11 KiB
Simulating a Rotating Drum (v-1.0)
Problem Definition
The problem is to simulate a rotating drum with a diameter of 0.24 m and a length of 0.1 m, rotating at 11.6 rpm. It is filled with 30,000 spherical particles, each with a diameter of 4 mm. The timestep for integration is 0.00001 s. This tutorial demonstrates the basic setup for creating a rotation-based simulation using built-in geometry in PhasicFlow.

Setting up the Case
PhasicFlow simulation case setup is based on text-based scripts provided in two folders located in the simulation case folder: settings
and caseSetup
. All commands should be entered in the terminal while the current working directory is the simulation case folder (at the top level of caseSetup
and settings
).
Creating Particles
In the file settings/particlesDict
, two dictionaries, positionParticles
and setFields
, position particles and set the field values for the particles.
The positionParticles
dictionary uses the ordered
method to position particles in a space defined by box
. The box space is defined by two corner points: min
and max
. In the orderedInfo
sub-dictionary, numPoints
defines the number of particles (30,000), distance
defines the spacing between adjacent particles (4 mm), and axisOrder
defines the axis order for filling the space with particles.
positionParticles
{
method ordered; // other options: random and empty
mortonSorting Yes; // perform initial sorting based on morton code?
orderedInfo
{
distance 0.004; // minimum space between centers of particles
numPoints 30000; // number of particles in the simulation
axisOrder (z y x); // axis order for filling the space with particles
}
regionType box; // other options: cylinder and sphere
boxInfo // box information for positioning particles
{
min (-0.08 -0.08 0.015); // lower corner point of the box
max ( 0.08 0.08 0.098); // upper corner point of the box
}
}
In the setFields
dictionary, the defaultValue
sub-dictionary defines the initial values for particle fields (velocity, acceleration, rotational velocity, and shape name). The shape name field should be consistent with the name defined in the shapes file (here, "sphere1").
setFields
{
defaultValue
{
velocity realx3 (0 0 0); // linear velocity (m/s)
acceleration realx3 (0 0 0); // linear acceleration (m/s2)
rVelocity realx3 (0 0 0); // rotational velocity (rad/s)
shapeName word sphere1; // name of the particle shape
}
selectors
{
// Selectors can be used to modify properties for specific particle groups
}
}
To create the particles and store them in the 0
folder, enter the following command:
particlesPhasicFlow
Creating Geometry
In the file settings/geometryDict
, you define the motion model and geometry for the simulation. The rotatingAxis
motion model defines a fixed axis which rotates around itself. The rotAxis
dictionary specifies the axis endpoints and rotation speed.
motionModel rotatingAxis;
rotatingAxisInfo
{
rotAxis
{
p1 (0.0 0.0 0.0); // first point for the axis of rotation
p2 (0.0 0.0 1.0); // second point for the axis of rotation
omega 1.214; // rotation speed (rad/s)
}
}
The surfaces
dictionary defines all the walls in the simulation. This tutorial uses built-in geometries provided by PhasicFlow. The geometry consists of:
- A
cylinder
dictionary defining a cylindrical shell with end radii (radius1
andradius2
), axis endpoints (p1
andp2
), material name (prop1
), and motion component (rotAxis
). - Two plane walls (
wall1
andwall2
) at the ends of the cylindrical shell, each defined with four coplanar corner points, the same material name, and the same motion component.
surfaces
{
/*
A cylinder with begin and end radii 0.12 m and axis points at (0 0 0) and (0 0 0.1)
*/
cylinder
{
type cylinderWall; // type of the wall
p1 (0.0 0.0 0.0); // begin point of cylinder axis
p2 (0.0 0.0 0.1); // end point of cylinder axis
radius1 0.12; // radius at p1
radius2 0.12; // radius at p2
resolution 24; // number of divisions
material prop1; // material name of this wall
motion rotAxis; // motion component name
}
/*
This is a plane wall at the rear end of cylinder
*/
wall1
{
type planeWall; // type of the wall
p1 (-0.12 -0.12 0.0); // first point of the wall
p2 ( 0.12 -0.12 0.0); // second point
p3 ( 0.12 0.12 0.0); // third point
p4 (-0.12 0.12 0.0); // fourth point
material prop1; // material name of the wall
motion rotAxis; // motion component name
}
/*
This is a plane wall at the front end of cylinder
*/
wall2
{
type planeWall; // type of the wall
p1 (-0.12 -0.12 0.1); // first point of the wall
p2 ( 0.12 -0.12 0.1); // second point
p3 ( 0.12 0.12 0.1); // third point
p4 (-0.12 0.12 0.1); // fourth point
material prop1; // material name of the wall
motion rotAxis; // motion component name
}
}
To create the geometry and store it in the 0/geometry
folder, enter:
geometryPhasicFlow
Defining Properties and Interactions
In the file caseSetup/interaction
, you define properties of materials and their interactions. The materials
entry lists material names, and densities
sets the corresponding densities. The model
dictionary defines the contact force and rolling friction models, along with other required properties.
materials (prop1); // a list of materials names
densities (1000.0); // density of materials [kg/m3]
contactListType sortedContactList;
model
{
contactForceModel nonLinearNonLimited;
rollingFrictionModel normal;
Yeff (1.0e6); // Young modulus [Pa]
Geff (0.8e6); // Shear modulus [Pa]
nu (0.25); // Poisson's ratio [-]
en (0.7); // coefficient of normal restitution
mu (0.3); // dynamic friction
mur (0.1); // rolling friction
}
The contactSearch
dictionary specifies the algorithm and parameters for finding particle-particle contacts. The method
determines the broad search algorithm, updateInterval
sets how often to update the neighbor list, and sizeRatio
controls the enlarged cell size for finding neighbors.
contactSearch
{
method NBS;
updateInterval 10;
sizeRatio 1.1;
cellExtent 0.55;
adjustableBox Yes;
}
In the file caseSetup/shapes
, you define particle shapes, including their names, diameters, and material properties:
names (sphere1); // names of shapes
diameters (0.004); // diameter of shapes
materials (prop1); // material names for shapes
Simulation Domain and Boundaries
The file settings/domainDict
defines a rectangular bounding box with boundaries. Particles that exit this box are automatically deleted.
// Simulation domain: every particles that goes outside this domain will be deleted
globalBox
{
min (-0.12 -0.12 0.00); // lower corner point of the box
max (0.12 0.12 0.11); // upper corner point of the box
}
boundaries
{
left
{
type exit; // other options: periodic, reflective
}
right
{
type exit; // other options: periodic, reflective
}
bottom
{
type exit; // other options: periodic, reflective
}
top
{
type exit; // other options: periodic, reflective
}
rear
{
type exit; // other options: periodic, reflective
}
front
{
type exit; // other options: periodic, reflective
}
}
Other Settings
Additional parameters for the simulation are set in settings/settingsDict
, including timestep, start and end times, saving intervals, and gravity:
dt 0.00001; // time step for integration (s)
startTime 0; // start time for simulation
endTime 10; // end time for simulation
saveInterval 0.1; // time interval for saving the simulation
timePrecision 6; // maximum number of digits for time folder
g (0 -9.8 0); // gravity vector (m/s2)
includeObjects (diameter); // save necessary (i.e., required) data on disk
// exclude unnecessary data from saving on disk
excludeObjects ();
integrationMethod AdamsBashforth2; // integration method
integrationHistory off; // to save space on disk
writeFormat ascii; // data writing format (ascii or binary)
timersReport Yes; // report timers (Yes or No)
Running the Case
To execute the simulation, follow these steps in order:
- Create the geometry:
geometryPhasicFlow
- Create the initial particle fields:
particlesPhasicFlow
- Run the simulation:
sphereGranFlow
Depending on your computational resources, the simulation may take from a few minutes to several hours to complete.
Post Processing
After the simulation completes, you can visualize the results in ParaView by converting them to VTK format:
pFlowToVTK --binary
This command converts all simulation results (particles and geometry) to VTK format and stores them in a VTK/
folder. You can then open these files in ParaView for detailed analysis and visualization.
For more specific field output, you can specify fields:
pFlowToVTK --binary --fields diameter velocity id