phasicFlow/utilities/particlesPhasicFlow/positionParticles/positionParticles.hpp

109 lines
2.3 KiB
C++
Executable File

/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __positionParticles_hpp__
#define __positionParticles_hpp__
#include "virtualConstructor.hpp"
#include "Vectors.hpp"
#include "peakableRegion.hpp"
namespace pFlow
{
class dictionary;
class systemControl;
class positionParticles
{
private:
uniquePtr<peakableRegion> pRegion_ = nullptr;
word regionType_;
Logical mortonSorting_;
realx3Vector sortByMortonCode(const realx3Vector& position)const;
protected:
static const uint32 numReports_ = 40;
const auto& pRegion()const
{
return pRegion_();
}
public:
// - type Info
TypeInfo("positionParticles");
positionParticles(
systemControl& control,
const dictionary& dict);
create_vCtor
(
positionParticles,
dictionary,
(systemControl& control, const dictionary& dict),
(control, dict)
);
virtual ~positionParticles() = default;
//// - Methods
bool mortonSorting()const
{
return mortonSorting_();
}
virtual uint32 numPoints()const = 0;
virtual uint32 size()const = 0;
virtual real maxDiameter() const = 0;
// - const access to position
virtual const realx3Vector& position()const = 0;
// - access to position
virtual realx3Vector& position() = 0;
virtual realx3Vector getFinalPosition();
static
uniquePtr<positionParticles>
create(systemControl& control, const dictionary & dict);
};
}
#endif // __positionParticles_hpp__