phasicFlow/tutorials/sphereGranFlow/V-blender/caseSetup/particleInsertion

95 lines
2.8 KiB
C++
Executable File

/* -------------------------------*- C++ -*--------------------------------- *\
| phasicFlow File |
| copyright: www.cemf.ir |
\* ------------------------------------------------------------------------- */
objectName particleInsertion;
objectType dicrionary;
fileFormat ASCII;
/*---------------------------------------------------------------------------*/
active Yes; // is insertion active -> yes or no
checkForCollision No; // is checked -> yes or no
/*
two layers of particles are packed one-by-one using tho insertion steps.
*/
rightregion
{
regionType cylinder; // type of insertion region
cylinderInfo
{
// coordinates of center of both ends of the insertion cylinder on
// the right side of the V-blender (m,m,m)
p1 (0.0950615 0.12 0.5011585); // (m,m,m)
p2 (0.1150615 0.12 0.4811585); // (m,m,m)
radius 0.1; // radius of cylinder (m)
}
timeControl simulationTime;
insertionInterval 0.025; // seconds
rate 10000; // insertion rate (particles/s)
startTime 0.0; // start time of small particles insertion (s)
endTime 1; // end time of small particles insertion (s)
interval 0.025; // time interval of small particles insertion (s)
setFields
{
velocity realx3 (1.2 0.0 -1.2); // initial velocity of inserted particles
}
mixture
{
smallSphere 1; // first layer of inserted particles
}
}
leftregion
{
regionType cylinder; // type of insertion region
cylinderInfo
{
// coordinates of center of both ends of the insertion cylinder on
// the right side of the V-blender (m,m,m)
p1 ( 0.7562545 0.12 0.50079); // (m,m,m)
p2 ( 0.7362545 0.12 0.48079); // (m,m,m)
radius 0.1; // radius of cylinder (m)
}
timeControl simulationTime;
insertionInterval 0.025; // seconds
rate 10000; // insertion rate (particles/s)
startTime 1.5; // start time of large particles insertion (s)
endTime 2.5; // end time of large particles insertion (s)
interval 0.025; // time interval of large particles insertion (s)
setFields
{
velocity realx3 (-1.2 0.0 -1.2); // initial velocity of inserted particles
}
mixture
{
largeSphere 1; // second layer of inserted particles
}
}