80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/* -------------------------------*- C++ -*--------------------------------- *\
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| phasicFlow File |
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| copyright: www.cemf.ir |
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\* ------------------------------------------------------------------------- */
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objectName particlesDict;
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objectType dictionary;
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fileFormat ASCII;
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/*---------------------------------------------------------------------------*/
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setFields
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{
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/*
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Default value for fields defined for particles
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These fields should always be defined for simulations with
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spherical particles.
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*/
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defaultValue
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{
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velocity realx3 (0 0 0); // linear velocity (m/s)
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acceleration realx3 (0 0 0); // linear acceleration (m/s2)
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rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
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shapeName word sphere1; // name of the particle shape
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}
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selectors
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{
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shapeAssigne
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{
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selector stridedRange; // other options: box, cylinder, sphere, randomPoints
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stridedRangeInfo
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{
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begin 0; // begin index of points
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end 24000; // end index of points
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stride 3; // stride for selector
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}
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fieldValue // fields that the selector is applied to
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{
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shapeName word sphere1; // sets shapeName of the selected points to largeSphere
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}
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}
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}
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}
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positionParticles // positions particles
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{
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method ordered; // ordered positioning
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mortonSorting Yes; // perform initial sorting based on morton code?
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orderedInfo
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{
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diameter 0.005; // minimum space between centers of particles
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numPoints 24000; // number of particles in the simulation
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axisOrder (x y z); // axis order for filling the space with particles
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}
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regionType cylinder; // other options: cylinder and sphere
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cylinderInfo // cylinder for positioning particles
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{
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p1 (0.0 0.0 0.09); // Coordinates of bottom cylinderRegion (m,m,m)
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p2 (0.0 0.0 0.21); // Coordinates of top cylinderRegion (m,m,m)
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radius 0.09; // radius of cylinder
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}
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}
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