70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#include "periodicBoundarySIKernels.hpp"
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template <typename cFM, typename gMM>
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pFlow::periodicBoundaryGrainInteraction<cFM, gMM>::periodicBoundaryGrainInteraction(
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const boundaryBase &boundary,
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const grainParticles &grnPrtcls,
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const GeometryMotionModel &geomMotion)
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: boundaryGrainInteraction<cFM,gMM>(boundary, grnPrtcls, geomMotion),
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transferVec_(boundary.mirrorBoundary().displacementVectroToMirror())
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{
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if(boundary.thisBoundaryIndex()%2==1)
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{
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masterInteraction_ = true;
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this->allocatePPPairs();
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this->allocatePWPairs();
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}
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else
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{
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masterInteraction_ = false;
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}
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}
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template <typename cFM, typename gMM>
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bool pFlow::periodicBoundaryGrainInteraction<cFM, gMM>::grainGrainInteraction
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(
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real dt,
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const ContactForceModel &cfModel,
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uint32 step
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)
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{
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if(!masterInteraction_) return false;
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pFlow::periodicBoundarySIKernels::grainGrainInteraction(
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dt,
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this->ppPairs(),
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cfModel,
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transferVec_,
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this->boundary().thisPoints(),
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this->mirrorBoundary().thisPoints(),
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this->grnParticles().diameter().deviceViewAll(),
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this->grnParticles().coarseGrainFactor().deviceViewAll(),
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this->grnParticles().propertyId().deviceViewAll(),
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this->grnParticles().velocity().deviceViewAll(),
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this->grnParticles().rVelocity().deviceViewAll(),
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this->grnParticles().contactForce().deviceViewAll(),
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this->grnParticles().contactTorque().deviceViewAll());
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return false;
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} |