phasicFlow/DEMSystems/sphereDEMSystem/sphereFluidParticles.hpp

108 lines
2.4 KiB
C++

/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
/*!
@class pFlow::sphereParticles
@brief Class for managing spherical particles
This is a top-level class that contains the essential components for
defining spherical prticles in a DEM simulation.
*/
#ifndef __sphereFluidParticles_hpp__
#define __sphereFluidParticles_hpp__
#include "sphereParticles.hpp"
namespace pFlow
{
class sphereFluidParticles
:
public sphereParticles
{
protected:
/// pointField of rotational acceleration of particles on device
realx3PointField_D fluidForce_;
hostViewType1D<realx3> fluidForceHost_;
realx3PointField_D fluidTorque_;
hostViewType1D<realx3> fluidTorqueHost_;
void checkHostMemory();
/*void zeroFluidForce_H()
{
fluidForce_.fillHost(zero3);
}
void zeroFluidTorque_H()
{
fluidTorque_.fillHost(zero3);
}*/
public:
/// construct from systemControl and property
sphereFluidParticles(systemControl &control, const sphereShape& shpShape);
/// before iteration step
bool beforeIteration() override;
/// iterate particles
bool iterate() override;
auto& fluidForce()
{
return fluidForce_;
}
auto& fluidTorque()
{
return fluidTorque_;
}
auto& fluidForceHost()
{
return fluidForceHost_;
}
auto& fluidTorqueHost()
{
return fluidTorqueHost_;
}
void fluidForceHostUpdatedSync();
void fluidTorqueHostUpdatedSync();
}; //sphereFluidParticles
} // pFlow
#endif //__sphereFluidParticles_hpp__