override;
realx3PointField_D& rAcceleration() override
{
return rAcceleration_;
}
const realx3PointField_D& rAcceleration() const override
{
return rAcceleration_;
}
const realPointField_D& boundingSphere() const override
{
return diameter();
}
word shapeTypeName() const override;
const shape& getShapes() const override;
void boundingSphereMinMax(real& minDiam, real& maxDiam) const override;
};// grainParticles
} // pFlow
#endif //__sphereParticles_hpp__