119 lines
2.4 KiB
C++
Executable File
119 lines
2.4 KiB
C++
Executable File
/*------------------------------- phasicFlow ---------------------------------
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O C enter of
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O O E ngineering and
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O O M ultiscale modeling of
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OOOOOOO F luid flow
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------------------------------------------------------------------------------
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Copyright (C): www.cemf.ir
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email: hamid.r.norouzi AT gmail.com
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------------------------------------------------------------------------------
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Licence:
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This file is part of phasicFlow code. It is a free software for simulating
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granular and multiphase flows. You can redistribute it and/or modify it under
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the terms of GNU General Public License v3 or any other later versions.
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phasicFlow is distributed to help others in their research in the field of
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granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
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implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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-----------------------------------------------------------------------------*/
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#ifndef __positionParticles_hpp__
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#define __positionParticles_hpp__
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#include "virtualConstructor.hpp"
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#include "Vectors.hpp"
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#include "peakableRegion.hpp"
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namespace pFlow
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{
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class dictionary;
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class systemControl;
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class positionParticles
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{
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private:
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uniquePtr<peakableRegion> pRegion_ = nullptr;
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word regionType_;
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uint32 maxNumberOfParticles_ = 10000;
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Logical mortonSorting_;
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realx3Vector sortByMortonCode(const realx3Vector& position)const;
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protected:
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static const uint32 numReports_ = 40;
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const auto& pRegion()const
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{
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return pRegion_();
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}
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public:
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// - type Info
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TypeInfo("positionParticles");
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positionParticles(
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systemControl& control,
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const dictionary& dict);
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create_vCtor
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(
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positionParticles,
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dictionary,
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(systemControl& control, const dictionary& dict),
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(control, dict)
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);
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virtual ~positionParticles() = default;
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//// - Methods
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bool mortonSorting()const
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{
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return mortonSorting_();
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}
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inline
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auto maxNumberOfParticles()const
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{
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return maxNumberOfParticles_;
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}
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virtual uint32 numPoints()const = 0;
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virtual uint32 size()const = 0;
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virtual real maxDiameter() const = 0;
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// - const access to position
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virtual const realx3Vector& position()const = 0;
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// - access to position
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virtual realx3Vector& position() = 0;
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virtual realx3Vector getFinalPosition();
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static
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uniquePtr<positionParticles>
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create(systemControl& control, const dictionary & dict);
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};
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}
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#endif // __positionParticles_hpp__
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