mirror of
https://github.com/PhasicFlow/phasicFlow.git
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132 lines
2.7 KiB
C++
132 lines
2.7 KiB
C++
/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __insertion_hpp__
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#define __insertion_hpp__
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#include "fileDictionary.hpp"
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namespace pFlow
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{
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// forward
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class particles;
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class pointStructure;
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/**
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* Base class for particle insertion
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*/
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class insertion
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:
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public fileDictionary
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{
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private:
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/// Is insertion active
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Logical active_ = "No";
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/// Check for collision? It is not active now
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Logical checkForCollision_ = "Yes";
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/// if increase velocity in case particles are failed
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/// to be inserted due to collision
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Logical increaseVelocity_ = "No";
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word diameterName_ = "diameter";
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word velocityName_ = "velocity";
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/// Ref to particles
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particles& particles_;
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bool readFromFile_ = false;
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/// Read from dictionary
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bool readInsertionDict();
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protected:
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/// Write to dictionary
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virtual bool writeInsertionDict(dictionary& dict)const;
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public:
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/// Type info
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TypeInfo("insertion");
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/// Construct from component
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explicit insertion(particles& prtcl);
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/// Destructor
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~insertion() override = default;
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/// is Insertion active
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inline bool isActive() const
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{
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return readFromFile_ && active_();
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}
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inline bool checkForCollision() const
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{
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return checkForCollision_();
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}
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inline particles& Particles()
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{
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return particles_;
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}
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inline const particles& Particles() const
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{
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return particles_;
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}
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const pointStructure& pStruct()const;
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inline bool readFromFile() const
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{
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return readFromFile_;
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}
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const word& diameterName()const
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{
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return diameterName_;
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}
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const word& velocityName()const
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{
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return velocityName_;
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}
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/// read from stream
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//bool read(iIstream& is, const IOPattern& iop) override;
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/*/// read from iIstream
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virtual bool read(iIstream& is) = 0;*/
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using fileDictionary::write;
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/// write to iOstream
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bool write(iOstream& os, const IOPattern& iop)const override ;
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};
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}
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#endif
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