phasicFlow/src/Interaction/sphereInteraction/boundaries/boundarySphereInteraction/boundarySphereInteraction.hpp

187 lines
4.1 KiB
C++

/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __boundarySphereInteraction_hpp__
#define __boundarySphereInteraction_hpp__
#include "virtualConstructor.hpp"
#include "generalBoundary.hpp"
#include "sortedContactList.hpp"
#include "sphereParticles.hpp"
namespace pFlow
{
template<typename contactForceModel,typename geometryMotionModel>
class boundarySphereInteraction
:
public generalBoundary
{
public:
using BoundarySphereInteractionType
= boundarySphereInteraction<contactForceModel, geometryMotionModel>;
using GeometryMotionModel = geometryMotionModel;
using ContactForceModel = contactForceModel;
using MotionModel = typename geometryMotionModel::MotionModel;
using ModelStorage = typename ContactForceModel::contactForceStorage;
using IdType = uint32;
using IndexType = uint32;
using ContactListType =
sortedContactList<ModelStorage, DefaultExecutionSpace, IdType>;
private:
const GeometryMotionModel& geometryMotion_;
/// const reference to sphere particles
const sphereParticles& sphParticles_;
uniquePtr<ContactListType> ppPairs_ = nullptr;
uniquePtr<ContactListType> pwPairs_ = nullptr;
protected:
void allocatePPPairs();
void allocatePWPairs();
public:
TypeInfoTemplate12("boundarySphereInteraction", ContactForceModel, MotionModel);
boundarySphereInteraction(
const boundaryBase& boundary,
const sphereParticles& sphPrtcls,
const GeometryMotionModel& geomMotion);
create_vCtor
(
BoundarySphereInteractionType,
boundaryBase,
(
const boundaryBase& boundary,
const sphereParticles& sphPrtcls,
const GeometryMotionModel& geomMotion
),
(boundary, sphPrtcls, geomMotion)
);
add_vCtor
(
BoundarySphereInteractionType,
BoundarySphereInteractionType,
boundaryBase
);
~boundarySphereInteraction()override=default;
const auto& sphParticles()const
{
return sphParticles_;
}
const auto& geometryMotion()const
{
return geometryMotion_;
}
ContactListType& ppPairs()
{
return ppPairs_();
}
const ContactListType& ppPairs()const
{
return ppPairs_();
}
ContactListType& pwPairs()
{
return pwPairs_();
}
const ContactListType& pwPairs()const
{
return pwPairs_();
}
bool ppPairsAllocated()const
{
if( ppPairs_)return true;
return false;
}
bool pwPairsAllocated()const
{
if( pwPairs_)return true;
return false;
}
virtual
bool sphereSphereInteraction(
real dt,
const ContactForceModel& cfModel,
uint32 step)
{
// for default boundary, no thing to be done
return false;
}
bool hearChanges
(
real t,
real dt,
uint32 iter,
const message& msg,
const anyList& varList
) override
{
pOutput<<"Function (hearChanges in boundarySphereInteractions)is not implmented Message "<<
msg <<endl<<" name "<< this->boundaryName() <<" type "<< this->type()<<endl;;
//notImplementedFunction;
return true;
}
static
uniquePtr<BoundarySphereInteractionType> create(
const boundaryBase& boundary,
const sphereParticles& sphPrtcls,
const GeometryMotionModel& geomMotion
);
};
}
#include "boundarySphereInteraction.cpp"
#endif //__boundarySphereInteraction_hpp__