phasicFlow/utilities/particlesPhasicFlow/positionRandom/positionRandom.hpp

103 lines
2.1 KiB
C++
Executable File

/*------------------------------- phasicFlow ---------------------------------
O C enter of
O O E ngineering and
O O M ultiscale modeling of
OOOOOOO F luid flow
------------------------------------------------------------------------------
Copyright (C): www.cemf.ir
email: hamid.r.norouzi AT gmail.com
------------------------------------------------------------------------------
Licence:
This file is part of phasicFlow code. It is a free software for simulating
granular and multiphase flows. You can redistribute it and/or modify it under
the terms of GNU General Public License v3 or any other later versions.
phasicFlow is distributed to help others in their research in the field of
granular and multiphase flows, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-----------------------------------------------------------------------------*/
#ifndef __positionRandom_hpp__
#define __positionRandom_hpp__
#include "positionParticles.hpp"
#include "dictionary.hpp"
namespace pFlow
{
class collisionCheck;
class positionRandom : public positionParticles
{
private:
dictionary prDict_;
real diameter_;
uint32 numPoints_;
uint32 maxIterations_;
realx3Vector position_;
realVector diameters_;
uint32 reportInterval_;
bool positionOnePass(collisionCheck& collCheck);
bool positionPointsRandom();
public:
// - type Info
TypeInfo("random");
positionRandom(systemControl& control, const dictionary& dict);
// - add this class to vCtor selection table
add_vCtor
(
positionParticles,
positionRandom,
dictionary
);
~positionRandom() final = default;
//// - Methods
uint32 numPoints() const final
{
return position_.size();
}
uint32 size() const final
{
return position_.size();
}
real maxDiameter() const override
{
return diameter_;
}
// - const access to position
const realx3Vector& position() const final
{
return position_;
}
// - access to position
realx3Vector& position() final
{
return position_;
}
};
}
#endif // __positionOrdered_hpp__