165 lines
3.5 KiB
C++
165 lines
3.5 KiB
C++
/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __sphereDEMSystem_hpp__
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#define __sphereDEMSystem_hpp__
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#include "DEMSystem.hpp"
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#include "property.hpp"
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#include "uniquePtr.hpp"
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#include "geometry.hpp"
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#include "sphereFluidParticles.hpp"
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#include "interaction.hpp"
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#include "Insertions.hpp"
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#include "domainDistribute.hpp"
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namespace pFlow
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{
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class sphereDEMSystem
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:
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public DEMSystem
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{
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protected:
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// protected members
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uniquePtr<property> property_ = nullptr;
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uniquePtr<geometry> geometry_ = nullptr;
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uniquePtr<sphereShape> spheres_ = nullptr;
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uniquePtr<sphereFluidParticles> particles_ = nullptr;
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uniquePtr<sphereInsertion> insertion_ = nullptr;
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uniquePtr<interaction> interaction_ = nullptr;
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uniquePtr<domainDistribute> particleDistribution_=nullptr;
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// to be used for CPU communications
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ViewType1D<realx3, HostSpace> velocityHost_;
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ViewType1D<realx3, HostSpace> positionHost_;
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ViewType1D<real, HostSpace> diameterHost_;
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bool requireRVel_ = false;
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ViewType1D<realx3, HostSpace> rVelocityHost_;
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// protected member functions
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auto& Property()
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{
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return property_();
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}
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auto& Geometry()
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{
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return geometry_();
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}
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auto& Particles()
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{
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return particles_();
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}
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auto& Interaction()
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{
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return interaction_();
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}
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bool loop();
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public:
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TypeInfo("sphereDEMSystem");
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sphereDEMSystem(
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word demSystemName,
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const std::vector<box>& domains,
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int argc,
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char* argv[],
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bool requireRVel=false);
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virtual ~sphereDEMSystem();
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sphereDEMSystem(const sphereDEMSystem&)=delete;
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sphereDEMSystem& operator = (const sphereDEMSystem&)=delete;
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add_vCtor(
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DEMSystem,
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sphereDEMSystem,
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word);
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bool updateParticleDistribution(real extentFraction, const std::vector<box> domains) override;
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int32 numParInDomain(int32 di)const override;
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std::vector<int32> numParInDomains()const override;
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span<const int32> parIndexInDomain(int32 di)const override;
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span<real> diameter() override;
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span<real> courseGrainFactor() override;
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span<realx3> acceleration() override;
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span<realx3> velocity() override;
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span<realx3> position() override;
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span<realx3> rAcceleration() override;
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span<realx3> rVelocity() override;
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span<realx3> rPosition() override;
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span<realx3> parFluidForce() override;
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span<realx3> parFluidTorque() override;
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bool sendFluidForceToDEM() override;
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bool sendFluidTorqueToDEM() override;
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bool beforeIteration() override;
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bool iterate(
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real upToTime,
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real timeToWrite,
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word timeName) override;
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bool iterate(real upToTime) override;
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real maxBounndingSphereSize()const override;
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};
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} // pFlow
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#endif |